Other changes: wild growth on Optional PvP - back to oldPágina 1:|
CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| Due
to some abuse with the simply walking through wild growths on Optional,
we have now changed it to behave exactly like magic walls. That means
that also wild growths (rushwood) will be destroyed when you walk on it
and it is not from a war enemy.
Please give your vote to this question.
EDIT: Due to the very split feedback, we have decided to not
change wild growth on Optional for now. We will try and find a better
solution. Until then, it will be left as it is now. ________________ | 15.09.2010 16:59:31 Edited by Craban on 20.09.2010 16:02:31 | | | I'm not sure, it is bad idea ; / ________________ | 15.09.2010 17:09:45 | | Rei de CandiaInhabitant of Candia Profession: Sorcerer Level: 13
Posts: 11
| Wild Growths = Magic Wall CANT trap Hard Bosses !it is bad idea ...
alot ppl destroy Magic Walls when use in Optional PvP
now they will destroy also Wild Growths
Impossible trap Hard Bosses
ppl in Optional PvP dont respect others ppl
always they do something to disturb
in my server when we trap orshabaal
with Magic Walls only 1 other knight come
and just walk and "exeta res" to lure on shooters
alot ppl die ...
you do already change to some bosses walk over fields
now if change Wild Growths also be impossible to trap the creature in an Optional PvP
because this I disagree , dont change Wild Growths
Sorry my bad english | 15.09.2010 18:26:32 | | CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| On
the other hand, people now abuse wild growth to trap themselves in and
thereby be safe from the boss outside. That is something unacceptable
which is the reason for this. ________________ | 15.09.2010 18:35:27 | | Lady DemonfistInhabitant of Pacera Profession: Elder Druid Level: 63
Posts: 39
|
why is it unacceptable?
| 15.09.2010 18:38:09 | | Rei de CandiaInhabitant of Candia Profession: Sorcerer Level: 13
Posts: 11
|
Originally posted by Craban on 15.09.2010 18:35:27:
> On the other hand, people now abuse wild growth to
> trap themselves in and thereby be safe from the boss
> outside. That is something unacceptable which is the
> reason for this.
anyway will still be possible do this ...
Im lvl 180 i can run "utani gran hur"
and use wild growths to kill boss solo style
and I dont need walk in "rushwood"
but big problem in Optional PvP
is because ppl will walk in "rushwood" and remove Wild Growths
I can destroy 10 Magic Walls JUST walking fast
if possible do the same as Open PvP to Optional PvP
" Use Machete to destroy Wild Growths " is better
| 15.09.2010 18:54:40 Edited by Rei de Candia on 15.09.2010 19:31:16 | | | The entire idea behind wild growth and magic wall is to protect yourself or others from dangers...
What else is it for if not that?
Originally posted by Craban on 15.09.2010 18:35:27:
> On the other hand, people now abuse wild growth to
> trap themselves in and thereby be safe from the boss
> outside. That is something unacceptable which is the
> reason for this. ________________ | 15.09.2010 19:17:40 | | Ab DevilInhabitant of Menera Profession: Elder Druid Level: 83
Posts: 7584
| Originally posted by Craban on 15.09.2010 18:35:27:
> On the other hand, people now abuse wild growth to
> trap themselves in and thereby be safe from the boss
> outside. That is something unacceptable which is the
> reason for this.
People seem to forget, and you included, that wild growth can already be removed, using a machete.
Your argument doesn't hold. Bosses all have distance attacks... wild
growth ... can be shot through and thus it's not safe to use to "hide"
from bosses.
People are highly correct in saying magic walls now are just instantly
destroyed by players walking through them, even when used in wars,
non-involved people do it. It's almost a race to see who can destroy
them first when someone uses them.
This change gives more power to the players who engage in destructive behavior. ________________
Sorry you can't handle the truth... but that's not my problem, it's yours.
|
| 15.09.2010 19:18:42 | | | If
your saying its unacceptable to use wild growths to hide from bosses,
why not change bosses instead making them able to break magic walls and
wild growths like they do to items in the way. ________________ | 15.09.2010 19:21:15 | | | that's very bad idea rofl ________________ | 15.09.2010 21:01:35 | | TaureInhabitant of Elysia Profession: Elite Knight Level: 237
Heart of the Rapture (Math Major)
Posts: 899
| Originally posted by Nightmare Knnight on 15.09.2010 19:21:15:
> If your saying its unacceptable to use wild growths
> to hide from bosses, why not change bosses instead
> making them able to break magic walls and wild
> growths like they do to items in the way.
Bad idea. This makes many of those bosses unkillable. They would need to
make challenge work 100% of the time, without switching right away, for
that to work. ________________
| Never judge one by their level or skills; judge them by their kindness and personality. |
| 15.09.2010 22:12:50 | | AnatherionInhabitant of Danubia Profession: None Level: 17
Posts: 243
| I
can understand it with magic walls since there is no way to destroy
them, but you can easily use machete on wild growths to make them
disappear.
Change field runes instead so all monsters can walk directly over them
if they get attacked (not going the long way just to reach you). They
are being abused by low level pallys and mages to kill bigger stuff
without getting hit. It is worse than stairhopping.
I know that it isnt about pvp, but seeing you are changing some rune effects, you could also do this. ________________ | 15.09.2010 23:41:45 | | TaureInhabitant of Elysia Profession: Elite Knight Level: 237
Heart of the Rapture (Math Major)
Posts: 899
| >
> Change field runes instead so all monsters can walk
> directly over them if they get attacked (not going
> the long way just to reach you). They are being
> abused by low level pallys and mages to kill bigger
> stuff without getting hit. It is worse than
> stairhopping.
No. This has been a tactic on open pvp servers for years.
-Taure ________________
| Never judge one by their level or skills; judge them by their kindness and personality. |
| 16.09.2010 00:14:39 | | | Originally posted by Craban on 15.09.2010 16:59:31:
> Due to some abuse with the simply walking through
> wild growths on Optional, we have now changed it to
> behave exactly like magic walls. That means that also
> wild growths (rushwood) will be destroyed when you
> walk on it and it is not from a war enemy.
I understand your point and agree to it.
But I also have to agree with Ab Devil
It's a race to see who can destroy them first when someone uses them. lol
they're useless ________________
Moderator of fototibia.com
The difference between you and me is that I don't need to hide myself behind a noob char. |
| 16.09.2010 00:51:17 | | AnatherionInhabitant of Danubia Profession: None Level: 17
Posts: 243
| Originally posted by Taure on 16.09.2010 00:14:39:
> >
> > Change field runes instead so all monsters can
> walk
> > directly over them if they get attacked (not going
> > the long way just to reach you). They are being
> > abused by low level pallys and mages to kill
> bigger
> > stuff without getting hit. It is worse than
> > stairhopping.
>
> No. This has been a tactic on open pvp servers for
> years.
>
> -Taure
I see it more like an abuse of a game weakness, do you think it is right
that a lvl 40 pally can kill behemoths without getting hit? In optional
pvp people dont even get hit by their own fields so as I said, it is
the same as stairhop, or worse since you can do it anywhere at anytime. ________________ | 16.09.2010 01:01:02 | | Rei de CandiaInhabitant of Candia Profession: Sorcerer Level: 13
Posts: 11
| Guys Read Again ! Craban said Optional PvP !will NOT change in Open PvP
if u dont know how it works in Optional PvP !
dont say shit lol ...
and ... Wild Growths ... only DRUIDS can use it ...
is not cheap to use it
hunting with Wild Growths is much waste money
also have just 2 charges each Wild Growths
magic wall = 3 charges
if will do change put Wild Growths = Open PvP will be fine
to remove using machete
if change as magic wall in Optional PvP is bad idea
because is much easy remove just walking
change to use machete to remove also put DELAY
will be better for all worlds
| 16.09.2010 01:42:28 Edited by Rei de Candia on 16.09.2010 01:49:42 | | CrymixInhabitant of Kyra Profession: Knight Level: 43
Posts: 53
|
Awesome
idea! It was already possible that people could destroy wild growth
rune with machete, so why does it make difference if you can just
destroy it while you walk through them? (You need to go close to the
wild growth anyway, so why somebody cant use machete on it instead of
walking; its exactly the same!) On the other hand people on Optional pvp
were abusing it buy just trapping the way for monster and kill them
without getting single damage from them. It's really good idea. I
support it.
| 16.09.2010 10:14:40 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Nothing against this change, out of usual worthless rants.
Aleppe ________________ | 16.09.2010 10:49:30 | | | Hi
Originally posted by Aleppe on 16.09.2010 10:49:30:
> Nothing against this change, out of usual worthless
> rants.
>
>
> Aleppe
No. The main fact still remain unknown..
Optional pvp:
1. You can walk trough wild growth runes
2. You can not!! destroy them with a machete.
So this changes makes them by far worse. Im fully against it! killing
some bosses will be a pain, because people will now be able to destroy
them.
And to repeat it once more:
Its currently impossible to destroy wild growth in optional pvp ________________ | 16.09.2010 13:08:45 | | CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| Ok, I'll explain in a little more detail what I meant:
It is not unacceptable that people use wild growth to make clever hunts. BUT, it IS unacceptable how it is done right now:
You get into a room with a boss you usually cannot kill because it will
kill you. This kind of monster is usually also too fast for you to
really put a big distance between you and the monster.
Now, what people do is they shoot 3 WGs to block a corner and AFTER that walk into that spot:
_____
|X Wg
|WgWg
From then on, the monster can be shot at easily without big danger.
What it should be like is that someone first has to walk into that
corner and then closes the last entry with WG. That however is hard to
do against stronger monsters and bosses, a lot harder than it is to
prepare and then just ghost through one of the WGs.
This abuse was reported to us and we agree that it is a weakness of how
WGs work right now, and that is the reason why we changed it.
You can still use WGs against monsters as it is intended, but this trick will not work anymore. ________________ | 16.09.2010 13:09:56 Edited by Craban on 16.09.2010 13:10:12 | |
Página 2:
|
| Hi
Originally posted by Craban on 16.09.2010 13:09:56:
> Ok, I'll explain in a little more detail what I
> meant:
>
> It is not unacceptable that people use wild growth to
> make clever hunts. BUT, it IS unacceptable how it is
> done right now:
>
> You get into a room with a boss you usually cannot
> kill because it will kill you. This kind of monster
> is usually also too fast for you to really put a big
> distance between you and the monster.
>
> Now, what people do is they shoot 3 WGs to block a
> corner and AFTER that walk into that spot:
> _____
> |X Wg
> |WgWg
>
> From then on, the monster can be shot at easily
> without big danger.
>
> What it should be like is that someone first has to
> walk into that corner and then closes the last entry
> with WG. That however is hard to do against stronger
> monsters and bosses, a lot harder than it is to
> prepare and then just ghost through one of the WGs.
>
> This abuse was reported to us and we agree that it is
> a weakness of how WGs work right now, and that is the
> reason why we changed it.
>
> You can still use WGs against monsters as it is
> intended, but this trick will not work anymore.
This sort of abuses have been mentioned exactly at the first discussion
thread where you wrote about the changes for wild growth and magic
walls...
The only question is, is that abuse worse then the one which we will see now, that people destroy others boss hunts with ease.
Together with the awesome combo that luring is up to legal because there
is no way to catch anyone doing so it will in my opinion be by far
worse then the abuse we have now.
All inquisition bosses who are normally trapped with wild growth, the
bosses in wrath of the emperor quest and others are up to allways
blocked with magic walls.
What will happen now? One high level knight will come into any quest
service, challenge the boss away to the shooters and this will be the
origin of many death.
Edit:
Speaking one more time about luring:
The often only way to protect yourself and your team is using the
UNDESTRUCTABLE wild growth runes! Magic walls dont help at all.
So clearly said: This changes will not only have an influence at boss
hunts but at the everyday situation of luring which has even increase
lately thanks to the "deletion" or Gamemasters. ________________ | 16.09.2010 16:42:17 Edited by Magus Firefly on 16.09.2010 18:11:13 | | Ab DevilInhabitant of Menera Profession: Elder Druid Level: 83
Posts: 7584
| Originally posted by Craban on 16.09.2010 13:09:56:
> Ok, I'll explain in a little more detail what I
> meant:
>
> It is not unacceptable that people use wild growth to
> make clever hunts. BUT, it IS unacceptable how it is
> done right now:
>
> You get into a room with a boss you usually cannot
> kill because it will kill you. This kind of monster
> is usually also too fast for you to really put a big
> distance between you and the monster.
>
> Now, what people do is they shoot 3 WGs to block a
> corner and AFTER that walk into that spot:
> _____
> |X Wg
> |WgWg
>
> From then on, the monster can be shot at easily
> without big danger.
>
> What it should be like is that someone first has to
> walk into that corner and then closes the last entry
> with WG. That however is hard to do against stronger
> monsters and bosses, a lot harder than it is to
> prepare and then just ghost through one of the WGs.
>
> This abuse was reported to us and we agree that it is
> a weakness of how WGs work right now, and that is the
> reason why we changed it.
>
> You can still use WGs against monsters as it is
> intended, but this trick will not work anymore.
With the way you describe the problem, and taking into consideration
that wild growths are destroyable with other machetes, why not remove
the ability to walk through them? That makes more sense. ________________
Sorry you can't handle the truth... but that's not my problem, it's yours.
|
| 16.09.2010 18:05:28 | | | Hi
Originally posted by Ab Devil on 16.09.2010 18:05:28:
> Originally posted by Craban on 16.09.2010
> 13:09:56:
> > Ok, I'll explain in a little more detail what I
> > meant:
> >
> > It is not unacceptable that people use wild growth
> to
> > make clever hunts. BUT, it IS unacceptable how it
> is
> > done right now:
> >
> > You get into a room with a boss you usually cannot
> > kill because it will kill you. This kind of
> monster
> > is usually also too fast for you to really put a
> big
> > distance between you and the monster.
> >
> > Now, what people do is they shoot 3 WGs to block a
> > corner and AFTER that walk into that spot:
> > _____
> > |X Wg
> > |WgWg
> >
> > From then on, the monster can be shot at easily
> > without big danger.
> >
> > What it should be like is that someone first has
> to
> > walk into that corner and then closes the last
> entry
> > with WG. That however is hard to do against
> stronger
> > monsters and bosses, a lot harder than it is to
> > prepare and then just ghost through one of the
> WGs.
> >
> > This abuse was reported to us and we agree that it
> is
> > a weakness of how WGs work right now, and that is
> the
> > reason why we changed it.
> >
> > You can still use WGs against monsters as it is
> > intended, but this trick will not work anymore.
>
>
> With the way you describe the problem, and taking
> into consideration that wild growths are destroyable
> with other machetes, why not remove the ability to
> walk through them? That makes more sense.
But you do remember the reason why magic walls are destroyed when you
walk on them and wild growth can currently be walked through??
This has greatly improved the luring situation!
If you must waste time to use a machete to cut down the wild growth
runes used from people to abuse the sense of it (block players to escape
a trap) it will mean by far more death.
Its not rare that a team of 2-3 people lure at one player. If they are all druids he will be dead for sure.
So to speak clearly:
Wild growth will be more often used agressively to block other players
from escaping a trap then to protect players if your idea comes into the
game. ________________ | 16.09.2010 18:21:57 | | Ab DevilInhabitant of Menera Profession: Elder Druid Level: 83
Posts: 7584
| Originally posted by Magus Firefly on 16.09.2010 18:21:57:
> So to speak clearly:
>
> Wild growth will be more often used agressively to
> block other players from escaping a trap then to
> protect players if your idea comes into the game.
And Craban's idea makes them useless to the point both m-walls and wild
growth should be deleted from the game entirely on pvp-optional worlds.
Already m-walls are useless, as has been pointed out, using them results
in nothing more then a race to see who can destroy them first. That
will be the fate of wild growth (which people already tend to break fast
anyway, since it can be cut down).
To solve one small problem (Craban's argument people are using them to
hunt bosses/harder creatures a bit safer), creates a bigger issue...
that is making yet another rune useless. ________________
Sorry you can't handle the truth... but that's not my problem, it's yours.
|
| 16.09.2010 21:48:57 | | Puxup OrcarInhabitant of Guardia Profession: Paladin Level: 46
Posts: 90
| This is a bad idea. ________________ | 16.09.2010 23:17:01 | | | Hi
Originally posted by Ab Devil on 16.09.2010 21:48:57:
> And Craban's idea makes them useless to the point
> both m-walls and wild growth should be deleted from
> the game entirely on pvp-optional worlds. Already
> m-walls are useless, as has been pointed out, using
> them results in nothing more then a race to see who
> can destroy them first. That will be the fate of wild
> growth (which people already tend to break fast
> anyway, since it can be cut down).
NO!!
You can not cut down any wild growth rune in optional pvp worlds!
Seems all have missed that...
> To solve one small problem (Craban's argument people
> are using them to hunt bosses/harder creatures a bit
> safer), creates a bigger issue... that is making yet
> another rune useless.
Hunting the bosses with this tactic is very dangerous. All bosses live
longer then a wild growth rune, even more if you hunt them with a weak
team. This means when the boss runs in the self made trap it will be
worst chaos, I would say sure death for several.
And speaking about my experience in Refugia, I know noone who ever hunts
bosses this way. I think only very courageous and skilled fighters will
try that against an inquisition Boss for example.
So with this "solution" we will exchange a small abuse against by far worse abuses in my opinion. ________________ | 17.09.2010 09:56:18 | | CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| Ok,
the original reason to change both mwalls and wild growth last year was
to eliminate the abuse on optional PvP that these were used to trap
kill people in huntinggrounds by monsters. We had to alter both so that
you cannot use mwall or wild growth to kill other players.
This would also have to apply to interference with wars you are not part
of, so only war enemies can block their enemies with wild growth or
mwalls.
We thought it would be nice to have wild growth work different to
mwalls, yet this new abuse (and I do know people who have easy leveled
with this) also has to be taken care of.
That is why wild growth now works exactly like mwall in this respect, so
its use is basically limited to certain war scenarios and to hunting
monsters where you are reasonably sure that you have no people with you
who want to annoy you.
This is the tradeoff to avoid other abuses and it is the defensive
version. The worst that can be done is that these things get removed too
easily. That is better in our eyes than the other abuses where these
things can decide about a death or not because they cannot be removed. ________________ | 17.09.2010 10:50:13 | | Kal HaleyInhabitant of Luminera Profession: Elder Druid Level: 200
Vengful of the Enigma (Super Hero)
Posts: 2512
| I cant believe u guys.
This is a BAD IDEA.
Wild growths were the only chance to stay safe incase someone lures on you for the fact they cant destroy it!
And how the hell we gonna trap a boss now with all the noobs that will destroy them?
I really suggest u reconsider cause ur messing it up!
Either make us walk through or it make it so u cant walk thru it. EVERYTHING CAN BE ABUSED BUT WE HAVE LEARNED TO LIVE WITH IT.. ________________ | 17.09.2010 11:03:04 Edited by Kal Haley on 17.09.2010 11:04:47 | | Kal HaleyInhabitant of Luminera Profession: Elder Druid Level: 200
Vengful of the Enigma (Super Hero)
Posts: 2512
| Originally posted by Magus Firefly on 16.09.2010 16:42:17:
> Hi
>
> Originally posted by Craban on 16.09.2010
> 13:09:56:
> > Ok, I'll explain in a little more detail what I
> > meant:
> >
> > It is not unacceptable that people use wild growth
> to
> > make clever hunts. BUT, it IS unacceptable how it
> is
> > done right now:
> >
> > You get into a room with a boss you usually cannot
> > kill because it will kill you. This kind of
> monster
> > is usually also too fast for you to really put a
> big
> > distance between you and the monster.
> >
> > Now, what people do is they shoot 3 WGs to block a
> > corner and AFTER that walk into that spot:
> > _____
> > |X Wg
> > |WgWg
> >
> > From then on, the monster can be shot at easily
> > without big danger.
> >
> > What it should be like is that someone first has
> to
> > walk into that corner and then closes the last
> entry
> > with WG. That however is hard to do against
> stronger
> > monsters and bosses, a lot harder than it is to
> > prepare and then just ghost through one of the
> WGs.
> >
> > This abuse was reported to us and we agree that it
> is
> > a weakness of how WGs work right now, and that is
> the
> > reason why we changed it.
> >
> > You can still use WGs against monsters as it is
> > intended, but this trick will not work anymore.
>
> This sort of abuses have been mentioned exactly at
> the first discussion thread where you wrote about the
> changes for wild growth and magic walls...
>
> The only question is, is that abuse worse then the
> one which we will see now, that people destroy others
> boss hunts with ease.
>
> Together with the awesome combo that luring is up to
> legal because there is no way to catch anyone doing
> so it will in my opinion be by far worse then the
> abuse we have now.
>
> All inquisition bosses who are normally trapped with
> wild growth, the bosses in wrath of the emperor quest
> and others are up to allways blocked with magic
> walls.
>
> What will happen now? One high level knight will come
> into any quest service, challenge the boss away to
> the shooters and this will be the origin of many
> death.
>
> Edit:
>
> Speaking one more time about luring:
>
> The often only way to protect yourself and your team
> is using the UNDESTRUCTABLE wild growth runes! Magic
> walls dont help at all.
>
> So clearly said: This changes will not only have an
> influence at boss hunts but at the everyday situation
> of luring which has even increase lately thanks to
> the "deletion" or Gamemasters.
I always carry wild growths with me.
Why? Because of THIS. They are a sure guarantee to keep me AND my friend
safe incase someone starts luring on us. I can close the way with tree
walls where 1: The creature cannot reach us, so the luring doesnt work!
2: The player luring isnt trapped because he/she can just walk thru it
Conclusion: Wild Growth WAS a life safer. But now is messed up. ________________ | 17.09.2010 11:07:12 | | | Hi
Originally posted by Craban on 17.09.2010 10:50:13:
> Ok, the original reason to change both mwalls and
> wild growth last year was to eliminate the abuse on
> optional PvP that these were used to trap kill people
> in huntinggrounds by monsters. We had to alter both
> so that you cannot use mwall or wild growth to kill
> other players.
>
> This would also have to apply to interference with
> wars you are not part of, so only war enemies can
> block their enemies with wild growth or mwalls.
>
> We thought it would be nice to have wild growth work
> different to mwalls, yet this new abuse (and I do
> know people who have easy leveled with this) also has
> to be taken care of.
>
> That is why wild growth now works exactly like mwall
> in this respect, so its use is basically limited to
> certain war scenarios and to hunting monsters where
> you are reasonably sure that you have no people with
> you who want to annoy you.
>
In optional pvp worlds you are never sure that noone will come to lure.
Even less if you dont be silent when people lure and destroy quest
services, so do things which are not allowed.
Wild growth have saved us many times against lurers. At every luring attempt to be honest.
> This is the tradeoff to avoid other abuses and it is
> the defensive version. The worst that can be done is
> that these things get removed too easily. That is
> better in our eyes than the other abuses where these
> things can decide about a death or not because they
> cannot be removed.
I fully agree that this is the better solution (of course not agreeing that its better then the current situation...).
But I dont agree at all that its difficult to remove them. Its very easy and very fast.
We have no problems to destroy magic walls shot by lurers to block us. Never up to now.
The same will count even more for those who come to destroy services/hunts with the new wild growth runes. ________________ | 17.09.2010 12:20:18 | | CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| So, let me ask this as a question with a short answer:
Do you prefer wild growth to stay as it is now including the hunting
abuse that I outlined or do you prefer it being treated just like mwalls
meaning to remove that abuse? Please just give yes or no answers. ________________ | 17.09.2010 12:26:37 | | | Hi
Originally posted by Craban on 17.09.2010 12:26:37:
> So, let me ask this as a question with a short
> answer:
>
> Do you prefer wild growth to stay as it is now
> including the hunting abuse that I outlined or do you
> prefer it being treated just like mwalls meaning to
> remove that abuse? Please just give yes or no
> answers.
Ah you should rewrite this question, else I reply with Yes and you dont know at all what opinion I have
So not:
Do you prefer this or that?
Reply: Yes I do prefer this or that
Better something like:
(Edit: Forgot the last sentence..  )
1. Do you prefer wild growth to stay as it is now
including the hunting abuse that I outlined.
2. Do you prefer it being treated just like mwalls meaning to remove that abuse?
Now just write:
I prefer point 1
or
I prefer point 2 ________________ | 17.09.2010 13:43:58 Edited by Magus Firefly on 17.09.2010 15:09:27 | | Rei de CandiaInhabitant of Candia Profession: Sorcerer Level: 13
Posts: 11
| Craban
Put Wild Growth on Optional PvP
=
Wild Growth on Open PvP
do it Possible Remove in Optional PvP using Machete
NOT walking
Walking is ABUSE
sorry but u question was confuse i cant say Yes or No
but if will change = Magic Walll walk to remove its bad idea
keep Wild Growth stay as it is now
or do as I said ...
Remove using Machete all Worlds
NOT walking
| 17.09.2010 18:42:20 Edited by Rei de Candia on 17.09.2010 18:47:47 | | CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| Ah yes, I didn't really ask a yes or no question, so here we go now:
Do you prefer wild growth as it is on live servers (walk through) to here on test (destroy when walking on it)? Yes or No?________________ | 17.09.2010 19:25:41 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| | 17.09.2010 19:38:05 | | | In my opinion, no. They shouldn't be abusable and that is the point of the change!
Wild growth will still be able to be used to help block off lured
creatures so the arguement that they will not be useful anymore is
pointless. Only way they wouldn't be useful in that situation is if you
actually have someone following you and deliberately destroying them and
they'd be more likely to get attacked by all the lured stuff instead. ________________ | 17.09.2010 19:55:54 | | | | 17.09.2010 19:59:37 | | | No ________________
"Wise men talk because they have something to say;
fools, because they have to say something."-- Plato
"Patience is the companion of wisdom."-- St. Augustine |
| 17.09.2010 20:39:28 | | | I'm not an Optional-PvP player, but I do still have an opinion on the topic  ...
I'm a little bit annoyed at Optional-PvP advantages over Open/Hardcore
PvP in PvE situations. If it removes an apparent 'abuse', I'm all for
it. ________________ | 17.09.2010 20:48:39 | | Satan on DoleraInhabitant of Dolera Profession: Sorcerer Level: 30
Posts: 1131
| Originally posted by Craban on 15.09.2010 18:35:27:
> On the other hand, people now abuse wild growth to
> trap themselves in and thereby be safe from the boss
> outside. That is something unacceptable which is the
> reason for this.
Why don't you change it around, and give tough monsters the ability to
destroy wild growth or even magic walls ? Problem solved. It seems
rather silly to me that a mighty member of the ruthless seven is
contained by something as silly as wildgrowth. Even mere demons
shouldn't be that stupid. ________________ | 17.09.2010 20:48:51 Edited by Satan on Dolera on 17.09.2010 20:50:13 | |
Página 3:
|
| Originally posted by Satan on Dolera on 17.09.2010 20:48:51:
> Originally posted by Craban on 15.09.2010
> 18:35:27:
> > On the other hand, people now abuse wild growth to
> > trap themselves in and thereby be safe from the
> boss
> > outside. That is something unacceptable which is
> the
> > reason for this.
>
> Why don't you change it around, and give tough
> monsters the ability to destroy wild growth or even
> magic walls ? Problem solved. It seems rather silly
> to me that a mighty member of the ruthless seven is
> contained by something as silly as wildgrowth. Even
> mere demons shouldn't be that stupid.
This sounds like a good idea, would give some more teamplay and
challenge, someone being responsible to cast magic walls / wild growth,
etc... ________________
"Wise men talk because they have something to say;
fools, because they have to say something."-- Plato
"Patience is the companion of wisdom."-- St. Augustine |
| 17.09.2010 20:52:03 | | Sir Juan ArielInhabitant of Luminera Profession: Master Sorcerer Level: 149
Tsuki no Kage of the Akiba-Kei (Untrustable)
Posts: 2765
|
Meanwhile until luring is not fixed, there shouldnt be any changes. But if luring is changed satan's idea should be implemented.
So for this patch I vote no
| 17.09.2010 20:58:49 | | | I would say yes if u should make this mor realistic so with a sword or so to destroy it  ________________ | 17.09.2010 21:00:29 | | Bomaw JuniorInhabitant of Celesta Profession: Elder Druid Level: 258
Dux of the Nobility (Kunegunda)
Posts: 38
|
No changes.
| 17.09.2010 21:27:36 | | Ceaseless RageInhabitant of Menera Profession: Elite Knight Level: 212
Posts: 1266
| Definitely no. ________________ | 17.09.2010 21:31:53 | | | No changes. ________________
Yours,
Nyste.  |
| 17.09.2010 22:23:10 Edited by Nyste on 17.09.2010 22:25:35 | | Tudar TaldInhabitant of Unitera Profession: Knight Level: 33
Posts: 2
|
No change

| 17.09.2010 22:44:41 | | | Originally posted by Craban on 17.09.2010 12:26:37:
> So, let me ask this as a question with a short
> answer:
>
> Do you prefer wild growth to stay as it is now
> including the hunting abuse that I outlined or do you
> prefer it being treated just like mwalls meaning to
> remove that abuse? Please just give yes or no
> answers.
I do prefer it being treated just like mwalls. It's an abuse and has to be fixed no matter what people say. ________________
Moderator of fototibia.com
The difference between you and me is that I don't need to hide myself behind a noob char. |
| 18.09.2010 01:33:45 | | | They should be destroyed, also mas healing shouldn't heal normal creatures on open-pvp server only friends, summons~ ________________
*Join TibiaML!*
http://en.tibiaml.com/character/violent+moonlight/ |
| 18.09.2010 02:53:27 | | Ab DevilInhabitant of Menera Profession: Elder Druid Level: 83
Posts: 7584
| Leave it as a walk through, since that are already destroyable. ________________
Sorry you can't handle the truth... but that's not my problem, it's yours.
|
| 18.09.2010 02:57:20 Edited by Ab Devil on 18.09.2010 02:58:05 | | Dream EditorInhabitant of Magera Profession: Royal Paladin Level: 83
Voyager of the Wandering (Vampire)
Posts: 540
| NO CHANGES!
Do not help the guys who kill players buy luring monsters!
We have been suffering from them already! dont make the situation worse please.
on other hand, yes, some do abuse.
I am sure you have a clever team. Think another way to stop it. not making the runes useless.
Regs ________________
Live the dream!
everything happens for a reason!
Luck and fate are the same thing, it just depends on how you look at life! |
| 18.09.2010 04:09:03 | | Lady Saga JariaInhabitant of Menera Profession: Elite Knight Level: 103
Posts: 94
| I prefer point 2 ________________
--------
Senior Tutor
-------- |
| 18.09.2010 07:03:32 | | FerondiaInhabitant of Guardia Profession: Paladin Level: 194
Posts: 145
|
The
statement about trapping ourselves in corner does not hold during
inquisition, because almost every mage uses energy/terra waves there...
sometimes fireballs or icicles. I stand that it shouldn't be changed.
Walking through (on it) is good. You need a druid to do it anyway, so
it's not THAT popular.
| 18.09.2010 11:15:04 Edited by Ferondia on 18.09.2010 11:26:28 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Why is there a fucking vote about this?!
I mean it is MORE than obvious what the non-pvp people want.
Also it is MORE than obvious what the right answer is to this issue.
This is like asking paladins whether or not they want to be able to keep stairhopping 2 years ago
Should have simply implented it and announced it, my God. ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 18.09.2010 11:46:04 | | Ab DevilInhabitant of Menera Profession: Elder Druid Level: 83
Posts: 7584
| Originally posted by Linkirvana on 18.09.2010 11:46:04:
> Why is there a <censored due to someone's potty
> mouth> vote about this?!
>
What a horrible argument. Let's face it, when Cipsoft has done something
unilaterally, people get upset adn say Cipsoft refuses to listen. Here
we have Cipsoft giving people a chance to determine something via a
simple yes or no poll.. and what do we have.. a lesser like you whining
about it.
Let's be honest..
Pre-magic wall change... M-walls were indestructible. Players had no
choice but to wait till they vanished. If certain situations this
resulted in deaths as they were often used kill other players via
luring.
After the change, M-walls because mostly useless for any purpose, as
when they are used it's race to see who can remove them first. Only
useable if.. (and it's a rarity on non-pvp) no one tags along your
hunt/quest who is trying to lure kill you.
Wild growth however... was always destroyable. Simple machete and it's
gone. It's usefulness was limited due to this fact, was used more to
slow trouble makers down then anything else (hoping it takes them a few
seconds to get a machete and use it.. or if really lucky hope they don't
have one at all). Monsters can shoot you through them, so not even
useful for blocking out monsters.
The change Craban is seeking is based on a few instances where people
have used wild growth to hide in a corner to limit... but not prevent
taking damage (since as I pointed out, monsters can shoot through them).
The benefit of this idea is minor in most cases. But the change would
make wild growths a totally useless rune.
So since wild growth at present, can be walked through (useless for
blocking people), able to be shot through (limiting it's useful for
protection purposes), and can be cut down already .... there is really
no need to change it. ________________
Sorry you can't handle the truth... but that's not my problem, it's yours.
|
| 18.09.2010 16:05:52 | | OdyonInhabitant of Solera Profession: Royal Paladin Level: 227
Kevlar of the War Factory
Posts: 1322
| No | 18.09.2010 16:45:37 | | | Hi
@ Ab Devil:
You can not destroy a wild growth with a machete!
Go log into your optional pvp world and try it. ________________ | 18.09.2010 17:20:58 | | | Against! | 18.09.2010 17:48:26 | | ZephytusInhabitant of Refugia Profession: Sorcerer Level: 200
Posts: 701
| No! ________________ | 18.09.2010 17:52:49 | | SaldoxInhabitant of Chimera Profession: Druid Level: 23
Posts: 149
| Since Non pvp keeps putting their opinion about the upcoming update about pvp..i'll post my opinion about this topic.
Make it destroy like magic walls  | 18.09.2010 17:53:32 | |
Página 4:
|
| Bad Idea!
Let it as it is!
/magic ________________
18:50 You see a wall mirror.
You look fine today. |
| 18.09.2010 18:11:43 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Originally posted by Ab Devil on 18.09.2010 16:05:52:
>
> What a horrible argument. Let's face it, when Cipsoft
> has done something unilaterally, people get upset adn
> say Cipsoft refuses to listen. Here we have Cipsoft
> giving people a chance to determine something via a
> simple yes or no poll.. and what do we have.. a
> lesser like you whining about it.
I didn't give an argument, I simply compared it to stairhopping being removed.
Obviously some decisions shouldn't be made by the players, ever heard of the term conflict of interest?
> Let's be honest..
>
> Pre-magic wall change... M-walls were indestructible.
> Players had no choice but to wait till they vanished.
> If certain situations this resulted in deaths as they
> were often used kill other players via luring.
>
> After the change, M-walls because mostly useless for
> any purpose, as when they are used it's race to see
> who can remove them first. Only useable if.. (and
> it's a rarity on non-pvp) no one tags along your
> hunt/quest who is trying to lure kill you.
>
> Wild growth however... was always destroyable. Simple
> machete and it's gone. It's usefulness was limited
> due to this fact, was used more to slow trouble
> makers down then anything else (hoping it takes them
> a few seconds to get a machete and use it.. or if
> really lucky hope they don't have one at all).
> Monsters can shoot you through them, so not even
> useful for blocking out monsters.
Wrong, ever since the rune was invented it was used mostly in PvM
situations, pretty effectively, and it became even more useful when
cipsoft made the change that players could walk through them.
> The change Craban is seeking is based on a few
> instances where people have used wild growth to hide
> in a corner to limit... but not prevent taking damage
> (since as I pointed out, monsters can shoot through
> them). The benefit of this idea is minor in most
> cases. But the change would make wild growths a
> totally useless rune.
I have seen it countless of times being abused like that, it would make
it a lot easier to e.g. lure away monsters which are normally
hard/impossible to lure away due to them running through every field
rune.
It was also effectively used to e.g. hunt juggernauts, also this tactic is fairly popular at the draken elite/abo spawns.
> So since wild growth at present, can be walked
> through (useless for blocking people), able to be
> shot through (limiting it's useful for protection
> purposes), and can be cut down already .... there is
> really no need to change it.
I never said that the problem was tremendously huge, it's a small change
- but nevertheless one which is OBVIOUSLY for the better, since the only thing that is being removed is the ability to abuse a rune and use it for purposes its not ment for.
I can't fucking believe I just explained myself when things were obvious to begin with________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 18.09.2010 19:02:06 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| What's all this ranting about, guys?
Ok, people are afraid that this change will make people suffer more PA
actions in Optional pvp servers, hence, although I'd prefer to make them
right like MWs, given that such 'abuse' wouldn't harm anybody (meaning
that to kill one boss more or less doesn't harm in any way the
Community), I suggest to keep them as they are (not walkable but
cuttable), and let's see if Chayenne can change boss waves into UEs.
@ Linkirvana:
Vulgar language doesn't enance your arguments.
Aleppe ________________ | 18.09.2010 19:23:09 | | | dont change wild growth just leave it as it was b4 ________________ | 18.09.2010 20:21:20 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Originally posted by Aleppe on 18.09.2010 19:23:09:
> What's all this ranting about, guys?
>
> Ok, people are afraid that this change will make
> people suffer more PA actions in Optional pvp
> servers, hence, although I'd prefer to make them
> right like MWs, given that such 'abuse' wouldn't harm
> anybody (meaning that to kill one boss more or less
> doesn't harm in any way the Community), I suggest to
> keep them as they are (not walkable but cuttable),
> and let's see if Chayenne can change boss waves into
> UEs.
How often does it happen that you get lured on and the only way of escape is to wild growth yourself in?
Like I said, the only thing that this would change is that you can't use
the runes in a way they are not ment to be used, why not do it?
> @ Linkirvana:
>
> Vulgar language doesn't enance your arguments.
>
>
> Aleppe
Thank you captain obvious, that doesn't change the fact that I sometimes see it fit to use vulgar language.
Why? Because I fucking like it, get over it. Stick to the point, we're not 12 year olds. ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 18.09.2010 21:10:37 | | Tibi PhekInhabitant of Candia Profession: Elite Knight Level: 24
Posts: 2
|
I just had this idea..
CIP introduced "Tibia-AimBot-Hotkeys" so everybody that didn't have
"AimBot" back in the days would have the same chance as the one who did.
So they introduced "Hotkeys with ITEMS, Use on yourself/Cross/target"
Now when there is this anti-cheating program going on, I figured...Why the hell not taking away the "tibia-aimbot"?...
Tibia had more feeling to it when it had no hotkeys for runes.
I don't get it...Why changing magicwall runes/ WG runes now...After what..6-8 years?...
You are destroying the game..
NoN-PvP means None player versus player combat.
Using magic wall to kill somebody else in Non-pvp is just skills and this is illegal..
Introduce Gamemasters to the game again..Hire more GM's.
Jesus christ..I just get mad about you guys changing EVERYTHING tibia USED to be..
| 18.09.2010 23:01:45 | | Ab DevilInhabitant of Menera Profession: Elder Druid Level: 83
Posts: 7584
| Originally posted by Linkirvana on 18.09.2010 21:10:37:
> How often does it happen that you get lured on and
> the only way of escape is to wild growth yourself in?
Wild growth'ing yourself in generally doesn't work. Creatures can shoot
through them (and let's face it anything harder that would require you
to even try, has area/distance attacks, meaning protection is at best
minimal.
>
> Like I said, the only thing that this would change is
> that you can't use the runes in a way they are not
> ment to be used, why not do it?
This is where you are ignorant. It changes everything. How long does
m-walls last now when used on pvp-optional worlds? They don't last..
they are instantly destroyed, to the point they are effectively useless
in 99% of situations, as someone is already happy to ruin them.
Wild growth on the other hand, as pointed out, was ALWAYS destroyable,
via a machete. Because they can be walked through and shot through few
people bother to destroy them.. giving them a more usage then m-walls.
As pointed out, the change you are seemingly demanding, is to fix a
minor issue that isn't even a real problem, since as pointed out,
monsters can still shoot people hiding behind them. It may be a bit
safer, but it's minor and in fact is no different then using field runes
to protect yourself. It keeps things away, but you can still be
attacked by monsters anyway.
I suspect your anger and demands are fueled more by a hatred of someone
who plays a druid, then for any other reason. Your anger, and
inappropriate language in many posts indicate that as well.
> > @ Linkirvana:
> >
> > Vulgar language doesn't enance your arguments.
> >
> >
> > Aleppe
>
> Thank you captain obvious, that doesn't change the
> fact that I sometimes see it fit to use vulgar
> language.
>
> Why? Because I fucking like it, get over it. Stick to
> the point, we're not 12 year olds. ________________
Sorry you can't handle the truth... but that's not my problem, it's yours.
|
| 19.09.2010 00:16:32 | | | Hi
Originally posted by Ab Devil on 19.09.2010 00:16:32:
> Wild growth on the other hand, as pointed out, was
> ALWAYS destroyable, via a machete. Because they can
> be walked through and shot through few people bother
> to destroy them.. giving them a more usage then
> m-walls.
No they are not destroyable with a machete...
Seems you dont want to understand it... ________________ | 19.09.2010 00:48:24 | | Lady Saga JariaInhabitant of Menera Profession: Elite Knight Level: 103
Posts: 94
| Originally posted by Craban on 15.09.2010 16:59:31:
> Due to some abuse with the simply walking through
> wild growths on Optional, we have now changed it to
> behave exactly like magic walls. That means that also
> wild growths (rushwood) will be destroyed when you
> walk on it and it is not from a war enemy.
>
> Please give your vote to this
> question.
In all honesty if its being used to abuse game weakness of course people
are gonna vote not to change it. imo dont even ask just change it so
people cant do it ________________
--------
Senior Tutor
-------- |
| 19.09.2010 03:09:54 Edited by Lady Saga Jaria on 19.09.2010 03:10:32 | | | Originally posted by Craban on 15.09.2010 16:59:31:
> Due to some abuse with the simply walking through
> wild growths on Optional, we have now changed it to
> behave exactly like magic walls. That means that also
> wild growths (rushwood) will be destroyed when you
> walk on it and it is not from a war enemy.
>
> Please give your vote to this
> question. | 19.09.2010 03:31:46 | | | Originally posted by Nightmare Knnight on 15.09.2010 19:21:15:
> If your saying its unacceptable to use wild growths
> to hide from bosses, why not change bosses instead
> making them able to break magic walls and wild
> growths like they do to items in the way.
I agree with him, why dont make bosses to break if the player try to abuse this.
Some players lure a monster over another and if he try to defend himself
with a MW or a WG, the lurer easily break it and continue his bad
action.
[edit]
Dont Break! ________________ | 19.09.2010 04:50:17 Edited by Warkentien Szyvladzka on 19.09.2010 04:52:36 | | Dark CloudsInhabitant of Pacera Profession: Sorcerer Level: 16
Posts: 13
| fix thing like sheep killers while trainin an many other probles like loot thief b4 worry bout any thinks else | 19.09.2010 07:25:16 | | SufiroxInhabitant of Amera Profession: Druid Level: 85
Posts: 34
| Seriously, this should be changed, leveling this way is just... to easy!
another idea could be, swich functions.. like:
M wall: Can walk trough it and wont destroy it this way you can be safe of luring, but wont help you hunting because you can't atack trought it.
GW :Can be destroyed by walking in the same SQM.
All the people that is saying no, to this is because they like leveling
easy, in my idea you wont sufer PA (luring) but you won't level as
usual, you cheaters. ________________ | 19.09.2010 10:28:23 Edited by Sufirox on 19.09.2010 10:33:26 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Originally posted by Ab Devil on 19.09.2010 00:16:32:
>
>
> Wild growth'ing yourself in generally doesn't work.
> Creatures can shoot through them (and let's face it
> anything harder that would require you to even try,
> has area/distance attacks, meaning protection is at
> best minimal.
Thanks for reinforcing my argument, that's exactly what I ment - it
never happends and therefor there's no "legit" way of using wild growths
to walk through them.
>
> This is where you are ignorant. It changes
> everything. How long does m-walls last now when used
> on pvp-optional worlds? They don't last.. they are
> instantly destroyed, to the point they are
> effectively useless in 99% of situations, as someone
> is already happy to ruin them.
It changes everything? How often does it happen people walk through say mwalls? Only
at big bosses that attracts different groups of players, because what
your genious mind seemed to have missed is when you hunt with friends,
they don't go and do that shit.
How often are mwalls/wild growths necesarry at these bosses on non-pvp? NEVER
And yes, I actually DO know what I'm talking about, I've seen COUNTLESS of bosses being killed on non-pvp (I watch a lot of casts)
> Wild growth on the other hand, as pointed out, was
> ALWAYS destroyable, via a machete. Because they can
> be walked through and shot through few people bother
> to destroy them.. giving them a more usage then
> m-walls.
Well, what Magus said.
> As pointed out, the change you are seemingly
> demanding, is to fix a minor issue that isn't even a
> real problem, since as pointed out, monsters can
> still shoot people hiding behind them. It may be a
> bit safer, but it's minor and in fact is no different
> then using field runes to protect yourself. It keeps
> things away, but you can still be attacked by
> monsters anyway.
First off I'm not demanding shit, I don't play non-pvp so I really
couldn't care less whether or not this gets implented - what I do like
to do is argue with people who are clearly wrong.
You seem to clearly underestimate the melee attacks of most monsters,
also again your genious mind seems to forget that when you attack a
creature trapped by field runes will simply storm through the field rune
to melee you, while this is obviously not the case when you ABUSE wild
growths.
All in all the difference between abusing wild growths and using field
runes is pretty big, considering wild growths will keep the monster away
always, whereas field runes only do that until the creature receives
damage.
Also If you had any sort of experience whatsoever you would've never
started this argument, because as I just demonstrated you're clearly
wrong in basicly everything you have to say about this subject
> I suspect your anger and demands are fueled more by a
> hatred of someone who plays a druid, then for any
> other reason. Your anger, and inappropriate language
> in many posts indicate that as well.
Yes you totally get me - I hate druids, that's the reason why I took this stan.... You're joking right?
My anger? This is how I always write my posts - ofcourse the tone
differs per person I talk to, but when someone spouts bullshit like you
do then yes, my tone does get very sarcastic. I hope you enjoyed it - I
know I did. ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 19.09.2010 10:51:38 | | | Kal says no change ________________ | 19.09.2010 13:55:40 | | |
I say change it to the same MW behaviour. It is unfair.
| 19.09.2010 16:30:34 Edited by Dieguitok on 19.09.2010 16:31:04 | | | Originally posted by Magus Firefly on 19.09.2010 00:48:24:
> Hi
>
> No they are not destroyable with a machete...
>
> Seems you dont want to understand it...
Yes, they aren't.
Originally posted by Lady Saga Jaria on 19.09.2010 03:09:54:
> In all honesty if its being used to abuse game
> weakness of course people are gonna vote not to
> change it. imo dont even ask just change it so people
> cant do it
Signed. Thats what I've said. ________________
Moderator of fototibia.com
The difference between you and me is that I don't need to hide myself behind a noob char. |
| 19.09.2010 16:43:16 | | |
My vote is for like they were before - cuttable, un-walkable.
If you're not prepared with a machete, then sorry about your luck.
| 19.09.2010 19:03:58 | | CalhInhabitant of Nebula Profession: Master Sorcerer Level: 149
Vice Leader of the Victum Omnis (Dzyndzor)
Posts: 248
| It
should dissapper when someone on Optional PvP walk on it! So it should
be like magic wall, cuz right now if some hlvl druid from Optional PvP
can trap some strong monster and kill it alone (like some hlvl druid
soloed Massacre). The rushwood should dissapper when walking on it :=) ________________ | 19.09.2010 20:36:57 | | | Terrible idea
I
understand that these runes can be used for abuse but like I said some
time ago when you changed them, make them removable with machete &
heavy machete would be better.
But wouldn't be better to auto detect that specific abuse and others and punish automatically? | 19.09.2010 23:21:03 | |
Página 5:
|
Lucius AraxinInhabitant of Nova Profession: Sorcerer Level: 22
Posts: 33
|
Good idea, I love it!
| 20.09.2010 00:04:54 | | | Originally posted by Craban on 15.09.2010 16:59:31:
EDIT: Due to the very split feedback, we have
> decided to not change wild growth on Optional for
> now. We will try and find a better solution. Until
> then, it will be left as it is now.
So you'll let people abuse because of 10 bug-abusers that posted here complaining? ________________
Moderator of fototibia.com
The difference between you and me is that I don't need to hide myself behind a noob char. |
| 20.09.2010 22:55:47 | | | Hi
Originally posted by Craban on 15.09.2010 16:59:31:
> Due to some abuse with the simply walking through
> wild growths on Optional, we have now changed it to
> behave exactly like magic walls. That means that also
> wild growths (rushwood) will be destroyed when you
> walk on it and it is not from a war enemy.
>
> Please give your vote to this
> question.
>
> EDIT: Due to the very split feedback, we have
> decided to not change wild growth on Optional for
> now. We will try and find a better solution. Until
> then, it will be left as it is now.
Very good.
In my personal opinion the main thing we really! need is a way to report
such things. So clearly said a video function in game which can be used
to prove such situations.
With such a feature I would for sure support changing the wild growth runes.
There are other abuses currently used ingame which have nothing to do
with wild growth runes which also make such a report feature necessary,
because people abuse ingame features to block other players.
I can say that I hunt with a druid/knight trio very often and we do use
wild growth runes regularly at normal team hunts, but never used them in
the way discribed here. And the druid is normally powergaming which
means he wont waste 3 attack rounds for "useless" protection spells. ________________ | 20.09.2010 23:40:31 | | Seva AerionInhabitant of Ocera Profession: Sorcerer Level: 20
Posts: 226
|
non pvp guys always win on forum
its why tibia is worse each day
=]
| 21.09.2010 04:18:51 | | | Hi
Originally posted by Seva Aerion on 21.09.2010 04:18:51:
> non pvp guys always win on forum
>
Sure only the best win
> its why tibia is worse each day
>
> =]
Those who voted here partly come from optional pvp and vote for keeping
it like it is, partly from optional pvp and want the proposed changes
and partly pvp players vote who only want to get a decision to annoy the
majority of optional pvp players like you do. ________________ | 21.09.2010 07:57:04 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Rediculous decision, I don't understand it 1 bit.
I made a lot of valid points against it, while I hardly saw anyone make a good point in favour of this decision. ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 21.09.2010 09:43:53 | | | Hi
Originally posted by Linkirvana on 21.09.2010 09:43:53:
> Rediculous decision, I don't understand it 1 bit.
>
> I made a lot of valid points against it, while I
> hardly saw anyone make a good point in favour of this
> decision.
??
It was very easy to make valid points for both decisions.
The question is what is more important.
Keep everything like it is:
1. If you can destroy wild growth runes there will be by far more luring death (Boss hunts and normal hunts). Thats a fact.
2. Its not possible to destroy wild growth runes currently at optional
pvp worlds. If you dont believe it, go try it with your machete...
Make wild growth like Magic walls:
1. People abuse the wild growth with creating a save spot and then walking into it, with up to no risk of dieing.
This is used by some players at boss hunts and normal hunts. ________________ | 21.09.2010 12:53:42 | | Aevin KartInhabitant of Fidera Profession: Elder Druid Level: 191
Sunshine of the Revival (Ponk Princess)
Posts: 475
| No change, let the way it is now. ________________
| ~* In the end, it's not going to matter how many breaths you took, but how many moments took your breath away. *~ |
| 21.09.2010 17:46:20 | |
|