Feature: Swapping Position If TrappedPágina 13:|
AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| @ Ryonaka Beon:
if someone really doesnt want to be trap, killed etc etc... he can
easily move to an optional pvp world and play tibia in peace all he
wanted to, or just have the brains to not to get themselves into traps
There was even a third option: to post their feedbacks asking to add a
new feature to make traps less effective. It appears that they totally
owned you, not only your traps.
on Optional pvp worlds, where there SOO MUCH MORE POWER ABUSERS, BOTTER, BUG ABUSERS, GAME FEATURES ABUSERS
And they can't, out of the war system, harm each other via game design.
Still, you keep insisting that n-pvp players ain't skilled.
@ Azriel:
I do not really get what's wrong in making traps in wars using war
characters or trapping people by PKs. It's a part of the game and
IMPORTANT feature in Open PvP servers.
I'd really appreciate if someone could explain this to me
I understand your concerns, and I'll show you that I've thought the same months ago in the Focus Group Discussion: we fought much more in Focus group than people here.
Originally posted by Aleppe on 16.07.2010 12:35:11:
> Middle solutions aren't solutions but failures:
> either do it as it has to be done or turn all servers
> into optional pvp ones. Non consensual fights mean
> non consensual fights and not fights to which
> somebody might decide to not take part, for Tibia's
> sake.
>
> One can't trap, can't do this,
> can't do that: are we talking about OPEN pvp
> servers or what?
Originally posted by Aleppe on 17.07.2010 08:45:24:
>
At the beginning of the battle the main
> activity is to screw with the enemy, and see if you
> can get the opposing side to break rank and seperate:
> noobchars are slow, hence try to move fast to leave
> them behind. The main frags of the battle won't come
> in this stage: no way to frag moving targets if you
> aren't facing pure pvp-noobs or out of supplies
> chars, given that to make them waste all their
> supplies you will have to waste yours too and that if
> you're a fair player to waste... hurts.
>
> Once the battle starts to break apart for good your
> job is to assist the knights in getting key
> traps on key opponents, not allowing noobchars to
> reach you before you're done. Use time rings and
> haste to get ahead of the person running through
> woods, use MW to slow them down then move yourself
> and block their path.
>
> If a square opens up around them, giving them a
> chance to destroy field and side step out of the
> trap, drop a MW and call for someone to get ready to
> step into the position. If they will run away, you'll
> have just wasted time and supplies. Nothing
> else.
> Now do a thing: put all your traps counter-measures
> in this context (which, to make it easy, doesn't
> consider skulls, unjusts, illegal autohealers,
> autoaimers & co which would turn it far worst) and
> tell me what you see. I see just pure
> non-sense: if one gets trapped HE HAS TO
> DIE. The only thing which can be discussed is the
> trapped player pvp death aftermath, nothing else.
>
> Show me that I'm mistaken.
=> to be continued ________________ | 14.09.2010 11:21:38 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Originally posted by Aleppe on 21.07.2010 07:25:31:
> Originally posted by Nymet on 20.07.2010
> 21:41:58:
> The question
> > with that feature is this, are you trying to stop
> > noob trap characters or are you trying to stop
> traps?
>
> It was supposed to be the 1st but it became clearly
> the second. This said, don't worry: it's supposed to
> work but it won't.
Originally posted by Aleppe on 22.07.2010 17:31:41:
> MS lv 200 (Hp 1145, Mp 5795 = 6940 mana shield)
>
> Any idea about how to kill him FAIRLY after the
> patch?
>
> => Blocking noobchars - 3rd part interference <=
Originally posted by Aleppe on 03.08.2010 08:19:44:
> Looking at how the whole discussion is developing,
> I'm leaving you with your visions in this board right
> here.
Then the Private Test Server started, and I've changed my mind, having
seen that this feature doesn't nerf the pvp environment but, at
contrary, brought much fun: to trap people and to organize good de is
still possible, but requires pvp skills.
That's why I keep saying that you can't judge this feature looking at
how one presents it to you, but you need to try it by yourself: if
you'll have enough pvp skills you'll love it.
I can say it because I DID YOUR SAME MISTAKE BEFORE YOU!.
Aleppe ________________ | 14.09.2010 11:25:12 Edited by Aleppe on 14.09.2010 11:52:56 | | AzrielInhabitant of Shivera Profession: Master Sorcerer Level: 109
Posts: 2328
| Well,
maybe you're right, I just didn't have an opportunity to test it with
my own team. Would be really great if we could at least organize a
battle with 2 teams using ventrilo/team speak, cuz battles with random
people without proper communication make no sense at all and do not let
us actually see what's gonna happen.
And the other thing I'm worried about is that cheaters may again find a
way to get an advantage over normal players with this feature.
Anyway, thanks for showing me your point of view
Yours,
Azzy ________________
Proud Tutor since 27/05/07 to 27/05/10 and since 13/08/10 to ...
17:31 Exorz [206]: why gonna help him xd
17:31 Azriel [83]: Cuz I'm Azriel, haha |
| 14.09.2010 11:41:50 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Side-note:
I've just learnt (Thais battle) how to mark an enemy with a white skull
using the swapping feature (no bug, just pvp skills  ). ________________ | 14.09.2010 13:16:29 | | Dee SouzaInhabitant of Jamera Profession: Sorcerer Level: 33
Posts: 1
|
I dont know if this has already been posted cuz i haven't ready the entire topic (too much people crying)
As I can see This feature has worked well, but there's a bug.
Condition:
If someone get trapped near a stair or something that can make a bunch of players in the same sqm.
Problem:
Let's say that everybody around the player is attacking the target, but a
random player appear, the player can change position with him. BUT
EVERYONE ELSE IS ATTACKING.
I mean, there are 5 players arround the target and he got trapped with
nowhere to move, all of them are attacking the target so he cant move at
all. One of those players that are trapping and attacking the target is
at the same sqm that the stair(when people move up/down the stair). So
he can change with those players.. But if u analyse the entire situation
he's trapped, but because of a random player he can abuse a bug.
___
And another thing that i have notted(not exatally in this feature) buti dont know where to post lol.
When there's an item under a player u cant put it in your backpack.. better saying.. u cant pull this item out at all..
This is about to work this way to prevent people from pushing loot from
here to there or just to make easier to push people? cus i dont think
that it'll really work this way :P
| 14.09.2010 13:26:09 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| I
mean, there are 5 players arround the target and he got trapped with
nowhere to move, all of them are attacking the target so he cant move at
all.
Nope.
If the victim doesn't deal pvp damage to those 5 players he will be able
to swap all 5: otherwise, the attackers won't be able to swap him.
Your example applies to another case: when the player previously damaged
all 5 characters which are trapping him, he won't be able to swap with
them. If another player joins the stack, in this case he will have the
possibility to swap that last player into the stack.
That's not a bug.
Aleppe ________________ | 14.09.2010 13:34:44 | | CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| Fixes online. ________________ | 14.09.2010 13:47:40 | | MathenusInhabitant of Nebula Profession: Elite Knight Level: 123
Posts: 375
| MAKE THE POOL ________________ | 14.09.2010 14:49:54 | | Alecto MiscInhabitant of Danubia Profession: Knight Level: 17
Posts: 2198
| Originally posted by Azriel on 14.09.2010 10:39:43:
> Well, I know this post isn't constructive, but I want
> to understand what are the reasons and the goals of
> swapping. I've never had problems with traps made my
> main/war mode chars. All I want is to prevent noob
> characters trapping people (specially in war mode),
> that's all. I do not really get what's wrong in
> making traps in wars using war characters or trapping
> people by PKs. It's a part of the game and IMPORTANT
> feature in Open PvP servers.
>
> I'd really appreciate if someone could explain this
> to me 
>
>
> Yours,
> Azzy
Azzy,
Here is the thing, this is a pvp server with war mode feature. Every
suggestion to prevent noob interference in wars was a suggestion that
could be used to abuse innocent people. The swap feature was the only
one that did not have all of those abuse potentials to it.
The second issue, is on the swap activation, how could it be activated
just for war situations, without creating an abuse situation.
So actually, this swap feature is primarily for the war system, because
it gives a war fighter the ability to swap out with all of the noob
unskulled blockers that he can't attack. (I say can't attack because he
does not want to take a skull and be bashed by the noobs not in the war
mode!)
The side effect of this, is that the swap feature ALSO took care of the
skull system trap that has been used to abuse people. So this had a
second benefit that helps the neutral players.
In the focus group we brought up for phase 2 that we want to discuss how
to allow those in a war to block their enemy. Because in a war traps
are a valid strategy. So in the upcoming phase 2 discussion I am sure
this will be a key topic. | 14.09.2010 15:19:50 | | KewieInhabitant of Elysia Profession: Elder Druid Level: 126
Salvation of the Cruoris
Posts: 32
| Originally posted by Odyon on 14.09.2010 01:53:01:
> Originally posted by Fatley'kent on 14.09.2010
> 01:40:05:
> > Originally posted by Riptiman Serinthun on
> > 14.09.2010 00:41:59:
> > > I really don't like this idea.
> > >
> > > It will be impossible to trap a war enemy who
> > don't
> > > want to join war mode.
> > > It will be impossible to kill 300+ MS or 200+ EK
> > if
> > > he will be able to run out from the trap.
> > > It will be impossible to keep enemies away from
> > > gaining cash!
> > >
> > > 2 years ago, sunday, around 55000 people online,
> > 900
> > > on my world.
> > > Yesterday, 35000 people online, 250 on my world.
> > >
> > > That says all 
> > >
> > > /Riptiman Serinthun.
> > Toyally Signed
> > I think that pvp is a very important part of the
> > tibian experience, If you get killed is not nice
> at
> > all specially if you are random killed (No
> reason).
> > But if you kill someone that deserves
> > it(thiefs,hackers,pks etc.)it is completly
> justified
> > to do it or if your guild is involved in a war.
> > Some people kill others for fun, others for
> personal
> > reasons, and others just for making justice.
> > Any of those are important reasons because lots of
> > players just play tibia for killing people, thats
> fun
> > for them.
> > The new feature of swapping position is completly
> > ruining the pvp experience, because trapping was
> one
> > of the main tools of killing people.
> > Im not a power abuser or a random pk, I just kill
> > people who deserves it.
> > Getting trap has never been that easy, you need
> > really experienced player or a non experienced one
> to
> > get real trapped (no way out).
> > This is why I think that this new feature is not
> good
> > or necessary.
> >
> > Yours.
> > Fatley.
>
> Very well said.
got to agree as well. a lot of nice updates on this update except for
this one. listen to the community about this cip and don't do it! | 14.09.2010 16:00:58 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Originally posted by Kewie on 14.09.2010 16:00:58:
> got to agree as well. a lot of nice updates on this
> update except for this one. listen to the community
> about this cip and don't do it!
Again: which Community? Cheaters one? Griefers one? Which Community?
Tell me! Which Community? Where is that Community? Where are the posts?
Where? Tell me!
Tell me where I can find a thread like Sanada's one for the 20 unjusts with k replies and views. Tell me for God's sake!________________ | 14.09.2010 16:14:19 | | |
Its
quite simple really some players who mostly get pleasure from power
abuseing others are complaining here as always they do because they dont
trust their own ability to adapt to these new features.
I think its totally sad how some uber level server controling power
guild guy's can fall to peices and mumble about community when all the
time they were the same people who went out of their way to hurt the
peacefull communitys for years and years making people quit and the game
and killing the pvp open servers,
And all because as the occasional one is honest enough to post the only
fun they can have is 'kill people' in other words to have their fun at
the expence of somebody elses.
Now they talk about 'we' the community ? lol asif anyone is fooled.
| 14.09.2010 17:04:18 | | | @aleppe
I never said that ppl of N-pvp servers weren't skilled enough so don't
put those words in my hands please, I just said that all those wyners
crying all over because they died by pkrs or w/e, should go to a non-pvp
server and stop crying... and lets see if they will make it better
there... besides, it doesn't need to much brains to hurt someone Using a
monster that's stronger than your target... take it by example, I've
saw a video of Tomurka
luring lots of monsters on a group of guys in formorgar mines (and we
all now, it's not the first or the last time, he does that)... will this
make a different for those victims? will this improve anything besides
the quantity of people quitting tibia?
I have been on test server, I have test all this new features, and I
found it useless and lame, really, my lvl in test server now is 114, I
tested it, I used it, and tbh I got out of a trap with it but, as a
PVPer (and not a very skilled one to tell you the truth) at my sight
this is only targeting to force people use the USELESS war system...
will I have the chance to take revenge of a pker (or a group of pkers)
if his (their) lvl is higher than mine? they will just kill me again xD
what about if the guy(s) is running out of my screen? what about if
they're several? Not even the most skilled pvp player can do that, at
least the guy is TRAPPED (kinda contradiction don't u think?)... And
personally in my sittuation if I manage to kill someone who's lvl is
higher than mine, will I have the chance not to be assesinated later by
this guy? -No I don't think so- but that's my problem... I just said
this switch thing and new skull is ruining pvp even more than it's
already (especially for knights, who has the bigger concerns about it -
for the record Im a mage)
And About ur last comment:
I'M HERE LIKE ALL THOSE GUYS WHO'S COMMENTS ARE ON THE 12 PAGES BELOW
THIS ONE, I'M HERE, THE REST IS STILL TRYING TO UNDERSTAND WHY THE HECK
CIP WANTS TO IMPLEMENT SUCH AN STUPID ASPECT IN THE GAME WE ALL LOVE,
TO DESTROY IT EVEN MORE anyways that thread u mention, was useless cause they did it anyways :X
and finally:
CIP JUST CAN'T DO THIS KIND OF STUFF, BECAUSE THEY'RE A GROUP OF
PROGRAMMERS WHO IM SURE ALMOST ALL OF THEM ACTUALLY DON'T PLAY TIBIA AT
DAILY BASES, SO THEY SHOUL'D BE DECIDING WITCH THINGS TO DO AND NOT TO
DO... AND EVEN IF THEY PLAY, THEY'RE NOT THE ENTIRE COMMUNITY they need
to focus in WHAT WE LIKE AND WHAT WE DOESN'T and tbh to u they have
already taken away lot's of things we The community use to love :S
@Stonejaw the Brute: what about the ones who just like to war? or the
ones like me, who doesn't have any other way to survive than a war?
that's the purpose of pvp worlds I think... and tbh I don't think you
can find someone who has been PA'd by me ________________
I carry your heart with me(I carry it in
my heart)I am never without it(anywhere
I go you go,my dear; and whatever is done
by only me is your doing,my darling) |
| 14.09.2010 17:20:21 Edited by Ryonaka Beon on 14.09.2010 17:24:26 | | |
Originally posted by Ryonaka Beon on 14.09.2010 17:20:21:
> @Stonejaw the Brute: what about the ones who just
> like to war? or the ones like me, who doesn't have
> any other way to survive than a war? that's the
> purpose of pvp worlds I think... and tbh I don't
> think you can find someone who has been PA'd by me
@ Ryonaka Beon
I would suggest that 'ones like you' ought to concider taking some of
your own 'advice' but rather then telling everybody who is more
peacefull then you to "move to non pvp" why not ask yourself if you
would not be better suited to playing in a hardcore server ?
With all due respect its not for you to decide the 'purpose' of pvp open
worlds, i would suggest that the purpose is not only 'war' but it is
supposed to be fun and the truth is that fun has been ruined for many
many people just because a few people who like yourself see no other joy
in tibia then unfair fights aganst weaker and outnumbered opponents.
My advice to you is just try to rise up too this new challenge ,
adapt yourself .. your inability to adapt to change is nobody elses
fault ok, least of all that of the people who have had to suffer because
your idea of fun is limited to hurting other players.
| 14.09.2010 18:16:17 | | PatifezinhoInhabitant of Julera Profession: Knight Level: 21
Posts: 1
|
sux, if you are traped was for two reasons: you play badly, or was in the wrong place at the wrong time.
and trap and if you can move trap, ends with the essence of the game.
move the player with the same rubbish down, ok ...
but you'll end up with everything that was good game
cip could create another rune to clear rubbish underneath the player (to come to push anti cheater)
desintegrate like, but that does not give pz locked when you use...
cip is spoiling your game every day!
is not a question of adapting the new rules, the question is one: to ruin the game or new rules useless and stupid.
Note if you play in open pvp, you're there to kill or die ...
if you do not want to trap, not to kill or die
OPTIONAL go play in PVP WORLD.
I agree with you Ryonaka Béon spoke very well.
| 14.09.2010 18:37:34 | | | Hi
Originally posted by Patifezinho on 14.09.2010 18:37:34:
>
> Note if you play in open pvp, you're there to kill or
> die ...
No thats clearly the definition of hardcore pvp worlds, not open pvp.
CIPSOFT clearly wrote that they will reduce the possible kills by game
design. At the moment they do it with the 20 unjusts and the skull
system.
When the fair fight rules and the pvp blessings come it might be
possible to think about a reducement of the 20 unjusts. If I were in
CIPSOFT team I would start 1 month with the new rules, then decrease the
unjusts (lets say to 5) and see if the first 2 points are still enough
to keep the biggest majority of the server playing. Discussion threads
will clearly show what unjust value is ok for both groups of players.
In my opinion it will be the stage when both think its a little bad for them
> if you do not want to trap, not to kill or die
> OPTIONAL go play in PVP WORLD.
> I agree with you Ryonaka Béon spoke very well.
Noone wants to die, so this dieing part makes not much sense.
The main point is like Aleppe wrote many times: open pvp is about
nonconsensual fights! So if you dont love to be attacked if you are not
in the "mood" to do a pvp fight you are indeed at the wrong server. No
need at all that both parties agree about a fight in open pvp.
But for sure a need to balance all costs and losses, so that the more
peaceful players and the pvp heros can enjoy the game, without any group
having to leave (either because of bordom, or because of being killed
too often/ending bankrupt...)
Additionally we do need many new high and very high level quests and
hunting grounds, permanent PvM challenges... to avoid that experienced
player feel bored around level 120-150. ________________ | 14.09.2010 19:07:38 | | Loka Vida'LokaInhabitant of Danera Profession: Paladin Level: 137
Posts: 15
| Originally posted by Krun Levind on 12.09.2010 19:38:36:
> This is possibly the worst thing I have ever seen.
>
> Couldn't you just stop trying to make pvp servers
> more like non pvp?
Signed. ________________
21:48 Pain the Akatsuki [8]: you look like a death angel
21:48 Pain the Akatsuki [8]: 
21:48 Pain the Akatsuki [8]: with wings xD
21:48 Loka Vida'Loka [123]: kkkkk |
| 14.09.2010 19:08:11 | | |
@Patifezinho
I just love these new features , what are you crying about exactly ?
Sorry but I disagree with your statements because any change to the game is most surely only a matter of adapting to it.
There are those who adjust and those who fail to adjust , if some player fails to adjust it is simply because they cope badly with new challenges.
Just wait and see ok players will adapt to the new features as always,
sure some will cry and complain as always but others will just get on
with it and enjoy the game.
I know i will enjoy developing new pvp skills its an awesome oppertunity
but in order to accept it one only needs a healthy mindset that is not
'trapped' in the past.. L0L .
| 14.09.2010 19:16:53 | | Seymour DriaInhabitant of Aurea Profession: Elder Druid Level: 100
Mage of the Gity
Posts: 22
| Why this isnt a good idea.First:
Trap is a differencial from tibia, its rare you see this in other
games, and you see isnt good enough to compare with tibia traps, you
cant walk in sqm where are a player or creature, this is the magic of
the pvp in tibia if you remove that the pvp will be boring, dont will be
related to skills anymore, who got more level and number of people will
be the winner team in all battles, it wont be a smart game anymore
please realease that, you are adding a non pvp thing, in pvp worlds,
magic walls will be useless, you trap a player he just will swap places
with you and you team.
Second: The main objective of knights in pvp is to be the shield of the
team, and its magic, no one can touch the "weakers" ones because its
impossible walk through the knights without kill them, now them will be
useless, if u took skull you proably will die, because will be no
"traps" anymore you only defense will be speed. The principal way to
abuse is: you ask to friend attack you, you trap yourself with
magicwalls, and you can swap position with anyplayer you want.
Third: HL knights will be imortal, during battles, you need a certain
time to kill, will be impossible, if you trap him and remove vision of
the healers, he will just swap places with enemies, till found a healer,
its another way to broke pvp, make knights imortal during the battles.
Swap position its a TERRIBLE idea, will end with pvp, please dont do that. ________________ | 14.09.2010 20:38:49 Edited by Seymour Dria on 14.09.2010 20:42:01 | | Thus YenaInhabitant of Julera Profession: Master Sorcerer Level: 202
Ruthless of the Holy Union
Posts: 63
|
Silly idea and it will probably lead to some unforseen game weakness abuse again....
Every update there is a new feature but it never works the way it should.
| 14.09.2010 21:45:45 | |
Página 14:
|
Asallen AvelenInhabitant of Morgana Profession: Druid Level: 19
Posts: 82
|
Our
whole vent (60 people) stands behind this and is looking forward to use
it in battle against the currently PAing guild. Yes, it requires quick
thinking and skill and that's exactly what we love. No more battles
decided solely on the amounht of noobchars one side can bring
| 14.09.2010 21:53:16 | | Xero KaosInhabitant of Neptera Profession: Master Sorcerer Level: 167
Leader of the Revolucion
Posts: 62
| Aleppe most of the people will have the first reaction of seeing bad things of this change, so do I.
I agree a lot with Seymour Dria and his 3 points, those are the ones
that I think too, and in the 3rd point not only knights also HL
paladins, i saw it by my own eyes, a 300 rp inmortal in thais, just
couple of sios ( he got away when he decide it).
So that's why you see many posts complaining and all you do is saying
"test it" go "test the swap feature" but many people don't have an
available team or the level or a knight or paladin to try it, so please i
dont know if you, or in a good thread, EXPLAIN how does it work!! i
mean not the "pvp trick" but how it is supposed to work, lets call them
"the rules of swapping" idk. ________________ | 15.09.2010 09:27:55 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| @ Xero Kaos:
You're welcome.
The 1st thing that one needs to note when talking about swaps, is that
they come from a Focus Group discussion meant to find solutions to
noobchars / 3rd part interferences in both skull/war system combats.
We have talked about different solutions: some couldn't be taken into
consideration due to technical problems, others due to their possible
abuses.
At the end of the 1st discussion, the main proposal to solve
noobchars/3rd part interferences weren't swaps, but a feature called
"knockout skull". Unfortunately it hasn't received the agreement of
CIP's Gods due to its complicated nature, hence we were asked to try new
ways.
Then Swaps appeared, and my 1st thought was: we are meant to find
solutions just for noobchars/3rd part interferences, not to nerf all
traps, given that a high level can't be fragged without trapping it, and
I've fought against this feature until the private TS was released.
I've spent the first day of the private test alone multiclienteling
several characters (allowed on TS), given that I had ranted vs best part
of Focus Group for a long time (and not just about swaps): that was my
luck. I could test this feature not being influenced by anybody thoughts
/ behaviours, like playing chess alone: my strategy vs my own strategy,
nothing else.
These are some my notes of that day: - I use swaps more for aggressive purposes than for defensive ones (more with knight/pally)
- I use mws mostly to trap myself than to trap the enemy
- I use swaps to defend with mages and to attack with ek/rp
- Must have some xxxxxxx (I won't spoil it here) in EK/RP bp. Always!!
- Potion = swap delay
- There
is a problem for chars not being able to use MW or to summon: just
leave a sqm near the victim in a narrow passage PPEVPP (player, player,
empty, victim, player, player)
- Stairs do not allow players to
swap: just block somebody there with the team splitted up and downstairs
and he's done. Do not enter buildings nor hunting grounds with stairs
while hunted!
- Ladders, pitfalls and holes work differently: downstairs one can swap. One-way holes are deadly!
- If one fights back he's done: do not use soulfire/fields and attack just few targets in the same minute (2-3 max)
- I can't swap if a player is xxxxxxxxxxx (I won't spoil it here)
- I can change a HL stack with a noobchars one using swaps
- Some NPCs can be used to trap people, eg thais east gate
- xxxxxxxxxxx (I won't spoil it here) are traps! Do not use them while hunted!
- Using any field below the char allows you to swap, and it allows you to swap until the condition is gone
- Swapping can be used to mark the enemy with a white skull (still possible even with last patch, even if harder)
- While trapped do not swap diagonal
- If I swap with a char he can't swap back if not with a delay: narrow passages = death
During
the next days I've found even more things about swaps, but I think that
what I've written here is enough to put you on the right way.
Aleppe ________________ | 15.09.2010 10:59:53 | | |
@ Xero Kaos
if the 300 rp 'got away' he is not immortal because immortal would meen
he did not even need to try and escape from you .. In my opinion if your
opponent runs away then you have won that battle.
@ Aleppe
I have a question for you , is it possable to swap out if the team of
noob characters surrounding you has items under them eg empty flasks /
coins to prevent them being pushed aside?
Also can you please explain the reason you made the point " If trapped dont swap diagonal " .. why?
| 15.09.2010 15:45:08 Edited by Stonejaw the Brute on 15.09.2010 15:55:06 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Is
it possable to swap out if the team of noob characters surrounding you
has items under them eg empty flasks / coins to prevent them being
pushed aside?
Those items do not do any difference: it doesn't matter if they have
something below them. If they can be swapped they will be swapped in any
case. Remember that if those chars are just blocking you without
dealing any pvp damage, you've still the option to use a field (I prefer
poison ones for obvious reasons) to activate swaps.
Nevertheless, there are particular situations in which those items below
a trapping char can do the difference, but that's somthing you'll have
to find by yourself
Aleppe ________________ | 15.09.2010 15:55:00 Edited by Aleppe on 15.09.2010 15:58:27 | | |
Ok
thanks Aleppe , i edited my post and added another question just around
the same time as you posted your reply so perhaps you did not see it ..
I am wondering why you made the point about 'diagional' swapping not
being a good idea if trapped , can i ask you to explain this please?
| 15.09.2010 16:03:31 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| I am wondering why you made the point about 'diagional' swapping not being a good idea if trapped
The general rule is, if possible, never swap the character that your
enemy thinks you'll swap and limit as much as possible any eventual
delay: it could lead you to be marked by a white skull.
123
4V5
678
V = victim
numbers = trappers
If you swap 1-3-6-8 you may be affected (depending on your hardware,
net, lags and your pvp skills) by several delays: diagonal movement +
swapping + eventual potion, hence it will be easier for your enemies to
use a trick to make you white skulled ( I did it 3 times today in Thais
with people saying:  wtf???? Why I'm skulled? I think that they haven't understood it yet  )
Aleppe ________________ | 15.09.2010 16:19:13 Edited by Aleppe on 15.09.2010 16:23:01 | | |
The
swaps should be available after a longer period of time than 2 seconds.
Trapping is one of the main "pvp" features of this game since
no-item-hotkey pvp was removed.
In my opinion, this is taking away the experience of trapping as it
does take skill to trap someone in a battle and is one of the only pvp
unique features left, swapping should take more than 2 seconds, maybe
also take some soul points. Let's say 3-5 seconds each swap and 3-10
soul points.
The test server isn't the best test scenario since everyone is
fighting for themselves, and if one person gets a skull it's all on him
to survive unless he has a team which not many of the testers had one.
In a real battle people get trapped from time to time, it's avoided
sometimes since it's a real battle and everyone is anxious and careful
not to die or kill the enemy.
I hope you think about it, in my thought it's a great idea.
-DR
| 16.09.2010 01:50:27 | | Imortal OutlawInhabitant of Inferna Profession: Royal Paladin Level: 149
Posts: 33
|
is this going to affect hardcore pvp ?
idk how this affects skull servers as i never played them
but this will completely ruin dolera / inferna and keep the current team of power in power forever.
it's quite a silly prospect. allowing for no more defenses etc. on
hardcore pvp the enemy teams r so outnumbered. the smaller team of each
has only the option to go defense sometimes. now what r they to do?
stay oppressed because there knight is now useless in defense
i vote NO on this feature guys. horrible addition to pvp. does nothing
good for anyone. except allows a 150+ knight to be unkillable
| 16.09.2010 02:02:31 | | | Originally posted by Imortal Outlaw on 16.09.2010 02:02:31:
> is this going to affect hardcore pvp ?
>
> idk how this affects skull servers as i never played
> them
>
> but this will completely ruin dolera / inferna and
> keep the current team of power in power forever.
>
> it's quite a silly prospect. allowing for no more
> defenses etc. on hardcore pvp the enemy teams r so
> outnumbered. the smaller team of each has only the
> option to go defense sometimes. now what r they to
> do?
>
> stay oppressed because there knight is now useless in
> defense
>
> i vote NO on this feature guys. horrible addition to
> pvp. does nothing good for anyone. except allows a
> 150+ knight to be unkillable
completely agreed, do not implement this into hardcord pvp servers as it would ruin them completely. ________________
19:43 Soul Generator [59]: GM your awesome XP
19:43 GM Exilya Inferna [2]: you too |
| 16.09.2010 02:24:07 | | | This was one of the dumbest things i've EVER heard ________________ | 16.09.2010 02:27:53 | | | | 16.09.2010 02:38:00 | | Reni DaverInhabitant of Danera Profession: Druid Level: 25
Posts: 1
|
I
think the pvp system should remain as it currently stands, because if
not players who kill someone or even cause a type of hunting among the
players themselves would escape and be benefited very easy.
So I vote No.
| 16.09.2010 02:47:21 | | NoxuosInhabitant of Dolera Profession: Master Sorcerer Level: 173
Loony of the Dancy Time (Unstoppable)
Posts: 65
|
Please do not continue to ruin the pvp aspect of this game.
| 16.09.2010 02:53:54 | | HeibowInhabitant of Ocera Profession: Knight Level: 66
Posts: 1
| It will ruin the game with pvp again ...
think: you suffer a pk, or want to kill a pk, and you need to trap to kill him, as doing this? | 16.09.2010 02:55:31 | | | Please
do not implent these changes to pvp enfo, it will ruin the gameplay
totally when fighting a war. We have it good and do not want any
changes. ________________
Keep on dancing like a fool
Watch me when I lose my cool
We'll take it back to the riot race
I'd love to break your face |
| 16.09.2010 03:28:22 | | NalumorInhabitant of Dolera Profession: Druid Level: 11
Posts: 30
|
This shouldn't be implemented in any server.. if the trapped person has a brain hes virtually unkillable espescially knights.
| 16.09.2010 03:36:14 | | |
Please don't implement this on pvp hardcore servers!
In open pvp servers this is needed because people go with low level
chars and trap, knowing that the enemies are scared to get red skull.
But in pvp enforced this is not needed to be implemented, once people
are not scared to get red skull and it is one of the best things in the
pvp enforced, people have to be smart to fight.
please do not ruin pvp hardcore servers implementing this
Do not implement this on pvp hardcore servers!
Thank you
| 16.09.2010 03:36:30 | | Rohons RageInhabitant of Dolera Profession: Master Sorcerer Level: 113
Legend of the Deadly
Posts: 284
|
Originally posted by Nalumor on 16.09.2010 03:36:14:
> This shouldn't be implemented in any server.. if the
> trapped person has a brain hes virtually unkillable
> espescially knights.
Agreed, its rediculous, its almost impossible to kill anyone higher level because they just swap out and run
| 16.09.2010 03:38:25 | | |
We
should never forget that the best thing on Tibia is that one character
have it's sqm and if the screen is crowded, nobody will walk.
That's all about the traps on pvp hardcore servers, servers made for pking.
please DO NOT implement this on pvp hardcore servers!
It would ruin the pvp skills and level 130+ knights would become unkillable.
People fight with their teams, trap with mwalls, trap using their
keyboards walking until they reach and surround their enemies with their
pvp skills.
This update would seriously RUIN the pvp.
please don't implement it on pvp hardcores!
| 16.09.2010 03:44:34 Edited by Anabolic Strenghtz on 16.09.2010 03:45:15 | |
Página 15:
|
KingamiInhabitant of Dolera Profession: Master Sorcerer Level: 127
Member of the Fifth Sin
Posts: 70
| PLEASE DO NOT IMPLEMENT THIS ON HARDCORE-PVP SERVERS!! ________________
20:42 Vicblood [35]: ur better then chuck norris and jesus put together
20:42 Vicblood [35]: if chuck norris and jesus had a baby u would be born |
| 16.09.2010 03:45:05 | | | It
was enough bringing normal blessings to pvp hardcore, we dont need
another pvp blessing. Also the push thingy is ridicolous, if a war
starts again on dolera a 230 ek would be unkillable, period, so please
do not add this on hardcore pvp! ________________ | 16.09.2010 03:46:02 | | |
Do Not Implent This on hardcore PvP
thank you
| 16.09.2010 03:46:41 | | GuardakanInhabitant of Dolera Profession: Master Sorcerer Level: 103
Legend of the Deadly
Posts: 544
|
please
do not implement on pvp-enforced servers the swap-out. it is a useless
feature considering that dolera/inferna defenses cnanot be made with a
high lvl knight blocking a narrow passage due to the fact we can kill the knight,
and that if we get trapped by low levels we can simply kill them in
order to run away (if we dont manage to kill them because they are too
high lvl than i guess you diserve to die ahah)
...... PLEASE, PLEASE listen to us this time...
we dont want the dynamics of our server's battles to take another big
change (just like rune delay being changed, exp not being given after
killing other players).
i know our pvp-e community is small (maybe a 1000 active
players), but there is no need to treat us like we arent worth shit
(thats what it seems to me with the past changes you guys made to our
server, without listening on wether the players wanted or not that
change), but do not make it smaller/worst than it actually is
| 16.09.2010 04:32:47 Edited by Guardakan on 16.09.2010 10:25:28 | | ZibrynInhabitant of Dolera Profession: Elite Knight Level: 65
Couper of the Torture
Posts: 23
| Originally posted by Guardakan on 16.09.2010 04:32:47:
> please do not implement on pvp-enforced servers the
> swap-out. it is a useless feature considering that
> dolera/inferna defenses cnanot be made with a high
> lvl knight blocking a narrow passage due to the fact
> we can kill the knight, and that if we get
> trapped by low levels we can simply kill them in
> order to run away (if we dont manage to kill them
> because they are too high lvl than i guess you
> diserve to die ahah)
>
>
> ...... PLEASE, PLEASE listen to us this
> time...
>
> we dont want the dynamics of our server's battles to
> take another big change (just like rune delay being
> changed, exp not being given after killing other
> players).
>
> i know our pvp-e community is small (maybe a
> 1000 active players), but there is no need to treat
> us like we arent worth shit (thats what it seems to
> me with the past changes you guys made to our server,
> without listening on wether the players wanted or not
> that change), but do not make it smaller/gayer
> than it actually is
could not be said better
do not apply this change on our server please. | 16.09.2010 04:33:43 | | | This will make "sneaks" more or less useless, means an underpowered
guild will have no chance to win at any way... ________________
*Join TibiaML!*
http://en.tibiaml.com/character/violent+moonlight/ |
| 16.09.2010 04:36:34 | | XekorothInhabitant of Malvera Profession: Elder Druid Level: 150
Posts: 622
|
really
usefull and works fine on pvp server, but useless and breaking the game
play on hardcore pvp in my opinion (signed an old pvp-e player that
moved to a pvp server)
| 16.09.2010 04:39:58 | | | Craban,
you may not know about Dolera, but the one's posting in this thread are
from both the winning and losing side of the war, and we both say no to
these changes on our server.
Sincerly,
Dolera ________________
Dear World,
I have the internet and a keyboard so you have to listen to me
|
| 16.09.2010 05:55:31 | | | I beg of you, PLEASE, PLEASE, PLEASE do not implement this on hardcore PvP. PvP is defined solely
by the ability to trap enemies, and the ability to avoid becoming
trapped . There are NO upsides to swappy time and I promise you will
never hear the end of it. I have enough trouble convincing some of my
own team members to renew premium and help us in war. Several of them
have assured me that this would be the final nail in the coffin. ________________ | 16.09.2010 06:10:47 Edited by Sharp Dressed Man on 16.09.2010 06:29:45 | | EnerugiInhabitant of Dolera Profession: Master Sorcerer Level: 42
Wacky of the Dancy Time
Posts: 2
| PLEASE PLEASE PLEASE!!!
DO NOT IMPLEMENT THIS ON PVP-E \ HARDCORE PVP SERVERS!!
It'll ruin whats left of Hardcore pvp ! | 16.09.2010 06:17:59 | | JustnInhabitant of Dolera Profession: Elite Knight Level: 94
Zulu of the Malibu-Nam
Posts: 9
| i vote no on swappy time!leave dolera out of this!!!!!!!!!!!! | 16.09.2010 06:45:18 | | ZableInhabitant of Honera Profession: Elite Knight Level: 91
Ifrits Finest of the Sacred Coven
Posts: 40
| The
whole idea of being able to swap with characters is an awful idea
because this could be abused to get nights killed, and also being able
to block characters on hardcore pvp worlds, and on optional pvp worlds
is part of the game. | 16.09.2010 06:46:01 Edited by Zable on 16.09.2010 06:51:51 | | Fighting-VikingInhabitant of Secura Profession: Elite Knight Level: 138
Posts: 26
| DO NOT PUT THIS ON HARDCORE SERVERSCip
if you do this i dont know what i'll do, probably quit tibia in
general, you ruined all the PVP servers dont ruin the hardcore, its
called hardcore for a reason, I WAS IN VENORE ON TEST SERVER AND MY
FRIEND A 83 ED WAS SIOING ME AND I WAS UHPING MY ARS OFF AND LET ME TELL
YOU NO WAY IN HELL THEY WERE GOING TO KILL ME, Why you ask? BECAUSE YOU
CANT TRAP PEOPLE what the hell is the point of PVP then?
IS THIS TIBIA AT ITS END? ________________
SNAKETOWERHASTHEVERYBIGPOWER
 |
| 16.09.2010 07:05:45 | | | DEFINITELY NOT SIGNED!  ________________ | 16.09.2010 07:11:20 | | JlockInhabitant of Dolera Profession: Druid Level: 56
Posts: 469
|
no to this swapping thing on dolera.... simply ruins hardcore pvp.
-Jesse
| 16.09.2010 07:13:11 | | HowixInhabitant of Dolera Profession: Master Sorcerer Level: 112
Loony of the Dancy Time
Posts: 555
| No
to swappy time.. I know plenty of people who will not renew premiums if
this goes through on hardcore pvp servers. You matter as well delete
Inferna and Dolera if this goes through for us. ________________
I'd rather be carried by 6 than judged by 12...
RIDE OR DIE! |
| 16.09.2010 07:15:31 | | Scott FargusInhabitant of Inferna Profession: Master Sorcerer Level: 35
Posts: 1
| LEAVE
HARDCORE SERVERS ALONE. U JUST MAKE THEM WORSE AND WORSE EVERYTIME SO
STOP. IF U WANNA CHANGE SOMETHING DO IT IN OPTIONAL/OPEN PVP.
PLEASE CIPSOFT LEAVE US ALONE. WE DONT LIKE CHANGE....
p.s.u get traped its ur own fault learn to play.
Might as well make it so u can switch spot with other chars at depo boxes to
I will also be one of these people that will not renew premmy time if this is implamented
NOT SIGNED
For A Better Tibia | 16.09.2010 07:21:37 Edited by Scott Fargus on 16.09.2010 07:45:02 | | Mizz ClicxInhabitant of Dolera Profession: Royal Paladin Level: 63
Member of the Lost Life
Posts: 14
| Caraban
you have to listen, the player cuz we know how we wanna play. we are
diferent of other world so clipsoft has to change.clipsoft have to
change what the player wants to change, we give you opinions and should
be implemented. Hardcore pvp players, we made many complaints about the
experience for killing a player of higher level and you would not
listen. tibia players will continue to decline if this situation
continues in this way, you listen to the player.
FROM DOLERA.
PVP ENFORCED. | 16.09.2010 07:22:34 | | Dusty StarlightInhabitant of Inferna Profession: Master Sorcerer Level: 43
Posts: 104
| Dolera 118
Inferna 61
and still, they come here saying that things should stay like they are. Bunch of botters and griefers wannabe. ________________
| Once engaged I fight to death. Your death. |
| 16.09.2010 07:31:56 | | |
DO NOT implement this on hardcore PvP servers
Removing the exp gain from player kills was a horrible idea, now this?
Not signed.
| 16.09.2010 07:40:52 | |
Página 16:
|
AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Originally posted by Dusty Starlight on 16.09.2010 07:31:56:
> Dolera 118
> Inferna 61
>
> and still, they come here saying that things should
> stay like they are. Bunch of botters and griefers
> wannabe.
x2 ________________ | 16.09.2010 07:48:09 | | |
We Do not need this or want this on dolera please listen thank you.
| 16.09.2010 07:52:48 | | | Whats the point of hardcore servers when you die you lose nothing.Gain NOTHING do not put this stuff on pvp-enf thank you! ________________
| Ex cinis cineris ut cinis cineris, nos orior oriri ortus iterum. |
| 16.09.2010 07:54:21 | | Lobo TicoInhabitant of Dolera Profession: Elder Druid Level: 68
Member of the Fifth Sin
Posts: 2
| Dolera doesnt need, or want this.
Please stop making hardcore pvp, less and less ahrdcore and hard.
Its bad enough with the exp being taken away for pvp, DONT IMPLEMENT THIS ON DOLERA/INFERNA PLEASE!
HOW WILL WARS BE WON?SNEAK ATTACKS? | 16.09.2010 07:59:10 | | Don PonnaInhabitant of Inferna Profession: Knight Level: 107
Posts: 83
|
Would be nice for me to be unkillable, but naah i dont see any fun in that. So i say no to this update on hardcore pvp
| 16.09.2010 08:09:44 | | RhordiiInhabitant of Inferna Profession: Master Sorcerer Level: 114
One of the Enlightenment (Ponna)
Posts: 226
| I
wont be standing in front of Almighty Danne in battles anymore haha xD,
hell problaby rush into me and swap my place and make them othes behind
him pump til my body hit the floor and then he just swaps back! aaaaah
yea, he will be so unkillable  | 16.09.2010 08:15:05 Edited by Rhordii on 16.09.2010 08:15:18 | | |
No... i dont agree its going to ruin pvp..
~Not signed.
| 16.09.2010 08:23:19 | | ThymageInhabitant of Amera Profession: Elder Druid Level: 127
Mercenary of the Silent Core (Dixon)
Posts: 171
| Not signed i dont agree with this update its going to ruin the rest of this game...
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~NOT SIGNED ________________ | 16.09.2010 08:24:41 | | | PLEASE DO NOT IMPLEMENT THIS ON HARDCORE-PVP SERVERS. ________________ | 16.09.2010 08:27:06 | | OreliussInhabitant of Dolera Profession: Master Sorcerer Level: 51
Genesis of the Pandemonium
Posts: 8
| Please don't implementPlease
do not implement this on hardcore PVP servers, as it will ruin a large
PVP aspect of our gameplay. Please do not implement for Dolera and
Inferna. A lot of players there do not want this so please again. | 16.09.2010 08:35:57 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Originally posted by Oreliuss on 16.09.2010 08:35:57:
> Please do not implement this on hardcore PVP servers,
> as it will ruin a large PVP aspect of our gameplay.
> Please do not implement for Dolera and Inferna. A
> lot of players there do not want this so please
> again.
All you guys can say is "it will ruin pvp"
Is that Doleran for "plx no our bot might not be as effective"?
Just saying you disagree is worth jackshit, 0, nada, NOTHING if you
don't back it up with atleast some sort of rational argument. ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 16.09.2010 08:42:51 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| No, no, Linkirvana!
They obtained something! I've just remembered what I had to post about
hardcore pvp servers in pvp blessing / fair fight rules threads!
Thx guys
Aleppe ________________ | 16.09.2010 09:09:49 | | SoneexInhabitant of Inferna Profession: Paladin Level: 27
Posts: 54
|
Please do not implement this on hardcore PVP servers
| 16.09.2010 09:45:01 | | PyattInhabitant of Dolera Profession: Royal Paladin Level: 79
Ruthless of the Deadly
Posts: 1
|
please do not put in pvp-e.
ty
| 16.09.2010 10:13:49 | | RaspoutineInhabitant of Dolera Profession: Elder Druid Level: 44
Posts: 18
|
i
just hope you guys (cip) realise that the 20 pages of signatures
against the implementation of this swap-out signature on PVP-e represent
the WHOLE POPULATION of the pvp-enforced servers... NOBODY ON IT WANT
THAT.
hope you listen to us... this time for once...
| 16.09.2010 10:15:04 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Originally posted by Raspoutine on 16.09.2010 10:15:04:
> i just hope you guys (cip) realise that the 20 pages
> of signatures against the implementation of this
> swap-out signature on PVP-e represent the WHOLE
> POPULATION of the pvp-enforced servers... NOBODY ON
> IT WANT THAT.
>
>
> hope you listen to us... this time for once...
Mind to tell me just one reason to listen to players complaints given
that Hardcore pvp servers are dead servers and that who's complaining
here are right those who want to keep things like they are now?
Aleppe ________________ | 16.09.2010 10:24:10 | | GwaziInhabitant of Malvera Profession: Royal Paladin Level: 106
Posts: 59
|
Originally posted by Sharp Dressed Man on 16.09.2010 06:10:47:
> I beg of you, PLEASE, PLEASE, PLEASE do not implement
> this on hardcore PvP. PvP is defined solely by
> the ability to trap enemies, and the ability to avoid
> becoming trapped . There are NO upsides to swappy
> time and I promise you will never hear the end of it.
> I have enough trouble convincing some of my own team
> members to renew premium and help us in war. Several
> of them have assured me that this would be the final
> nail in the coffin.
nicely said my brother :*
i miss dolera.
former world : dolera
and i can tell one thing... iw ouldnt ever try to play dolera again if that was implemented ahah
| 16.09.2010 10:26:27 | | MelodeouzInhabitant of Dolera Profession: Elder Druid Level: 31
Posts: 1
|
doesnt sound like a fun update....... lol
not signed
it is a useless feature what will change the dynamics of all pvp-e wars/battles ... and not in a good/happy way. | 16.09.2010 10:27:24 Edited by Melodeouz on 16.09.2010 10:27:39 | | GuardakanInhabitant of Dolera Profession: Master Sorcerer Level: 103
Legend of the Deadly
Posts: 544
|
Originally posted by Aleppe on 16.09.2010 10:24:10:
> Originally posted by Raspoutine on 16.09.2010
> 10:15:04:
> > i just hope you guys (cip) realise that the 20
> pages
> > of signatures against the implementation of this
> > swap-out signature on PVP-e represent the WHOLE
> > POPULATION of the pvp-enforced servers... NOBODY
> ON
> > IT WANT THAT.
> >
> >
> > hope you listen to us... this time for once...
>
>
> Mind to tell me just one reason to listen to players
> complaints given that Hardcore pvp servers are dead
> servers and that who's complaining here are right
> those who want to keep things like they are now?
>
>
> Aleppe
PVP-E ARE NOT DEAD SERVERS LOL.
the only reason pvp-e servers have only ~200 ppl online at all time is
not because of the pvp aspect... ppl playing it like the pvp. its only
that ppl do not see the motivation/courage to go on a pvp-e and try to
actually lvl without contacts on the server. they just see this like
impossible, they dont even try. and for the ones who try, they just
give up after 2 or 3 deaths.... they want things too easy..... hardcore pvp..... thats why not too many players play it... its hard, to hard for them
come play on our server before to go even say a word about it please.
| 16.09.2010 10:32:02 | | AthrazInhabitant of Dolera Profession: Elite Knight Level: 128
Legend of the Pandemonium
Posts: 48
|
-not
signed update. this is not necessary on dolera and will just advantage
high lvls who could escape any trap and run open field (ank desert for
example) without giving any chance to lower lvls to kill him.
| 16.09.2010 10:36:23 | |
Página 17:
|
Archman of DeathInhabitant of Calmera Profession: Royal Paladin Level: 99
Posts: 10
|
i play optional pvp but i say is no need in hardcore for this. no need be genius to see.
| 16.09.2010 10:37:15 | | CalifourchonInhabitant of Malvera Profession: Knight Level: 28
Posts: 4
| Originally posted by Aleppe on 16.09.2010 07:48:09:
> Originally posted by Dusty Starlight on 16.09.2010
> 07:31:56:
> > Dolera 118
> > Inferna 61
> >
> > and still, they come here saying that things
> should
> > stay like they are. Bunch of botters and griefers
> > wannabe.
>
> x2
the reason we dont have alot of players is the opposite of what you just
said it is... botters get killed alot on dolera, which reduces the
ammount of cheaters and therefore only players that actually do play are
online at all moments... and not afk characters of cheaters like its
the case on pvp servers, where when you go to a spawn there's a lvl 200
ek that doesnt even answer you for the whole day
(i do not support cheating in any form.)
//got deleted on my main for not logging in for 2 years LOL but if i
ever played again it would definitely not be with such a bad feature ________________
| signed, hullong's post character :* |
| 16.09.2010 10:38:48 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Keep it short guys: do you agree to add repeated deaths reductions for the Twist of fate and fair fight rules in hardcore servers?
If yes, I'll join my voice to yours about swaps.
If not, feel free to get lost.
Aleppe ________________ | 16.09.2010 10:45:52 | | ZiolykInhabitant of Dolera Profession: Elite Knight Level: 109
Frapper of the Torture (Desirae)
Posts: 3
|
Originally posted by Aleppe on 16.09.2010 10:24:10:
> Originally posted by Raspoutine on 16.09.2010
> 10:15:04:
> > i just hope you guys (cip) realise that the 20
> pages
> > of signatures against the implementation of this
> > swap-out signature on PVP-e represent the WHOLE
> > POPULATION of the pvp-enforced servers... NOBODY
> ON
> > IT WANT THAT.
> >
> >
> > hope you listen to us... this time for once...
>
>
> Mind to tell me just one reason to listen to players
> complaints given that Hardcore pvp servers are dead
> servers and that who's complaining here are right
> those who want to keep things like they are now?
>
>
> Aleppe
i dont see how a swap-out, that will affect gameplay, pvp in close
fights (city battles) will make more players play hardcore pvp. lol...
or maybe yes, i see how now :::::
all pvp-e players quit and new players can play hardcore pvp. this is how right???
-not signed
on a side note ::: the swap-out does not do what it's meant to do. you
are supposed to be able to escape from being traped by low lvls (lvl
200s traped by lvl 8s free accounts trapping him for their lvl 150s
friends to come kill the traped lvl 200). lvl 8s will never attack the
guy they trap, and therefore you do not fix the problem in any matter.
if you want your swap out to be effective, you must be able to swap out
at any moment, regardless of if you are being attacked or not, and
regardless of if you are fully traped or not.
right now the way its made only leads to one thing :::
lets say player A is a power abuser lvl 300 that alot of friends, lvl
80s (group of players B), want to kill for their own personal justice.
player A gets traped by group B, player A swaps out with one of the
guys that trapped him and run in ank desert... group B can never catch
player A and in the matter of a few minutes all the lvl 300's friends of
player A are killing group B, who was fighting for justice.
OR
a player of group B gets traped by lvl 8's, friends of player A. the
lvl 8's do not attack player B because he could swap out. player B
stands there and wait... just like without any swap out. player A
arrives with all his friends and kill player B. swap out did not save
player B.
| 16.09.2010 10:47:30 | | GuardakanInhabitant of Dolera Profession: Master Sorcerer Level: 103
Legend of the Deadly
Posts: 544
|
Originally posted by Aleppe on 16.09.2010 10:45:52:
> Keep it short guys: do you agree to add repeated
> deaths reductions for the Twist of fate and fair
> fight rules in hardcore servers?
>
> If yes, I'll join my voice to yours about swaps.
> If not, feel free to get lost.
>
>
> Aleppe
every1 agrees with the twist of fate and reduction of death penalties,
this will make more players be able to play and eventually get to
somewhere on dolera without willing to quit after 2 deaths their first
day.
but i do not see in any way how swap out will help growing dolera
population. it just messes up the gameplay and has no interest for us
(in a way it is useless, unnecessary.)
we can just kill whoever traps us. if low levels trap me i either kill them and get away or wait till i die.
if high levels trap me than i die. this is part of what is called
"PVP", which is the skills at the game. trap people and not get
trapped, thats what tibia is and thats how we love it.
PS: craban, its not like only half of the pvp-e population wanted not to
have this feature. both sides of both servers agree that this is
unnecessary and will hurt the gameplay in a negative way, making it too
easy to escape traps and only advantaging high levels (since we cannot
trap nobody, its whoever runs the fastest survives/kill, since he can
just outrun whoever wants to kill him and catch anybody he wants to
kill)
| 16.09.2010 10:49:49 Edited by Guardakan on 16.09.2010 10:55:05 | | RaspoutineInhabitant of Dolera Profession: Elder Druid Level: 44
Posts: 18
| Originally posted by Aleppe on 16.09.2010 09:09:49:
> No, no, Linkirvana!
> They obtained something! I've just remembered what I
> had to post about hardcore pvp servers in pvp
> blessing / fair fight rules threads!
>
> Thx guys 
>
>
> Aleppe
what's that lol, you're trying to sabotage pvp-e gameplay or what???
just be against pvp-e players' opinions anywhat it is??? lol. | 16.09.2010 10:50:56 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| I've already told you to keep it short: yes or no to further repeated pvp deaths protections for hardcore servers?
Aleppe ________________ | 16.09.2010 10:53:04 | | GuardakanInhabitant of Dolera Profession: Master Sorcerer Level: 103
Legend of the Deadly
Posts: 544
|
Originally posted by Aleppe on 16.09.2010 10:53:04:
> I've already told you to keep it short: yes or no to
> further repeated pvp deaths protections for
> hardcore servers?
>
>
> Aleppe
lol. personnaly i agree with deaths protection if you mean it in a way we lose less when we die.
all im saying is: i think the fair fight rules will be very good for new
players on dolera. they just get killed alot by some high levels who
only like to kill anywho is in their way without any motive, and with
this rule they will barely lose anything... a few minutes of lvling in
thais sewers that is.
| 16.09.2010 10:57:12 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Guardakan,
your attitude is the one I like most, and I've no doubt saying that I'd
would like to have you in the Focus Group discussion.
The point is : do ut des (give to be given)
This is how the Focus Group worked and still works:
Don't you want swaps in Hardcore?
There must be a Counterweight
Aleppe ________________ | 16.09.2010 11:03:40 | | GuardakanInhabitant of Dolera Profession: Master Sorcerer Level: 103
Legend of the Deadly
Posts: 544
| Originally posted by Aleppe on 16.09.2010 11:03:40:
> Guardakan, your attitude is the one I like most, and
> I've no doubt saying that I'd would like to have you
> in the Focus Group discussion.
>
> The point is : do ut des (give to be given)
>
> This is how the Focus Group worked and still works:
>
> Don't you want swaps in Hardcore?
> There must be a Counterweight
>
>
> Aleppe
when i talk about it ingame to my war enemies (most of em are very friendly u know 
i have nice talk with alot of em very often), or in ventrilo with my
allies, i did not meet ANYBODY that was against the reduction of death
penalty. but neither did i meet anybody that was for the swap out.
just hit youtube and look "dolera war". (dunno if u ever saw) the
dynamics of dolera wars are always in close battle situations, where
trapping is the main weapon used by BOTH TEAMS. it'd be a huge change
in the gameplay, a hard change. and thats what people do not like
if u needed some1 that plays hardcore pvp actively on that focus group i
would be down for a ride for sure. just hit me up on dolera (dunno if
you're the one that chooses or anything but ye). i have plenty of time
these days XD made over twice the work every week at my job during the
summer to get 2 months vacation eheh
edit ::;
all im saying is, you want more players on pvp-e, i want more players on pvp-e
but new players gotta be low levels, and since this is hardcore pvp,
they will be asked to fight at a time or another. and as new players of
dolera,they will be low levels facing high levels all the time. if
they want a chance to survive on such a "hard" server, they need tools
to fight back these high levels. the only tool they got is teaming up
with other low levels and trap the high level to kill him. trying to
outrun him results in a fail, and adding swap out only leads to one
thing... the high level running away every single time. | 16.09.2010 11:13:15 Edited by Guardakan on 16.09.2010 11:16:32 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Originally posted by Guardakan on 16.09.2010 11:13:15:
>
> when i talk about it ingame to my war enemies (most
> of em are very friendly u know  i have nice talk
> with alot of em very often), or in ventrilo with my
> allies, i did not meet ANYBODY that was against the
> reduction of death penalty. but neither did i meet
> anybody that was for the swap out. just hit youtube
> and look "dolera war". (dunno if u ever saw) the
> dynamics of dolera wars are always in close battle
> situations, where trapping is the main weapon used by
> BOTH TEAMS. it'd be a huge change in the gameplay, a
> hard change. and thats what people do not like
Your first argument is invalid for the simple fact that Dolera is full
of die hard power hungry kids (the worst kind) who will literally say or
do anything to stay on top.
I have seen many Dolera battles, and the dynamic I've seen mostly is run
towards enemies, EKs throw a few mwalls here and there, the rest combo
bot your enemy to shit.
> if u needed some1 that plays hardcore pvp actively on
> that focus group i would be down for a ride for sure.
> just hit me up on dolera (dunno if you're the one
> that chooses or anything but ye). i have plenty of
> time these days XD made over twice the work every
> week at my job during the summer to get 2 months
> vacation eheh
>
>
> edit ::;
>
> all im saying is, you want more players on pvp-e, i
> want more players on pvp-e
>
> but new players gotta be low levels, and since this
> is hardcore pvp, they will be asked to fight at a
> time or another. and as new players of dolera,they
> will be low levels facing high levels all the time.
> if they want a chance to survive on such a "hard"
> server, they need tools to fight back these high
> levels. the only tool they got is teaming up with
> other low levels and trap the high level to kill him.
> trying to outrun him results in a fail, and adding
> swap out only leads to one thing... the high level
> running away every single time.
Yeah but that's the thing - I think we can all agree that trapping
someone without any form of escape until he burns all his supplies is
simply lame - if this is not the case you seem to forget that he still
needs to swap himself out of a place.
Which is not that simple either (I still haven't bothered to try out
myself, so mind you I base this on simply what I heard) atleast if you
have the firepower to take him down rather quickly (Which you do, if he
can heal up you'd have to trap him until he's out of supplies, which I
think is lame and should be removed)
Like Aleppe is saying if you remove the swapping on pvp-e we're stuck
with the problem of being able to trap someone without any escape
possible, so come up with something better if you can.
Giving the high levels a slight possibility to escape is a small price
to pay in my opinion, considering how there's still plenty of ways to
keep someone trapped. ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 16.09.2010 12:08:22 | | | Originally posted by Aleppe on 16.09.2010 07:48:09:
> Originally posted by Dusty Starlight on 16.09.2010
> 07:31:56:
> > Dolera 118
> > Inferna 61
> >
> > and still, they come here saying that things
> should
> > stay like they are. Bunch of botters and griefers
> > wannabe.
>
> x2
Similarities to other server types, not the lack thereof, are the
reasons for the decrease in our servers populations(players, not bots).
The addition of blessings, and the removal of experience and shorter
rune delay are prime examples. The less differences we have from other
server types, the less reasons people have to bother playing here.
The solution is simple: add swapping on PvP worlds ONLY. The
players who would like to play without swapping, have one more reason to
come play Hardcore PvP.
edit@ Linkirvana:
There are only two "sides" on Dolera. Mine does not use a combo bot. ________________ | 16.09.2010 12:13:10 Edited by Sharp Dressed Man on 16.09.2010 14:56:04 | | Mira TrinInhabitant of Shanera Profession: Sorcerer Level: 44
Posts: 353
| add if u want, but not on hardcore pvp, u ruined 90% good thing so far, dont ruin the last 10% please ________________ | 16.09.2010 13:54:17 | | Angel MosiahInhabitant of Dolera Profession: Elder Druid Level: 32
Posts: 6
|
Originally posted by Aleppe on 16.09.2010 07:48:09:
> Originally posted by Dusty Starlight on 16.09.2010
> 07:31:56:
> > Dolera 118
> > Inferna 61
> >
> > and still, they come here saying that things
> should
> > stay like they are. Bunch of botters and griefers
> > wannabe.
>
> x2
Who else is tired of this aleppe character always putting in on in
conversations he has no real knowledge of. Aleppe needs to concern
himself with what he knows about instead of involving himself in
everyone elses business
| 16.09.2010 14:22:51 | | | Originally posted by Aleppe on 16.09.2010 10:24:10:
> Originally posted by Raspoutine on 16.09.2010
> 10:15:04:
> > i just hope you guys (cip) realise that the 20
> pages
> > of signatures against the implementation of this
> > swap-out signature on PVP-e represent the WHOLE
> > POPULATION of the pvp-enforced servers... NOBODY
> ON
> > IT WANT THAT.
> >
> >
> > hope you listen to us... this time for once...
>
>
> Mind to tell me just one reason to listen to players
> complaints given that Hardcore pvp servers are dead
> servers and that who's complaining here are right
> those who want to keep things like they are now?
>
>
> Aleppe
Alright, Mister Aleppe, you want a logical arguement against this? I'll go ahead and hit every base of these changes at once.
Starting with the easy one: Feature: PvP-Blessing,
with this intact, the side that has the larger number of players on it
will undoubtedy win battles from now on, how hard is it to carry an
extra 150k on you and just continue running out to the battle field
fighting every time you die. The blessings aren't hard to get to, and
the fair fight rule lowers the pvp loss to rediculous levels. I.E.
yesterday a team of us doleran players numbering only around 10 people
highest level of 150 average of about 110 were killing these level
200-250 MS's after 13 DEATHS, they had only lost 5 levels and if
this was real tibia approximently 130k before supplies. Now sure we get
the bonus of Fair Fight and PvP Blessings as well, but the winning side
is typiclly higher leveled and the Fair Fight rules aren't working in
their current implementation on the PVP test, they're way too strong
even when being killed by lower levels.
Feature: PZ On Demand The removal of this hurts
small teams across the board, I can understand how it was unfair to
create PZs anywhere on the map, but allowing stack cannons on PvP-E will
make the server unplayable. Before they implemented the change it was
not unlikely to see these in any town on any day 1 hitting anything that
walked pass, there is no kill limit and no penatly for excessive
killing, even with fair fight rules/pvp blessings getting headshot, IS.
NOT. FUN.
Feature: Swapping Position If Trapped This one is a
bit more complicated for me as I have not fully explored it's features,
but from the time me and my team spent on the Test Server, as well as
the other team on Dolera (the one's who control the server) we've both
concluded this system is just horrendous, its taking a huge blow into
what remains of tibia's unique pvp atmosphere. Trapping is necessary for
both the losing teams and the winning teams, neither team benefits from
not being able to kill the other, this is player verus player enforced,
not player vs player escape. Trapping allows the underdogs to actually
kill people who outlevel them instead of making them into immortal
God's.
Conclusion, these changes, while maybe they're
needed on open-pvp, I can not comment as I do not play there, are
definetly not postive for PvP-Eservers.
Also Aleppe, I know this is a cliche'd and weak arguement, but please
keep your opinions to non-pvp while posting on a non-pvp character, as I
based off your "knowledge" of OUR servers (dolera/inferna) I can almost
guaruntee you have either never played them or have never been a
signficant part of either of our communities or if you have it was long
enough ago that your speculations about our playstyle is outdated or
incorrect.
Sincerly,
Dolera
P.S. I welcome a reponse from you addressing my points, I'd also welcome
you to prove me wrong regarding you having no/little first hand
knowledge of our servers. ________________
Dear World,
I have the internet and a keyboard so you have to listen to me
|
| 16.09.2010 14:48:14 Edited by Pegon Poxalis on 16.09.2010 14:50:02 | | | Originally posted by Guardakan on 16.09.2010 11:13:15:
> Originally posted by Aleppe on 16.09.2010
> 11:03:40:
> > Guardakan, your attitude is the one I like most,
> and
> > I've no doubt saying that I'd would like to have
> you
> > in the Focus Group discussion.
> >
> > The point is : do ut des (give to be given)
> >
> > This is how the Focus Group worked and still
> works:
> >
> > Don't you want swaps in Hardcore?
> > There must be a Counterweight
> >
> >
> > Aleppe
>
> when i talk about it ingame to my war enemies (most
> of em are very friendly u know  i have nice talk
> with alot of em very often), or in ventrilo with my
> allies, i did not meet ANYBODY that was against the
> reduction of death penalty. but neither did i meet
> anybody that was for the swap out. just hit youtube
> and look "dolera war". (dunno if u ever saw) the
> dynamics of dolera wars are always in close battle
> situations, where trapping is the main weapon used by
> BOTH TEAMS. it'd be a huge change in the gameplay, a
> hard change. and thats what people do not like 
>
> if u needed some1 that plays hardcore pvp actively on
> that focus group i would be down for a ride for sure.
> just hit me up on dolera (dunno if you're the one
> that chooses or anything but ye). i have plenty of
> time these days XD made over twice the work every
> week at my job during the summer to get 2 months
> vacation eheh
>
>
> edit ::;
>
> all im saying is, you want more players on pvp-e, i
> want more players on pvp-e
>
> but new players gotta be low levels, and since this
> is hardcore pvp, they will be asked to fight at a
> time or another. and as new players of dolera,they
> will be low levels facing high levels all the time.
> if they want a chance to survive on such a "hard"
> server, they need tools to fight back these high
> levels. the only tool they got is teaming up with
> other low levels and trap the high level to kill him.
> trying to outrun him results in a fail, and adding
> swap out only leads to one thing... the high level
> running away every single time.
Max, I was with you at first on the death reduction, but it's way too strong, come in vent later I'll tell you about it ________________
Dear World,
I have the internet and a keyboard so you have to listen to me
|
| 16.09.2010 14:57:04 | | | Aleppe
your still talking about that darn PvP repeated death junk? I'v already
told you again and again it isn't a problem and again and again I have
shown why. Ill simply repeat myself here, It isn't necessary end of
statement, im not going to write another essay as to why, again. ________________
As the old saying goes... "Fifty NO's and one YES means YES!"
|
| 16.09.2010 15:04:16 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| @ Pegon ~:
P.S. I welcome a reponse from you addressing my points, I'd also
welcome you to prove me wrong regarding you having no/little first hand
knowledge of our servers
To put things in their proper order: when it comes to talk about any
kind of pvp environment with me, the only one who has to prove something
is you, since what I had to show I've already showed through years in
all servers kinds like I did when I've done the 1st POI on a PVP-E
server years ago (old JS - Inferna).
When you talk with me you need to calm down and to keep in mind that
there is nothing you're going to say that will surprise me, but that it
may happen the contrary. The fact that I post with this char is my own
business, and I don't give a beloved... cookie if it hurts you. Got the
point big mouth?
This said:
The blessings aren't hard to get to, and the fair fight rule lowers the pvp loss to rediculous levels
There is no FAIR player not having cash trouble in Hardocre pvp servers.
Also, FFrs apply just in case of unbalanced fights and, to give you an
example Mr. big mouth, a lv 100 needs to be fragged by lv 500 killers
(sum of all levels) to benefit of the max reduction. So what?
PZ On Demand The removal of this hurts small teams
Yes, and that's why I would have preferred just the 1st 8 players in
stack being able to deal pvp damages, or to make all players in stacks
able to deal pvp damages within the same stack and even less players
able to deal pvp damage out of it. I've witten all this over 2 months
ago in FOcus Group discussion and even few days ago in this same board.
So what?
Trapping allows the underdogs to actually kill people who outlevel them instead of making them into immortal God's.
Traps are still possible, and even on large scale. Do not blame me if
you've not got the time to test swaps or if you haven't enough pvp
skills to do so.
Also Aleppe, I know this is a cliche'd and weak arguement, but please
keep your opinions to non-pvp while posting on a non-pvp character
No. So what? Will you cry, puppy?
You're not even able o understand that one can post from an Optional PVp
char o from a noobchar for infinite different reasons, but still you
want to show to be able o udnerstand how tune PVP features. LMAO.
Last but not least: come back when you'll have enabled your comprehension rate on acceptable levels.
Aleppe ________________ | 16.09.2010 15:10:53 | | CrazefangInhabitant of Inferna Profession: Master Sorcerer Level: 90
Leader of the Commilites
Posts: 734
|
I do not care about any option given here, but for once,
please let our hardcore-pvp-server-players decide about our own server
instead of let some guy who is playing open or optional pvp decide what
is gonna happen to hardcore pvp servers? Everyone who plays
hardcore pvp is satisfied with the way things are now, I can understand
if optional/open pvp servers need a change, but please do not change the
hardcore pvp servers cause trust me, no one wants it to be changed, especially not because some guys who aren't even playing the same server type think so.
| 16.09.2010 15:28:22 | | Alecto MiscInhabitant of Danubia Profession: Knight Level: 17
Posts: 2198
|
I have taken some time to examine the issue of swaps on pvp-e.
The dynamics on pvp-e are much different that pvp servers. On pvp-e the
higher level can just kill the "noob" that is blocking him. If needed
the high level can even use area spells, as his only "worry" would be in
dealing damage to a friend, if he has a friend in the area at the time.
This is something that can NOT be done on a pvp server. You can't
attack those noobs, because then you get a skull, and the pk team would
just kill the noobs so you get a fast red or black skull, which makes
your losses much worse.
You can't use an area spell for the same reason. It would be just pure
suicide and cause you a lot of harm with a red or black skull.
The swap feature was designed primarily for pvp servers.
I can see where the swap rules would be to the disadvantage of the
dynamics of the pvp-e server. Especially the rule about not being able
to swap with someone you attacked first. This would be a huge game
change to the philosophy of how pvp-e servers work.
IMHO, putting the swap on pvp-e servers needs to be reconsidered. I
would suggest a further debate on it, and IMHO at this time I would have
to lean towards not putting the swap feature on pvp-e.
---------------
Death cost on pvp-e.
IMHO due to the dynamics of how a low level can be killed at any time,
with no consequence at all to the high level or gang, I really don't see
how blessings, not even the cost of the pvp blessing could be afforded
on the pvp-e servers.
On the TS I spent a fortune on the pvp blessing in just a few short days
on low/mid level chars. The only way I could afford those blessings
was due to the TS assistant handing out wealth by the bucket load! I
can not imagine being killed in a similar manner and being able to
afford it as a low to mid level char.
So I think that for new players to pvp-e even with FFR and pvp-blessing
(which they can't afford to begin with) the cost is still too high and
you won't see new players be able to overcome this problem.
| 16.09.2010 16:02:55 | |
Página 18:
|
SirInhabitant of Inferna Profession: Druid Level: 23
Posts: 1
|
plis dont put this in pvp-e.
Knights and paladins are will inmortals.
5 mages lvl 200 can't kill paladin lvl 200.
Now with this 10 mages lvl 200 can't kill paladin lvl 200.
And mages with utamo in a war are very dificult kill.
I think is good idea if u can changing position only if dont have parcel, fire.. in they position
| 16.09.2010 17:01:25 | | |
Please dont put this feature in hardcore pvp we dont want it at all,
dont let the optional pvpers decide what happens to the server we play on.
We dont have a problem with noob characters its simply not needed
| 16.09.2010 18:00:17 | | |
Not
only on Hardcore pvp, on ALL the servers it's the same so I don't agree
with this feature AT ALL. But if it's added take in mind my other post.
Not Signed!
-DR
| 16.09.2010 18:09:52 | | CuttahInhabitant of Inferna Profession: Elite Knight Level: 160
One of the Enlightenment (Ian)
Posts: 286
|
DO NOT implement this on hardcore PvP servers.
| 16.09.2010 18:26:30 | | TaureInhabitant of Elysia Profession: Elite Knight Level: 237
Heart of the Rapture (Math Major)
Posts: 899
| I
honestly enjoy this new feature. I think it brings more tactics and
skill back into the pvp besides just simple hotkey pressing and
commanding an army well. It actually requires thinking and planning.
Its been nothing but fun for me to play around with traps, discover new
strategies and see pvp actually evolve. Sometimes people escape.
Sometimes they don't. This seems fair to me as I never really understood
why being trapped in Tibia = pretty much dead.
-Taure ________________
| Never judge one by their level or skills; judge them by their kindness and personality. |
| 16.09.2010 19:28:40 | | GuardakanInhabitant of Dolera Profession: Master Sorcerer Level: 103
Legend of the Deadly
Posts: 544
| Originally posted by Linkirvana on 16.09.2010 12:08:22:
> Originally posted by Guardakan on 16.09.2010
> 11:13:15:
> >
[...] what people do not like 
>
> Your first argument is invalid for the simple fact
> that Dolera is full of die hard power hungry kids
> (the worst kind) who will literally say or do
> anything to stay on top.
>
> I have seen many Dolera battles, and the dynamic I've
> seen mostly is run towards enemies, EKs throw a few
> mwalls here and there, the rest combo bot your enemy
> to shit.
>
it's not been like that for 4 years LOL. go look more recent cams and talk to me again.
> > if u needed some1 that plays hardcore pvp actively
> on
[...]
> > but new players gotta be low levels, and since
> this
> > is hardcore pvp, they will be asked to fight at a
> > time or another. and as new players of
> dolera,they
> > will be low levels facing high levels all the time.
>
> > if they want a chance to survive on such a "hard"
> > server, they need tools to fight back these high
> > levels. the only tool they got is teaming up with
> > other low levels and trap the high level to kill
> him.
> > trying to outrun him results in a fail, and
> adding
> > swap out only leads to one thing... the high level
> > running away every single time.
>
> Yeah but that's the thing - I think we can all agree
> that trapping someone without any form of escape
> until he burns all his supplies is simply lame - if
> this is not the case you seem to forget that he still
> needs to swap himself out of a place.
>
PVP is meant not to let urself get trapped. in addition to that, you already have tools to un-trap yourself :::
A: kill the trappers
B: push the trappers
C: (when they put gp, worm, gp , worm under them... them cheaters eh), you put fire field under the guy and push him.
> Which is not that simple either (I still haven't
> bothered to try out myself, so mind you I base this
> on simply what I heard) atleast if you have the
> firepower to take him down rather quickly (Which you
> do, if he can heal up you'd have to trap him until
> he's out of supplies, which I think is lame and
> should be removed)
tibia is a team game anyways, when will a guy get trapped and attacked
for 5 hours until he is out of supplies and than killed??? i mean if you
cant kill him after a minute ull already have to worry about hsi
friends coming form ur back.
>
> Like Aleppe is saying if you remove the swapping on
> pvp-e we're stuck with the problem of being able to
> trap someone without any escape possible, so come up
> with something better if you can.
like i said above : push, firefield push, kill, call friends to kill. (dont forget that swap out was put because on normal pvps, you cannot always kill your killers and therefore have to pretty much die to get out, it
is not the case on dolera, you can kill whoever traps you, and if they
kill you before u kill any of them in order to get out, than you just
diserve to die
>
> Giving the high levels a slight possibility to escape
> is a small price to pay in my opinion, considering
> how there's still plenty of ways to keep someone
> trapped.
SLIGHT??? possibility. a level 250 will escape a body block trap in 2
seconds (and thats the only way u can trap him anyways...............
and good luck killin him if he can swap out from a side to the other of
your team before you can kill him (and you wont kill him cuz hes got 8k
mana lol) | 16.09.2010 19:32:12 | | | Hi
Originally posted by Sir on 16.09.2010 17:01:25:
> plis dont put this in pvp-e.
> Knights and paladins are will inmortals.
> 5 mages lvl 200 can't kill paladin lvl 200.
> Now with this 10 mages lvl 200 can't kill paladin lvl
> 200.
> And mages with utamo in a war are very dificult
> kill.
>
> I think is good idea if u can changing position only
> if dont have parcel, fire.. in they position
The same argument could be done for open pvp...
Its still possible to kill a high level knight with this swapping feature, but of course you need more organisation then before.
I think the most valuable reason to not implement it in hardcore pvp
worlds is that noob chars are no problem but have problems in hardcore
pvp worlds
So its for sure worth to discuss if this will mean any improvement for hardcore pvp worlds.
Of course 10 level 200 mages should be able to kill any paladin or
knight of level 200. Their average damage should be around 3k/attack
round, and Im sure they are even at hardcore pvp worlds.
And this example is fully rediculous, because there are up to no level
200 in hardcore pvp worlds (2 in inferna and 13 in dolera) ________________ | 16.09.2010 19:36:37 | | ChipirindinguiInhabitant of Solera Profession: Elite Knight Level: 177
Inner Circle of the Castlings (Muted)
Posts: 1469
| Swapping
position shouldnt be available if you have pz-lock, i mean this feature
will be a great benefit for people who gets trapped by pk
teams,example: You go walking around kazz, and a pk team trap you,
surround you with lvl 8s and hit you until you ran out of pots and kill
you,but now you will be able to escape from them.
And now look at it in a war for example, besides being able to stair-hop
for countless hours, if they finally manage to trap you, you can easily
escape, that aint fair.
Make swapping position only available if you have white swords( just
battle), and unavailable if you have red/black swords( pz-lock) ________________
| Waiting
for life to be good to you, just because you're a good person is like
hoping that a bull don't ram you just because you're a vegeterian. |
| 16.09.2010 19:38:42 | | MyrkatInhabitant of Dolera Profession: Royal Paladin Level: 139
Member of the Fifth Sin
Posts: 6
|
please
dont put this feature on dolera. we dont need it... feature
implemented for normal pvps, put it on normal pvps.... ONLY
| 16.09.2010 19:40:30 | | ChipirindinguiInhabitant of Solera Profession: Elite Knight Level: 177
Inner Circle of the Castlings (Muted)
Posts: 1469
| Consider the fact that he plays on pvp-e and he knows what hes talking about, and you,you just play on non-pvp.
Originally posted by Magus Firefly on 16.09.2010 19:36:37: ________________
| Waiting
for life to be good to you, just because you're a good person is like
hoping that a bull don't ram you just because you're a vegeterian. |
| 16.09.2010 19:42:28 | | CalifourchonInhabitant of Malvera Profession: Knight Level: 28
Posts: 4
| Originally posted by Chipirindingui on 16.09.2010 19:38:42:
> Swapping position shouldnt be available if you have
> pz-lock, i mean this feature will be a great benefit
> for people who gets trapped by pk teams,example: You
> go walking around kazz, and a pk team trap you,
> surround you with lvl 8s and hit you until you ran
> out of pots and kill you,but now you will be able to
> escape from them.
> And now look at it in a war for example, besides
> being able to stair-hop for countless hours, if they
> finally manage to trap you, you can easily escape,
> that aint fair.
> Make swapping position only available if you have
> white swords( just battle), and unavailable if you
> have red/black swords( pz-lock)
this is really interesting idea.
if a guy attacked anybody and than gets trapped, than he has to un-trap
himself the old way (kill, push, firefield push, call friends and kill).
if in the other hand he gets attacked and does not fight back, than he
can swap out instead (lets say he was lvling while he gets attacked).
this would not change the dynamics of pvp-e battles since every1 gets
PZlock in there, even if you attack second. ________________
| signed, hullong's post character :* |
| 16.09.2010 19:44:17 | | GuardakanInhabitant of Dolera Profession: Master Sorcerer Level: 103
Legend of the Deadly
Posts: 544
|
Originally posted by Chipirindingui on 16.09.2010 19:42:28:
> Consider the fact that he plays on pvp-e and he knows
> what hes talking about, and you,you just play on
> non-pvp.
> Originally posted by Magus Firefly on 16.09.2010
> 19:36:37:
to be honest it doesnt matter that he doesnt play pvp-e, since he could
be looking forward to play one if it was made to be easier. but this
change tho is unnecessary (i repeat it again). it was meant to avoir
low levels to trap high levels on pvp servers. we already have tools on
dolera to avoid getting traped by low levels (kill, firefield push,
normal push, friends to help killing......... AND WHAT WE CALL PVP (or
at least what remains of it), NOT GETTING TRAPPED LOL).
| 16.09.2010 19:46:44 Edited by Guardakan on 16.09.2010 19:47:53 | | |
Originally posted by Taure on 16.09.2010 19:28:40:
> I honestly enjoy this new feature. I think it brings
> more tactics and skill back into the pvp besides just
> simple hotkey pressing and commanding an army well.
> It actually requires thinking and planning.
>
> Its been nothing but fun for me to play around with
> traps, discover new strategies and see pvp actually
> evolve. Sometimes people escape. Sometimes they
> don't. This seems fair to me as I never really
> understood why being trapped in Tibia = pretty much
> dead.
>
> -Taure
YOU SIR, are the reason we cant have nice things.
That is all.
| 16.09.2010 20:06:37 | | GuardakanInhabitant of Dolera Profession: Master Sorcerer Level: 103
Legend of the Deadly
Posts: 544
|
Originally posted by Rocket Warrior on 16.09.2010 20:06:37:
> Originally posted by Taure on 16.09.2010
> 19:28:40:
> > I honestly enjoy this new feature. I think it
> brings
> > more tactics and skill back into the pvp besides
> just
> > simple hotkey pressing and commanding an army
> well.
> > It actually requires thinking and planning.
> >
> > Its been nothing but fun for me to play around
> with
> > traps, discover new strategies and see pvp
> actually
> > evolve. Sometimes people escape. Sometimes they
> > don't. This seems fair to me as I never really
> > understood why being trapped in Tibia = pretty
> much
> > dead.
> >
> > -Taure
for pvp/non pvp servers, this is right.
if you read my other post, pvp-e already had solutions to survive
traping (starting by not getting traped, part of pvp; push, FFpush,
kill...)
| 16.09.2010 20:09:58 | | | Hi
Originally posted by Chipirindingui on 16.09.2010 19:42:28:
> Consider the fact that he plays on pvp-e and he knows
> what hes talking about, and you,you just play on
> non-pvp.
> Originally posted by Magus Firefly on 16.09.2010
> 19:36:37:
Consider the fact that he spoke about a non existing situation in
hardcore pvp: many level 200 attacking an other level 200 char.
Thats exactly what I wrote and of course im clearly right here.
And if you read my comment you would see that I did not write this
should come to hardcore pvp servers, but in constrary that we should
discuss if this makes sense for hardcore pvp servers.
Guardakan is fully right that this swapping was made to avoid the low
level interference in wars. This has now evolved to a new features to
escape traps for everyone.
And I also of course fully agree with all of you who said that the low
level interference is only a by far smaller problem in hardcore pvp.
Its a fact that you can still kill everyone if you fight with an
organised team, no matter how high his level is. This also counts for
hardcore pvp, even if the swapping will come.
But you must plan better and think about possible ways to escape for the victim, lure him into situations where he cant swap...
Example: If a mage would come to the idea to ue to get rid of the noob
chars blocking him, (which would make sense in principle at hardcore
pvp) he also hits "all" others which means he looses his chance to swap
with any of them (if they have not attacked him before) rendering him
trapped. So he must be very careful thinking about what to do.
So alltogether I think there are 2 points here:
1. you must learn more about swapping to jugde if its really as bad for hardcore pvp as you think
2. low level interference is "no real" problem in hardcore pvp servers, so no reason to add the swapping feature. ________________ | 16.09.2010 21:01:56 | | |
So what's happening here is that when lets say a group of my friend and me are going to kill a guy in lets say an open battle.
As a Knight, it's my job to get to the guy and try to trap him. But what
you're saying is that if me and my fellow friends manage to trap the
guy painstakingly after seemingly hours of mwalling and paralyzes, he
can just swap out and be on his merry way? He can't swap back with the
other person, but he can swap again with another person quickly (1
second delay)
This is to clarify what I'm trying to get across, and whether this is what is going to be implemented.
For Example:
X - Fellow teammates + myself
- - Mwalls
O - Guy we're trying to kill
Stage 1:
Guy is trapped.
- - - -
X X X -
- O - -
X X - -
X X X X
Stage 2:
Guy swaps with guy below him
- - - -
X X X -
- X - -
X O - -
X X X X
Stage 3:
After 1 second, the guy swaps with the next guy
- - - -
X X X -
- X - -
X X - -
X O X X
Stage 4:
Guy gets away
- - - -
X X X -
- X - -
X X - -
X X X X
So every second, this guy is able to swap with one of my group to get
out of a trap? If you look at it from my perspective, I'm playing in an
American server from Australia. My latency would be around 400, and
others would be also. That would give someone in America a much bigger
chance of getting out because of the delay between us recieving the
information and doing something about it.
Hence, people are able to get out of traps far too easily. And in an
open battle, I'm not going to risk my butt for my team, taking heavy
fire from pallies and mages if I can trap a guy and he can just swap me
away and run off.
| 16.09.2010 21:06:44 Edited by Invinsible on 16.09.2010 21:07:50 | | |
Definately what would be best is if the hardcore servers in general could be tweaked to better suit the tastes of the players currently there, and the players who are seeking to play there.
some examples would be the return of the pvp exp's , and remove item
protections so to properly provide a truely hardcore game-environment as
death defying and hostile as possable.
Its long overdue in my opinon that the communitys there on hardcore servers be given proper concideration.
I presume that it is a matter of technical conciderations or game
mechanics of some description that seem to result in the hardcore
players being led down the same road as those in the entirely different open pvp game environments , so it is here again with these important changes for open pvp
These features will perhaps NEED to be implimented in open-pvp, I think they are essentual on open
but there will always be an aspect of fear and daring that some
players will crave that they only seem to achieve in high risk pvp
atmospheres
I concider it is best if this particular feature is not introduced to pvp hardcore but only and definately to pvp-open.
Additionally my opinion is that when this feature is introduced along
with the other features most players will develop and adjust and frankly
'get over it' but also that when this feature is introduced a lot of
players now pvp'g on open servers will crave some more action and want
to have at least the option of a true hardcore server to remain available.
Thankyou.
| 16.09.2010 21:26:24 | | | honestly
aleppe, I've read some more of your posts now, and after this post I'm
going to simply ignore you. You call me a big mouth but honestly guy,
read some of your own posts.
You're right you don't have to prove anything to me, but your ego is
huge if you actually think I need to prove anything to your
self-entitled, self-serving personality.
You will never have a good debate with others as you come into everything with your head way above everyone else.
Finally, in addition to you stating your involvment in inferna as being
on the first PoI team, that was what, 2 years ago? You seem to have
preconceived notions about our servers that are warped and outdated
leaving to the obvious conclusion that you are probably no longer a part
of either dolera or inferna.
Goodbye kid.
also, I'm no longer going to fight to preserve my servers if decisions
are made the way I've seen screenshots of those "focus groups" go. If
PvP-E is ruined me and most of my team are gone off this game, and
unlike the promises these non-pvpers have had about switching to
open-pvp/hardcore if the things they've asked for (and receieved) are
done, we will actually hold to our word and cancel our premiums. ________________
Dear World,
I have the internet and a keyboard so you have to listen to me
|
| 16.09.2010 21:55:54 | | | Originally posted by Taure on 16.09.2010 19:28:40:
> I honestly enjoy this new feature. I think it brings
> more tactics and skill back into the pvp besides just
> simple hotkey pressing and commanding an army well.
> It actually requires thinking and planning.
>
> Its been nothing but fun for me to play around with
> traps, discover new strategies and see pvp actually
> evolve. Sometimes people escape. Sometimes they
> don't. This seems fair to me as I never really
> understood why being trapped in Tibia = pretty much
> dead.
>
> -Taure
It will just turn more easy to escape from an snake attack or an masslog.
It will just destroy tibia old and nice tatics that still remain.
DO NOT IMPLEMENT IT. ________________ | 16.09.2010 22:06:11 | | SlewyrusInhabitant of Fidera Profession: Master Sorcerer Level: 102
Supreme Council of the Immersion
Posts: 76
| Alright
Lets ruin another one for Tibia  | 16.09.2010 22:21:50 | |
Página 19:
|
AissyInhabitant of Elysia Profession: Elite Knight Level: 239
Salvation of the Cruoris
Posts: 561
|
After testing this feature out a lot i found some things that i find incorrect.
Currently you cant swap without taking damage, but this limitation can
be gone around by doing self-inflicted damage to your self, for example
putting a fire field under you. This seems very contradiction to me.
First, why make so you cant swap unless you take damage if you can just make damage to your self and then be able to swap?
Secondly, this will make yet another thing be different between
open/hardcore pvp and optional pvp servers since they cant do any self
inflicted damage and then not swap in this way. It was not long ago
there were done changes to limit those differences as much as possible
so adding another doest make sense.
In my opinion this should be changed to either you can swap without the
need of taking damage or you should not be able to swap unless you take
pvp damage from anyone except yourself.
| 16.09.2010 22:39:35 | | HellcryInhabitant of Inferna Profession: Royal Paladin Level: 88
Posts: 35
| Now lets see... I can start it I guess with dont implent this on hardcore pvp.
We got absolutely no need for it, quite the opposite, adding it would
just ruin the balance that exists in pvp on hardcore servers.
Theres two sides on hardcore pvp fight eachother, sometimes its a three
way war but those only lasts for a week max before the third party
either joins 1 side or splits up into both. But nvm that.
What is the situation if swapping was added on hardcore would be the
side with the higher levels, the people that are so hard to kill even
with the ability to trap them just because of the fact they are so fast,
trapping them only happends rarely. If, for example Piixy or Almighty Danne
would get in a sitatuion to be trapped, we would make sure the mwalls
have at least 10 seconds left on them before we start counting the sd
combo. I just cant imagine how we could kill em if they could just swap
out of our team.
As I said at the start, this would damage the balance on pvp hardcore,
not benefit any of it except around 4 high levels on Inferna. Maybe a
bit more on Dolera. The rest of the population of hardcore servers would
have to quit, being unable to fight against those having the control.
Please think about it. ________________
Here to create something.
Your Hellcry |
| 16.09.2010 22:42:29 | | | this
is another dumb idea, if your involved in pvp one of the main tactics
to kill a high lvl knight or such is to trap and kill them. and this
would give a big advantage to a bigger team in a battle... stop making
this game about who has more friends and turn it back into about having
more skill... ________________ | 17.09.2010 00:11:22 | | Will PhirinInhabitant of Dolera Profession: Druid Level: 72
Posts: 18
|
no thats all i have to say is NO!!
fix something else
like loot drops or price npcs buys rares
i wonder how long its gonna take for someone to find a way to abuse this
function just how the stacking function was abused around the same day
as the update came out
ur making this game just like wow STOP IT!!
u guys allready got owned by wizards of the coast for the whole "beholder thing"
now u want blizzard to come and stomp u guys to the ground eh lol
| 17.09.2010 00:26:18 | | SephferiuzInhabitant of Mythera Profession: Elite Knight Level: 255
General of the Sismo
Posts: 514
| People
that is in party shouldn't count in the damage to swap, since people
makes a defense and i come with a team in party so we attack each other
and i can swap with the defense guy and break the defense.
-Kingpin. ________________
"Being defeated is often a temporary condition.
Giving up is what makes it permanent." |
| 17.09.2010 00:56:42 | | MathenusInhabitant of Nebula Profession: Elite Knight Level: 123
Posts: 375
| Originally posted by Sephferiuz on 17.09.2010 00:56:42:
> People that is in party shouldn't count in the damage
> to swap, since people makes a defense and i come with
> a team in party so we attack each other and i can
> swap with the defense guy and break the defense.
>
> -Kingpin.
I lol'ed
big solutions sometimes are so simply...
it's solve some problems and makes total sense...
if someone is on party with you, we supose it's because they are
together, not against, so these people won't trap each other... so, no
swamp if someone besides you is on party ________________ | 17.09.2010 01:20:54 | | Bozo The KlownInhabitant of Malvera Profession: Sorcerer Level: 19
Posts: 1
| Tibia test server bug? switching places with someone gives you exaust so you cant heal yourself. So it can be easily abused. | 17.09.2010 01:33:23 | | | Whatever you do dont inplent this in hardcore pvp please!
As people said on open pvp servers there are always alot of noobchars
blocking and destroying the fun of war but on harcore pvp there are no
noobchar(if there is they die instantly).
This swapping thing will ruin the pvp on hardcore because it will be inpossible to kill any high lvls at all.
Lets say i get m walled in and trapped by people around me i would just
swap and be on my way out again so it would be impossible to kill
anyone.
PLEASE DONT INPLENT THIS! ________________
| I don't suffer from insanity, I enjoy every minute of it. |
| 17.09.2010 01:40:28 | | GuardakanInhabitant of Dolera Profession: Master Sorcerer Level: 103
Legend of the Deadly
Posts: 544
|
Originally posted by Pegon Poxalis on 16.09.2010 21:55:54:
> honestly aleppe, I've read some more of your posts
> now, and after this post I'm going to simply ignore
> you. You call me a big mouth but honestly guy, read
> some of your own posts.
>
> You're right you don't have to prove anything to me,
> but your ego is huge if you actually think I need to
> prove anything to your self-entitled, self-serving
> personality.
>
> You will never have a good debate with others as you
> come into everything with your head way above
> everyone else.
>
> Finally, in addition to you stating your involvment
> in inferna as being on the first PoI team, that was
> what, 2 years ago? You seem to have preconceived
> notions about our servers that are warped and
> outdated leaving to the obvious conclusion that you
> are probably no longer a part of either dolera or
> inferna.
3 years. they did it a few months after pande/dc war started.
>
> Goodbye kid.
>
>
>
>
> also, I'm no longer going to fight to preserve my
> servers if decisions are made the way I've seen
> screenshots of those "focus groups" go. If PvP-E is
> ruined me and most of my team are gone off this game,
> and unlike the promises these non-pvpers have had
> about switching to open-pvp/hardcore if the things
> they've asked for (and receieved) are done, we will
> actually hold to our word and cancel our premiums.
but yeh , the fact somebody played a pvp-e BACK IN THE DAYS doesnt make
him know the needs/dynamics of it NOW. i can tell that in the last
years, dolera for instance, changed A LOT. it went from almost every1
cheat to ::: a team of no-cheaters (level 90s) VS a team of
massive-combo-bot cheaters (level 150s).
(on a side note, i do not support cheating. i only mentioned it to
point out the fact that dolera changed alot in the battles' dynamics)
| 17.09.2010 03:02:57 Edited by Guardakan on 17.09.2010 03:05:40 | | | PLEASE DONT INPLENT THIS ON HARDCORE PVP!
WHAT IS IT?
its a joke!
it will be impossible to kill a high lvl knigh or paladins!
what you guys wanna do? make it impossible to kill? always create tools that make the pvp a joke!
now out of theory: my pk team goes to kill someone we mwall around him,
trap him so, if we dont kill him in the mwall time, the target scapes,
ahahah funny
THATS FUNNY, U TRAP THE TARGET, BUT U CANNOT ATK HIM, CUZ HE GONNA RUN AWAY IF U DO!
no offence but swap position is a joke!!
NOTHING PERSONAL
PLEASE DONT INPLENT THIS ON HARDCORE PVP! | 17.09.2010 03:12:51 Edited by Flamhethrower on 17.09.2010 03:14:30 | | CalifourchonInhabitant of Malvera Profession: Knight Level: 28
Posts: 4
| Originally posted by Flamhethrower on 17.09.2010 03:12:51:
> WHAT IS IT?
> its a joke!
>
> it will be impossible to kill a high lvl knigh or
> paladins!
>
>
> what you guys wanna do? make it impossible to kill?
> always create tools that make the pvp a joke!
>
> now out of theory: my pk team goes to kill someone we
> mwall around him, trap him so, if we dont kill him in
> the mwall time, the target scapes, ahahah funny
>
> THATS FUNNY, U TRAP THE TARGET, BUT U CANNOT ATK HIM,
> CUZ HE GONNA RUN AWAY IF U DO!
>
> no offence but swap position is a joke!!
> NOTHING PERSONAL
>
> PLEASE DONT INPLENT THIS ON HARDCORE PVP!
JAJAJAJAJA, i love this br :*****
if i was called craban i would make everything in my power so it wouldnt
get added on hardcore pvp or that guy will find you and kill you
jajajajaja (both irl or ingame, if you play that is <which i doubt
cuz ur a fag and dont realise how you fuck up all the game but
anyways>  ________________
| signed, hullong's post character :* |
| 17.09.2010 03:20:17 | | |
i cant belive that thing...retired thx
| 17.09.2010 03:34:57 | | | This is just some lame joke, right?
Another one of those April Fool's fails?
Because I tested this system and it is terrible, no actually it's beyond that.
As previously mentioned this gives major advantages to bigger teams, bot
teams, high level knights and pallies. It's as if you're trying to get
rid of people.
I can assure you if you go through with this update, you'll no longer be receiving money from me.
Stop letting the ideas fall from your assess and just let the game be for a change. ________________
| Spoken like a true Gentlemen. |
| 17.09.2010 03:55:18 | | RiziaokkiozInhabitant of Askara Profession: Druid Level: 107
Crisantemos Rush of the Countdown
Posts: 10
| i cant belive that thing...retired thx ________________ | 17.09.2010 04:25:23 | | | DO NOT IMPLEMENT THIS ON PVP HARDCORES!
I tested it playing the test server and SERIOUSLY!
It RUINED the pvp.
SAY NO TO SWAPPING POSITIONS IN PVP HARDCORES!
I hope atleast this time cipsoft listen to us, because we are the
customers, lots of people are complaining, with decent reasons.
One of the most fun fatcs of pvp on Tibia is that if the team got
enough skills and act smartly, they can trap their enemies having a hard
work(mwalling, walking and surrounding their enemys, pushing then
mwalling...).
People have to be smart to play and trapping is one of the most important things on PvP!
It is awesome the feeling you get when you push someone, mwall and trap
him! Also when you are trapped and you push your enemies one by one and
escape from the trap!!
It takes brains to do that and that is why it is important!
I know it important ON OPEN PVP SERVERS to avoid the trapping with low
level players and such, even if still would mess the pvp, but this is
not only unnecessary on pvp hardcores as it RUINS the pvp on pvp
hardcore servers!!! | 17.09.2010 04:26:07 | | Rohons RageInhabitant of Dolera Profession: Master Sorcerer Level: 113
Legend of the Deadly
Posts: 284
|
Originally posted by Aleppe on 16.09.2010 10:24:10:
> Originally posted by Raspoutine on 16.09.2010
> 10:15:04:
> > i just hope you guys (cip) realise that the 20
> pages
> > of signatures against the implementation of this
> > swap-out signature on PVP-e represent the WHOLE
> > POPULATION of the pvp-enforced servers... NOBODY
> ON
> > IT WANT THAT.
> >
> >
> > hope you listen to us... this time for once...
>
>
> Mind to tell me just one reason to listen to players
> complaints given that Hardcore pvp servers are dead
> servers and that who's complaining here are right
> those who want to keep things like they are now?
>
>
> Aleppe
you're an idiot, he was talking about implementing it for pvp-e..
obviously they should listen to what pvp-e players have to say about
what should be implemented on pvp-e servers.
| 17.09.2010 05:08:00 | | KravyInhabitant of Dolera Profession: Master Sorcerer Level: 224
Vice Leader of the Fifth Sin
Posts: 93
|
Please, I am begging you not to introduce this to hardcore pvp servers...I'M BEGGING.
For once, just for once please listen to us. I enjoy the game but i'm 100% sure i'm quitting if this happens.
| 17.09.2010 05:30:43 | | Guerilla SinInhabitant of Rubera Profession: Druid Level: 132
Posts: 422
|
Originally posted by Dusty Starlight on 16.09.2010 07:31:56:
> Dolera 118
> Inferna 61
>
> and still, they come here saying that things should
> stay like they are. Bunch of botters and griefers
> wannabe.
It's an unfortunate truth but not every server can be sunshine rainbows
and unicorns. There has to be chaotic servers where war is constant and
devastating. You took both servers online times when they weren't at
their average peak. From what I've seen it's around 200+ on inferna and a
little bit higher sometimes 300 on dolera. This swapping thing is just
another joke, guess what? nobodies laughing. as I said in the discussion
of the latest news, trapping and avoiding traps is a fundamental of
tibia. just don't do it... I moved to hardcore pvp because of all these
nonsensical useless updates that are supposed to give victims a chance.
well giving people a chance goes against the name of the goddamn server.
its hardcore not optional, not open, its bloody HARDCORE.
And yeah, we're grieving, i'd say 90% of the of what I've read from the
feed back (from 100+ pvp server players) and 99% of Hardcore pvp
(excluding you obviously) are grieving over the death of tibia. you've
changed almost everything in this game and now all that's left is the
name... any suggestions? =)
| 17.09.2010 05:40:22 | | HoudinyInhabitant of Dolera Profession: Master Sorcerer Level: 255
Vice Leader of the Fifth Sin
Posts: 13
| I hope you are not introduce this on hardcore pvp ________________ | 17.09.2010 05:48:51 | | |
Originally posted by Alecto Misc on 16.09.2010 16:02:55:
> I have taken some time to examine the issue of swaps
> on pvp-e.
>
> The dynamics on pvp-e are much different that pvp
> servers. On pvp-e the higher level can just kill the
> "noob" that is blocking him. If needed the high
> level can even use area spells, as his only "worry"
> would be in dealing damage to a friend, if he has a
> friend in the area at the time.
>
> This is something that can NOT be done on a pvp
> server. You can't attack those noobs, because then
> you get a skull, and the pk team would just kill the
> noobs so you get a fast red or black skull, which
> makes your losses much worse.
>
> You can't use an area spell for the same reason. It
> would be just pure suicide and cause you a lot of
> harm with a red or black skull.
>
> The swap feature was designed primarily for pvp
> servers.
atleast 1 person from the focus group isnt a stubborn ass >.>
please DO NOT put the swap feature in h-pvp it will ruin it for all 500~ of us =)
Originally posted by Aleppe on 15.09.2010 10:59:53:
> @ Xero Kaos:
>
> You're welcome.
>
> The 1st thing that one needs to note when talking
> about swaps, is that they come from a Focus Group
> discussion meant to find solutions to noobchars / 3rd
> part interferences in both skull/war system combats.
you said it yourself, its a solution to NOOB CHARS so leave
hardcore pvp out of it... noob chars cannot survive on the battlefield
because they get wiped out with no mercy whatsoever
| 17.09.2010 05:54:43 Edited by Bigpharma on 17.09.2010 05:57:46 | |
Página 20:
|
| nodont add this to (hardcore)pvp
its hardcore pvp
whats next: posibily of logout is some one atacks you ????? ________________
| (~/~\~kupas revenge~/~\~) |
| 17.09.2010 05:58:30 | | CatalyztInhabitant of Inferna Profession: Sorcerer Level: 81
Posts: 41
|
I am wholeheartedly against swapping, there is absolutely no need at all for that feature on Hardcore PvP!
| 17.09.2010 06:01:26 | | | Do
you even read these threads CIP? It's pretty damn ignorant that you
don't even respond or give an explanation to your loyal customers. Once
again hardcore PvP will suffer from another update because you can't be
bothered paying any extra attention to our servers. Don't you understand
YOU'RE KILLING OUR SERVERS? Our population has failed because of your
updates. Finally, I'm furious and ABSOLUTELY DISGUSTED with your
attitude towards customers and this is the last premium I'll ever pay
for. ________________ | 17.09.2010 06:08:31 | | MangonerInhabitant of Dolera Profession: Master Sorcerer Level: 184
Vice Leader of the Fifth Sin
Posts: 699
| Not agreed...... ________________
09:59 Lowix [190]: You should really do some research before posting on the forums.
|
| 17.09.2010 06:10:23 | | MathenusInhabitant of Nebula Profession: Elite Knight Level: 123
Posts: 375
| I think there is no need anymore to say that the massive majority DOESNT want it...
put the system and you'll gonna proof that you couldn't care less for us
I got 3 differents pvp teams and I simply don't know a person who
actually wants this system... no one in what... maybe 150 people...
you really should drop this Idea at once... do not implement it on any kind of server...
but with years of experience I know that Cip usually does these
things... no matter what we say... so, if you put the system, AT LEAST,
make no possible to swap if you have a person on your party besides you ________________ | 17.09.2010 06:10:54 Edited by Mathenus on 17.09.2010 06:19:40 | | Luv GluvInhabitant of Inferna Profession: Elite Knight Level: 85
Posts: 7
| Two thumbs down for this swapping feature, no need on inferna. | 17.09.2010 06:37:06 Edited by Luv Gluv on 17.09.2010 06:37:25 | | SupremeInhabitant of Rubera Profession: Elder Druid Level: 102
Posts: 8
|
Do
not process the swappy time for hardcore pvp please, the sole purpose
of pvp is your ability to trap and/or not to be trapped, this will ruin
hardcore pvp servers so PLEASE PLEASE PLEASE do not go ahead with this
"swappy time" feature.
| 17.09.2010 07:37:36 | | Lobo TicoInhabitant of Dolera Profession: Elder Druid Level: 68
Member of the Fifth Sin
Posts: 2
|
DONT IMPLEMENT THIS ON HARDCORE PVP>
PLEASE IT RUINS THE HARDCORE IN TRAPPING AND SNEAKING PLAYERS DURING WAR>
DOLERA AND INFERNA ASK OF CIPSOFT THAT YOU DONT IMPLEMENT THIS IN THIS SERVER.
SIGNED,
A FELLOW DOLERAN
| 17.09.2010 09:06:44 | | OlboneyInhabitant of Mythera Profession: Elite Knight Level: 183
Posts: 146
| This Swapping mode is useless even in a open-pvp world.
What about knights?
we'll get no chance to kill anyone cause they'll swap place and run away.
Remember that's fierce berserk its just 8 sqm beside you and it's hard to place this while victim is running
lol ________________
| Do not try to do this at home |
| 17.09.2010 09:29:01 | | GuardakanInhabitant of Dolera Profession: Master Sorcerer Level: 103
Legend of the Deadly
Posts: 544
| Originally posted by Craban on 27.08.2010 12:58:47:
> What should be tested?
>
> - Does it work correctly?
> - Are there ways to abuse this?
> - Does it break anything else in the game?
> - Does it work correctly?
no... this was meant to be used by players who get traped by low levels (and by "pacific" players)
case 1 :::
a "so-called-pacific player who wants to play a PVP server but not get
killed by nobody" (lets just say player A) gets trapped by low levels
WHO DO NOT ATTACK HIM obviously, he cannot fight back (would get a
skull/ pz lock on pvp-e). this lets plenty of time for the
players willing to kill the trapped player to come, fill every spot on
his screen and than kill him. the swap out did not help the player to
escape level 8's trapping him
case 2 :::
a level 200 gets trapped by a group of level 80's that have been killed
several times by the level 200. the levels 80s attack him. the level
200 swap out and run away in the open field and simply survives (level
80s cannot catch him)
if u put it in the other way around, the level 80 gets traped by the
level 200. he swaps out, "escapes", but still can NEVER out run the
level 200 and ends up dieing.
... not helping the good players at all
> - Are there ways to abuse this?
using this to trap players (surround yourself by your friends, + the guy
you want to trap, swap with him and than move and let only 1 square
free so he can move... cant swap out and the swap out actually got him
traped).
2nd way to abuse is to simply not put red box around the trapped
player. you trap a guy, crosshair your sd and than make a countdown (or
not even, important is not to put the red box since he cannot swap out
than)
> - Does it break anything else in the game?
PVP dynamics, wars, battles, capacity to trap players (which is meant to
be the last thing pvp means... because lets be honest... the only thing
that define pvp nowadays is "avoid getting traped and trap players"  . basically hurts the whole gameplay.
cip eventually could affect population of dolera in a good way if it was
not implemented since every single player who doesnt like it would play
a pvp-e server.
edit : i answered your questions that you ask on every thread but this one. gave you plenty of very, very strong/good/solid arguments. if you do not listen to us (pvp-e players) and implement this, it pretty much means you dont care a damn second about us. | 17.09.2010 11:27:47 Edited by Guardakan on 17.09.2010 11:29:31 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Originally posted by Guardakan on 17.09.2010
>
> no... this was meant to be used by players who get
> traped by low levels (and by "pacific" players)
I also see another big advantage: the possibility of escape without
having to solo kill the people around you (Which is mostly the case when
you get e.g. sneaked)
To me that sounds like it adds a whole different dynamic to the whole
PvP situation, an interesting dynamic making it harder to kill and
easier to escape.
And since killing is a whole lot easier than dying I think that balances things out a bit.
> case 1 :::
>
> a "so-called-pacific player who wants to play a PVP
> server but not get killed by nobody" (lets just say
> player A) gets trapped by low levels WHO DO NOT
> ATTACK HIM obviously, he cannot fight back (would get
> a skull/pz lock on pvp-e). this lets plenty
> of time for the players willing to kill the trapped
> player to come, fill every spot on his screen and
> than kill him. the swap out did not help the player
> to escape level 8's trapping him
There's just 1 very, very, veeery small detail you miss here: player A can simply log out, no problems at all.
> case 2 :::
>
> a level 200 gets trapped by a group of level 80's
> that have been killed several times by the level 200.
> the levels 80s attack him. the level 200 swap out
> and run away in the open field and simply survives
> (level 80s cannot catch him)
The dude's higher leveled, so it requires more tactic - you are claiming
it will be literally impossible to kill anyone at all after this
update, but you seem to forget that there's still plenty of tactics to
take down someone, even in a situation like this.
> if u put it in the other way around, the level 80
> gets traped by the level 200. he swaps out,
> "escapes", but still can NEVER out run the level 200
> and ends up dieing.
>
> ... not helping the good players at all
Why are in your scenario the low levels always the good guys? In my
opinion that's the advantage/disadvantage of your level - you run
faster/slower.
Obviously the level 200 is supposed to have some forms of advantage over the level 80 
> using this to trap players (surround yourself by your
> friends, + the guy you want to trap, swap with him
> and than move and let only 1 square free so he can
> move... cant swap out and the swap out actually got
> him traped).
So there you have it, you just answered your own problem with the level
80's killing the level 200's, use it smart and his ass is yours.
> 2nd way to abuse is to simply not put red box
> around the trapped player. you trap a guy, crosshair
> your sd and than make a countdown (or not even,
> important is not to put the red box since he cannot
> swap out than)
Enjoy your unjusts then - unless this is in war mode, when the guy
probably has some friends to back him up, besides, after the SDs are
fired he can swap out (I assume, haven't tried)
> PVP dynamics, wars, battles, capacity to trap players
> (which is meant to be the last thing pvp means...
> because lets be honest... the only thing that define
> pvp nowadays is "avoid getting traped and trap
> players" . basically hurts the whole gameplay.
Like I said before it's easier to kill than get killed, so with this change it balances things out a bit more in my opinion.________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 17.09.2010 11:59:50 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| > cip eventually could affect population of dolera in a
> good way if it was not implemented since every single
> player who doesnt like it would play a pvp-e server.
I consider the chances of that basicly none, since you guys will be
there waiting with your combobots - as it has been since as long as I
can remember.
> edit : i answered your questions that you ask on
> every thread but this one. gave you plenty of
> very, very strong/good/solid arguments.
> if you do not listen to us (pvp-e players) and
> implement this, it pretty much means you dont care a
> damn second about us.
I just debunked basicly all of your arguments, both your examples were
basicly shit and irrelevant to the problem at hand, which is that
swapping according to you has a negative effect on the gameplay. The
first point you raise doesn't even apply because of the ability to
simply log out, the second point you raise is irrelevant because it's
about speed advantages of people's levels.
I could name another thousand examples where speed is the key factor to killing someone - this 1 is not any different. ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 17.09.2010 12:00:28 | | Knightz ForceInhabitant of Trimera Profession: Knight Level: 44
Posts: 4
|
I think the message is clear to any CIP member reading this. People ain't happy and don't do it...
listen to your customers for once idiots
| 17.09.2010 12:32:42 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Knightz~ :
That's right what was lacking here: a ranting big mouth not supported by a sufficient comprehension rate.
Aleppe ________________ | 17.09.2010 12:52:38 | | | Hi
@Guardakan:
You need to learn some tactics about this feature.
You can shoot at yourself with a poison/fire field. This counts as pvp damage and then you can swap with any team.
So you wont have much time to countdown anything or bring a team to kill someone, while keeping someone trapped.
Edit:
And of course keeping one spot free to avoid someone can swap is also
only effective against knights and very low levels who cant use magic
walls. ________________ | 17.09.2010 13:36:12 Edited by Magus Firefly on 17.09.2010 13:38:32 | | | Hi
Swapping requirements in optional PVP bugged
Any non war member "blocking" you also counts as a "wall", which means
swapping is enabled in situations where the war member can easily walk
through that player.
A trap situation is only reached if the player is trapped with war
enemies and magic wall/wild growth runes and!! also only with those from
war enemies!
We tried it and my magic walls trapped Aleppe (I was outside the war) and enabled the swaps.
Edit:
Tested summons:
My summon (me outside war again) count as trap for Aleppe (which is
wrong because he can walk through it), and the summoned dog got the
yellow square for swapping, but it was not possible to swap with it
(Aleppe got a snapback). ________________ | 17.09.2010 14:06:51 Edited by Magus Firefly on 17.09.2010 14:14:30 | | Asallen AvelenInhabitant of Morgana Profession: Druid Level: 19
Posts: 82
|
Originally posted by Magus Firefly on 17.09.2010 13:36:12:
> Hi
>
> @Guardakan:
>
> You need to learn some tactics about this feature.
>
> You can shoot at yourself with a poison/fire field.
> This counts as pvp damage and then you can swap with
> any team.
> So you wont have much time to countdown anything or
> bring a team to kill someone, while keeping someone
> trapped.
>
> Edit:
> And of course keeping one spot free to avoid someone
> can swap is also only effective against knights and
> very low levels who cant use magic walls.
Quick question. If you shoot a fire/poison/energy field under yourself
and swap yourself with someone, won't you get white skulled? Or if the
person who you swapped with was in warmode but HE swaps with a noobchar
right after, won't this also get you skulled?
| 17.09.2010 14:10:51 | | | Hi
Originally posted by Asallen Avelen on 17.09.2010 14:10:51:
> Quick question. If you shoot a fire/poison/energy
> field under yourself and swap yourself with someone,
> won't you get white skulled? Or if the person who you
> swapped with was in warmode but HE swaps with a
> noobchar right after, won't this also get you
> skulled?
If you have any field below you, no matter who shot it and swap after
that the field gets destroyed! So no way to get a white skull  ________________ | 17.09.2010 14:19:08 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| I confirm the bugs Magus Firefly reported about swaps with 3rd part chars, 3rd part MW/WG, war mode char summons. If you shoot a fire/poison/energy field under yourself and swap yourself with someone, won't you get white skulled?
No you won't result white skulled and the field will disappear in
swapping, meaning that it won't hurt the character swapped by your one.
Or if the person who you swapped with was in warmode but HE swaps with a noobchar right after, won't this also get you skulled?
Not in this case, but yes, there is the possibility to mark somebody
with a white skull using swaps, but you'll have to find that way alone
Aleppe
[edit]
Combo  ________________ | 17.09.2010 14:21:56 Edited by Aleppe on 17.09.2010 14:22:39 | | |
Hardcore PVP does not want this.... dont ruin the only server were you can fight normaly
| 17.09.2010 15:21:48 | |
Página 21:
|
Dark ChileanInhabitant of Dolera Profession: Sorcerer Level: 69
Posts: 21
| This in hardcore PvP is just help to the botters because they ever are traped and we kill him but now hey can run LOL
Just botter are trapeds in hardcore PvP ________________ | 17.09.2010 16:35:26 | | | There
is a situation that harms really badly knights that do not have 9 magic
level (which they gain approximately on 160 lvl). That is when you are
in dead end with a width of one square and your trappers left you one
square at the end of the tunnel. You can do NOTHING if you are unable to
use magic walls. Other vocations can get out from that trap on level 32
but knights as always are HIGHLY disadvantaged - they need about 160
level!
There was a player that showed the problem but I have not seen any response to that. ________________ | 17.09.2010 16:51:04 | | MathenusInhabitant of Nebula Profession: Elite Knight Level: 123
Posts: 375
| STOOOOOOOOOOOOOOOOOOOOP IT!
OMG, I don't wanna stop playing tibia, I like it the way it is... but if this update comes I simply will have no other choice! ________________ | 17.09.2010 17:18:52 | | OlboneyInhabitant of Mythera Profession: Elite Knight Level: 183
Posts: 146
| So if you want to sneak someone and then trap, then your team come to kill him/her...
there would be a chance to stay trapping?
he would swap and run away if you atack him?
even if you dont atack he will simply Log out?
theres more ways to trap someone but inflicts more work
Reject this swapping mode
;~ ________________
| Do not try to do this at home |
| 17.09.2010 20:29:28 | | Lord SheferInhabitant of Valoria Profession: Master Sorcerer Level: 177
Posts: 44
|
Not
signed. Trapping is a part of the game, if you cant handle it move to
non pvp. this is a biiig thing in the war pvps, dont destroy it.
| 17.09.2010 20:58:42 | | DyraveInhabitant of Vinera Profession: Royal Paladin Level: 199
Posts: 240
| Trapping
if one of the few things that needs skills nowadays, please do not ruin
it with this, atleast not on hardcore pvp world
anyways it will be kinda useless, since your doing this to prevent
massive amounts of noobs trapping for higher lvls to kill them, and this
dont apply on hardcore pvp sice you can just use an areaspell and
they'll be dead.
Cesar~ ________________
20:42 Vicblood [35]: ur better then chuck norris and jesus put together
20:42 Vicblood [35]: if chuck norris and jesus had a baby u would be born
|
| 17.09.2010 21:17:43 | | BreganaitInhabitant of Rubera Profession: Sorcerer Level: 106
Posts: 146
| Absolutely
one of the worst ideas for an update...This would only encourage people
to quit even more, by ridding one of the main skills/strategies
involved with PvP.
For the people who like this idea,(maybe cause they get trapped 24/7) shouldn't be playing on a PvP/PvP-E world to begin with.
I Do Not approve this idea. | 17.09.2010 23:56:34 | | HelossoInhabitant of Askara Profession: Sorcerer Level: 133
Rybson of the Katida (Rampage)
Posts: 490
| It
will actually destroy the last thing available in tibia's pvp -
traping. Cipsoft already managed to destroy pvp servers, so i am sorry
to enfo players cuz this update wil kinda destroy their server as well. I
also can't belive that somoeone who created best pvp game ever can't
admit own mistakes and is fallin down every update even deeper. When i
started playin this game tibia was known as really entertain pvp game
not cookies eating game as you are trying to promote it now.
I have nothing against rpg players however the people you should really
take care of are the pvpers cuz they used to be the ones spendin a lot
of cash and supporting your company.
Disgusted customer.
/R ________________
Ex - Intermission
Ex - Sophisticated Society
Ex - Rusha Dom
Ex - Leader of Filthy Few |
| 18.09.2010 00:16:15 | | | Hi
Originally posted by Helosso on 18.09.2010 00:16:15:
> It will actually destroy the last thing available in
> tibia's pvp - traping. Cipsoft already managed to
> destroy pvp servers, so i am sorry to enfo players
> cuz this update wil kinda destroy their server as
> well. I also can't belive that somoeone who created
> best pvp game ever can't admit own mistakes and is
> fallin down every update even deeper. When i started
> playin this game tibia was known as really entertain
> pvp game not cookies eating game as you are trying to
> promote it now.
>
> I have nothing against rpg players however the people
> you should really take care of are the pvpers cuz
> they used to be the ones spendin a lot of cash and
> supporting your company.
>
> Disgusted customer.
>
> /R
I must admit that Im still wondering how all of you pvp heros love the
current system, where you cant do anything if you are trapped a some low
level noob chars. If you kill them you are justified killed, if not you
die.
Thats not a good pvp thats a pain.
I do understand that "trapping is an art" and thats fully ok and should
remain in game. But the swapping feature will be interesting for nearly
all sort of players, the peaceful ones and the agressive ones!
It can and will be used regularly in order to reach someone who you want to kill for example.
This feature gives some new tactics to think about which is great.
Most who write here dont really make any tests, just see one high level
escaping a trap from a fully unorganised trap or random players and
think they saw a "prove" that this feature is bad.
Edit:
And it has nothing to do with RPG players. The main point was to avoid noob char interference into wars. ________________ | 18.09.2010 00:45:35 Edited by Magus Firefly on 18.09.2010 00:46:31 | | HelossoInhabitant of Askara Profession: Sorcerer Level: 133
Rybson of the Katida (Rampage)
Posts: 490
| Did
i ever said i love the current system ? Obviously i didn't. I hated it
from the start. It made majority of my mates retired what is the reason i
quited myself one mounth ago. And what swaps gonna bring? it will only
destroy defences and make loosing side not able to win. All you can do
atm if you got smaller team is sneak and then sacriface one of you
mates(that took last shot) as m waller or fix subchar rdy to m wall you
off for 15 mins. About being traped by low levels i find it somehow pvp
not to let getin yourselve lured or pushed to some traps, however when
it comes to warmode battles i do agree with you that swaps are a good
thing. When i heared theres gonna be pvp update i thought they gonna
improve the war mode so people would not be able to leave war etc thus i
considered buying prem once again. So let me know if i am not mistaken
with that swaps things.
Best regards,
/R ________________
Ex - Intermission
Ex - Sophisticated Society
Ex - Rusha Dom
Ex - Leader of Filthy Few |
| 18.09.2010 01:25:22 Edited by Helosso on 18.09.2010 01:26:50 | | Ed HardlyInhabitant of Dolera Profession: Master Sorcerer Level: 122
Vice Leader of the Fifth Sin
Posts: 185
| This is by far the most stupid feature ever.
Reason of why I retired and stoped buying pacc.
Hope the old PVP ENFORCED servers come back someday.. ________________
| 22:25 Jowix [20]: IM BACK |
| 18.09.2010 01:32:29 | | | I
think it was cipsoft who said. "hey lets introduce aol, and blessings
into dolera and delete the exp gained from players, that way we will
have a more populated dolera". and now swap mode you gotta be kidding
me. with the rune delay and the no trapping how are we going to kill
down a level 130 ek. or a 200 pally thats stupid. ur ruining everything.
but gratz i can see 28,000 people online nice keep it going... ________________
| Selling Infinite Amount of Holy Orchids msg Ike Valentine or Slyg Valentine |
| 18.09.2010 01:56:45 | | | i
seriously hope this isnt implemented (which of course it will be
because cipsoft doesn't care about the players anymore) on test server
it was almost impossible to kill high level ek or paladin because they
move like 15 sqm through trapping people and escape its like lol this is
rediculous... ________________ | 18.09.2010 02:26:42 | | | Originally posted by Magus Firefly on 18.09.2010 00:45:35:
> Hi
>
> Originally posted by Helosso on 18.09.2010
> 00:16:15:
> > It will actually destroy the last thing available
> in
> > tibia's pvp - traping. Cipsoft already managed to
> > destroy pvp servers, so i am sorry to enfo players
> > cuz this update wil kinda destroy their server as
> > well. I also can't belive that somoeone who
> created
> > best pvp game ever can't admit own mistakes and is
> > fallin down every update even deeper. When i
> started
> > playin this game tibia was known as really
> entertain
> > pvp game not cookies eating game as you are trying
> to
> > promote it now.
> >
> > I have nothing against rpg players however the
> people
> > you should really take care of are the pvpers cuz
> > they used to be the ones spendin a lot of cash and
> > supporting your company.
> >
> > Disgusted customer.
> >
> > /R
>
> I must admit that Im still wondering how all of you
> pvp heros love the current system, where you cant do
> anything if you are trapped a some low level noob
> chars. If you kill them you are justified killed, if
> not you die.
>
> Thats not a good pvp thats a pain.
>
> I do understand that "trapping is an art" and thats
> fully ok and should remain in game. But the swapping
> feature will be interesting for nearly all sort of
> players, the peaceful ones and the agressive ones!
>
> It can and will be used regularly in order to reach
> someone who you want to kill for example.
>
> This feature gives some new tactics to think about
> which is great.
>
> Most who write here dont really make any tests, just
> see one high level escaping a trap from a fully
> unorganised trap or random players and think they saw
> a "prove" that this feature is bad.
>
> Edit:
>
> And it has nothing to do with RPG players. The main
> point was to avoid noob char interference into wars.
I agree with u that now its bad, but make it worse will solve something lol?
DO NOT IMPLEMENT IT IM BEGGING U GUYS LOL. ________________ | 18.09.2010 02:38:49 | | Dark ChileanInhabitant of Dolera Profession: Sorcerer Level: 69
Posts: 21
| In
hardcore PvP i think this should be just in protection zone
(depots,Temp) because out of pz you can fight and that is the concept of
hardcore PvP ________________ | 18.09.2010 02:50:29 | | GraskaryInhabitant of Inferna Profession: Master Sorcerer Level: 78
One of the Enlightenment (Lucas)
Posts: 2
|
Hey,
don't make people stop this game. This is the worst idea ever. You
already took getting exp. from players out of hardcore-pvp that made a
lot of people stop. So, please, it's enough, don't do that.
| 18.09.2010 02:56:21 | | GuardakanInhabitant of Dolera Profession: Master Sorcerer Level: 103
Legend of the Deadly
Posts: 544
|
Originally posted by Linkirvana on 17.09.2010 12:00:28:
> > cip eventually could affect population of dolera in
> a
> > good way if it was not implemented since every
> single
> > player who doesnt like it would play a pvp-e
> server.
>
> I consider the chances of that basicly none, since
> you guys will be there waiting with your combobots -
> as it has been since as long as I can remember.
>
you are ignorant.
> > edit : i answered your questions that you ask on
> > every thread but this one. gave you plenty of
> > very, very strong/good/solid
> arguments.
> > if you do not listen to us (pvp-e players) and
> > implement this, it pretty much means you dont care
> a
> > damn second about us.
>
> I just debunked basicly all of your arguments, both
> your examples were basicly shit and irrelevant to the
> problem at hand, which is that swapping according to
> you has a negative effect on the gameplay. The first
> point you raise doesn't even apply because of the
> ability to simply log out, the second point you raise
> is irrelevant because it's about speed advantages of
> people's levels.
swap out only possible if some1 puts red square on you. one of the
noobs traping him has to be level 15 and crosshair shoot him a LMM
>
> I could name another thousand examples where speed is
> the key factor to killing someone - this 1 is not any
> different.
| 18.09.2010 03:41:00 | | GuardakanInhabitant of Dolera Profession: Master Sorcerer Level: 103
Legend of the Deadly
Posts: 544
| Originally posted by Linkirvana on 17.09.2010 11:59:50:
[...]
> I also see another big advantage: the possibility of
> escape without having to solo kill the people around
> you (Which is mostly the case when you get e.g.
> sneaked)
A) dont get traped
B) be wise where you lvl to help u doing A
C)if you get sneaked as a low level, traped or not = death
if you get sneaked as a high level, traped = death, swap out = escape
where's the balance?
>
> To me that sounds like it adds a whole different
> dynamic to the whole PvP situation, an interesting
> dynamic making it harder to kill and easier to
> escape.
>
> And since killing is a whole lot easier than dying I
> think that balances things out a bit.
no, escaping is easier than killing. if YOU get trapped cuz u dont
understand what you needa do to avoid getting traped. your trouble...
go learn how to pvp (which is how to not get trapped nowadays... only
thing defining PVP)
>
> > case 1 :::
> >
[...]
>
> There's just 1 very, very, veeery small detail you
> miss here: player A can simply log out, no problems
> at all.
swap out only works with 1 guy red boxing you. now lets say im on a
level 15 +, i can just crosshair a LMM on the guy every minute so he
cannot log, but still cant swap out
>
[...] and simply survives
> > (level 80s cannot catch him)
>
> The dude's higher leveled, so it requires more tactic
> - you are claiming it will be literally impossible to
> kill anyone at all after this update, but you seem to
> forget that there's still plenty of tactics to take
> down someone, even in a situation like this.
ye but all im saying is that it advantages super high levels and
disadvantages low levels (levle 80 getting sneaked is dead anyways like i
said. level 200 with swap out escapes almost no matter what).
>
> > if u put it in the other way around, the level 80
> > gets traped by the level 200. he swaps out,
> > "escapes", but still can NEVER out run the level
> 200
> > and ends up dieing.
> >
> > ... not helping the good players at all
>
> Why are in your scenario the low levels always the
> good guys? In my opinion that's the
> advantage/disadvantage of your level - you run
> faster/slower.
high level already have tons of advantages and tools to help them (hit
more, more hitpoints, more mana, more caps to have more supplies on
them).
> > using this to trap players (surround yourself by
> your
> > friends, + the guy you want to trap, swap with him
> > and than move and let only 1 square free so he can
> > move... cant swap out and the swap out actually
> got
> > him traped).
>
> So there you have it, you just answered your own
> problem with the level 80's killing the level 200's,
> use it smart and his ass is yours.
>
lets say im the level 200 ::: i put a magic wall besides me and swap out with one of my killers to run away.
coming back to the fact that it disadvantages any low level ::: if im
traped like that on a level 80 im dead before to even shoot that magic
wall by me.
[...]
> > PVP dynamics, wars, battles, capacity to trap
> players
> > (which is meant to be the last thing pvp means...
> > because lets be honest... the only thing that
> define
> > pvp nowadays is "avoid getting traped and trap
> > players"  . basically hurts the whole gameplay.
>
> Like I said before it's easier to kill than get
> killed, so with this change it balances things out a
> bit more in my opinion.
you must be a very bad player to say its easier to kill rofl. it was
easier to kill with the 1 second rune delay. now its already a pain in
the~, and now its gonna be impossible to kill high levels.
but its allright. as a protestation we'll all stop protecting new
player on our servers and kill any guy on our screen instead of just
giving them a chance. reduce our population from 100 players to even
less... 80ish lol (for the time left on my premium that is... after
that i quit rofl) | 18.09.2010 03:51:43 | | ChipirindinguiInhabitant of Solera Profession: Elite Knight Level: 177
Inner Circle of the Castlings (Muted)
Posts: 1469
| You shouldnt be able to swap if you have pz-locked, that way you will be able to escape from pk teams.
Originally posted by Magus Firefly on 18.09.2010 00:45:35:
> I must admit that Im still wondering how all of you
> pvp heros love the current system, where you cant do
> anything if you are trapped a some low level noob
> chars. If you kill them you are justified killed, if
> not you die.
>
> Thats not a good pvp thats a pain.
>
> I do understand that "trapping is an art" and thats
> fully ok and should remain in game. But the swapping
> feature will be interesting for nearly all sort of
> players, the peaceful ones and the agressive ones!
> ________________
| Waiting
for life to be good to you, just because you're a good person is like
hoping that a bull don't ram you just because you're a vegeterian. |
| 18.09.2010 03:53:55 | | Guard FearInhabitant of Malvera Profession: Master Sorcerer Level: 62
Posts: 37
|
Originally posted by Chipirindingui on 18.09.2010 03:53:55:
> You shouldnt be able to swap if you have pz-locked,
> that way you will be able to escape from pk teams.
they wont listen to us, we all know it.
> Originally posted by Magus Firefly on 18.09.2010
> 00:45:35:
>
> > I must admit that Im still wondering how all of
> you
> > pvp heros love the current system, where you cant
> do
> > anything if you are trapped a some low level noob
> > chars. If you kill them you are justified killed,
> if
> > not you die.
> >
> > Thats not a good pvp thats a pain.
> >
> > I do understand that "trapping is an art" and
> thats
> > fully ok and should remain in game. But the
> swapping
> > feature will be interesting for nearly all sort of
> > players, the peaceful ones and the agressive ones!
> >
ye but on HARDCORE PVP, we dont get "justified killed" ... making this
feature useless since we can kill as many players as we want.
| 18.09.2010 03:57:57 | |
Página 22:
|
Souls ClownInhabitant of Grimera Profession: Knight Level: 28
Posts: 2
| What will happen with the wars??
Trap = THE MAIN THING TO KILL AN ENEMY.
I tested this worse thing with my knight 160, so the conclusion is:
- One knight with some ssa and pots/sio is UNKILLABLE.
I don't die any time, with some people attacking me.
I think that this update will be for Defficient Tibian Players ((( COTOCOS, in br. )))
Please Cip Soft, remove this WORSE thing.
The most funny thing to do in the war is trap an enemy then shoot and
kill him, no matter what vocation he's. But with this update will be
very, very, very hard to do it.
Please remove it for your own success and for not loss many tibian players!
Thanks. ________________
| Visit Tibiopedia.pl - The Best Polish Promoted Fansite! |
| 18.09.2010 05:19:22 Edited by Souls Clown on 18.09.2010 05:22:33 | | | I guess it is still possible to just swap yourself into the enemy defense? Such as joke lol xD ________________
| I'ma make you hate me, cos you ain't me. |
| 18.09.2010 06:03:41 | | |
NO SWAPPING ON HARDCORE PVP
its going to be impossible to kill a decent level if this is put into
place. Sadly almost everyone uses a bot to put on ssa's and all that(not
me of course), so they can easily get out of any trap..
Put it on open pvp, youve already ruined those servers, who care if you mess em up a little more. Just leave hardcore alone.
| 18.09.2010 06:47:19 Edited by Geophic Hane on 18.09.2010 06:47:56 | | AufidussInhabitant of Thoria Profession: Sorcerer Level: 94
Posts: 5
| THIS THING IS BIG FAILURE, SOON BEFORE KILLING SB WE WILL BE OBLIGATED TO ASK HIS PARENTS WHETHER WE CAN. | 18.09.2010 11:51:22 Edited by Aufiduss on 18.09.2010 11:53:52 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Quoting myself:
The 1st thing that one needs to note when talking about swaps, is that
they come from a Focus Group discussion meant to find solutions to
noobchars / 3rd part interferences in both skull/war system combats.
We have talked about different solutions: some couldn't be taken into
consideration due to technical problems, others due to their possible
abuses.
At the end of the 1st discussion, the main proposal to solve
noobchars/3rd part interferences weren't swaps, but a feature called
"knockout skull". Unfortunately it hasn't received the agreement of
CIP's Gods due to its complicated nature, hence we were asked to try new
ways.
Then Swaps appeared, and my 1st thought was: we are meant to find
solutions just for noobchars/3rd part interferences, not to nerf all
traps, given that a high level can't be fragged without trapping it, and
I've fought against this feature until the private TS was released.
I've spent the first day of the private test alone multiclienteling
several characters (allowed on TS), given that I had ranted vs best part
of Focus Group for a long time (and not just about swaps): that was my
luck. I could test this feature not being influenced by anybody thoughts
/ behaviours, like playing chess alone: my strategy vs my own strategy,
nothing else.
These are some my notes of that day: - I use swaps more for aggressive purposes than for defensive ones (more with knight/pally)
- I use mws mostly to trap myself than to trap the enemy
- I use swaps to defend with mages and to attack with ek/rp
- Must have some xxxxxxx (I won't spoil it here) in EK/RP bp. Always!!
- Potion = swap delay
- There
is a problem for chars not being able to use MW or to summon: just
leave a sqm near the victim in a narrow passage PPEVPP (player, player,
empty, victim, player, player)
- Stairs do not allow players to
swap: just block somebody there with the team splitted up and downstairs
and he's done. Do not enter buildings nor hunting grounds with stairs
while hunted!
- Ladders, pitfalls and holes work differently: downstairs one can swap. One-way holes are deadly!
- If one fights back he's done: do not use soulfire/fields and attack just few targets in the same minute (2-3 max)
- I can't swap if a player is xxxxxxxxxxx (I won't spoil it here)
- I can change a HL stack with a noobchars one using swaps
- Some NPCs can be used to trap people, eg thais east gate
- xxxxxxxxxxx (I won't spoil it here) are traps! Do not use them while hunted!
- Using any field below the char allows you to swap, and it allows you to swap until the condition is gone
- Swapping can be used to mark the enemy with a white skull (still possible even with last patch, even if harder)
- While trapped do not swap diagonal
- If I swap with a char he can't swap back if not with a delay: narrow passages = death
During
the next days I've found even more things about swaps, but I think that
what I've written here is enough to put you on the right way.
Aleppe ________________ | 18.09.2010 12:32:31 | | Polski NinjaInhabitant of Guardia Profession: Paladin Level: 126
Loyal of the Finito
Posts: 222
| Hmm I don't remember my password from 23 of August cos I change it every time I log in (security reasons).
Is there any chance I can join Test Server using my current password? ________________
In your arms
Cause I'm scared of their controlling crowds
|
| 18.09.2010 12:39:11 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| I
have been incredibly lazy and haven't bothered to even log on the test
server at all. I am curious though about some of the things you say
here, since I didn't quite get everything.
Originally posted by Aleppe on 18.09.2010 12:32:31:
> These are some my notes of that day: - I use
> swaps more for aggressive purposes than for defensive
> ones (more with knight/pally)
I don't really understand, assuming you sort of storm your enemy in a
decent formation the only one needing to swap is the one getting away
right?
- I use mws mostly to
> trap myself than to trap the enemy
So you "unlock" the ability to swap I assume?
- I use swaps to
> defend with mages and to attack with ek/rp
Well yeah, but people already do that nowadays by quickly switching around, so I don't think this is a big change.
- Must
> have some xxxxxxx (I won't spoil it here) in EK/RP
> bp. Always!!
From what I've heard fields disappear when trying to swap and the items
below you don't matter, but you can swap with summons/normal creatures
right? I have no idea what you're talking about here. (I was thinking
dfs, desintegrates or cc runes)
- Potion = swap delay
That's a good thing in my opinion, price you pay for trying to swap out.
- There is a
> problem for chars not being able to use MW or to
> summon: just leave a sqm near the victim in a narrow
> passage PPEVPP (player, player, empty, victim,
> player, player)
Yeah I've read about this, that sounds pretty gay for high leveled
knights, I'm not sure how this could be solved though (Unless you'd
like, make swapping possible always, which I guess can be abused)
- Stairs do not allow players to
> swap: just block somebody there with the team
> splitted up and downstairs and he's done. Do not
> enter buildings nor hunting grounds with stairs while
> hunted!
Should definitely be changed then in my opinion, although I can't think
of any situations in which this can be abused off the bat there might
still be.
- Ladders, pitfalls and holes work
> differently: downstairs one can swap. One-way holes
> are deadly!
So upstairs you can't swap, but when you're downstairs you can? Why
would one-way holes be deadly then? You go down, and you can swap? ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 18.09.2010 14:25:45 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| If one fights back he's done: do not
> use soulfire/fields and attack just few targets in
> the same minute (2-3 max)
I don't really understand this, does inflicting an x amount of damage
have influence on your ability to swap? I can't really think of any
other reason why (Although this reason doesn't explain why not to use
soulfires for example)
I can't swap if a player
> is xxxxxxxxxxx (I won't spoil it here)
You can't swap if your enemy that's killing you is doing what? I'd
really like to know this one, if you can simply e.g. start dancing and
avoid getting swapped with then that's a big weakness to the whole
thing.
I can change
> a HL stack with a noobchars one using swaps
I have no idea what this means, you can change a high level? stack with a noobchars?? one?? using swaps??
The last part of that sentence makes absolutely no sense at all.
Some
> NPCs can be used to trap people, eg thais east
> gate
Lame, they should count as players.
xxxxxxxxxxx (I won't spoil it here) are traps!
> Do not use them while hunted!
Field runes? Hasting? I have no idea, there's something you can do to
completely kill your ability to swap, even if you're not PZ'ed and
totally getting your ass whopped?
Using any field below
> the char allows you to swap, and it allows you to
> swap until the condition is gone
Which char? Yourself or the guy attacking you? If I get attacked and I
cast a field on myself I can swap with people for aslong as Im receiving
damage?
Swapping can be
> used to mark the enemy with a white skull (still
> possible even with last patch, even if
> harder)
Right I read something about this, if you swap sideways with someone you
can somehow get a white skull, I still have no idea what the point is.
While trapped do not swap diagonal
Cause of getting skull right?
If I
> swap with a char he can't swap back if not with a
> delay: narrow passages = death
I don't get it, again are you the one attacking or getting attacked, I
realize you were on both chars, but which 1 is "you" in this story? If I
swap with someone attacking me he can't swap back with me without
getting some very long? delay? ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 18.09.2010 14:27:42 | | | Hi
@ Linkirvana:
a few comments:
1. You can use swapps offensively which means you can break into a defence with swapping
2. If you use field rune below yourself it counts as pvp damage!
So you can self trap yourself with magic walls, selfshoot with a field rune and you are allowed to swap
3. Swapping diagonal has the same problem then walking diagonally, its
slower. If you got paralyzed during that time you are dead.
4. fields and soulfire blocks you to enter protection zone which is nota good idea if you want to escape a trap.
Im a pvp noob, so not sure if this one is right:
It could be possible that even if someone attacks you first and you then
use a soulfire rune on him, he will loose his white skull if he stops
attacking and the next damage he gets from your soulfire rune gives you a
white skull. Should in principle also count for field runes.
5. About the delays:
- if you attack someone first! (so you are the agressor) you cant swap for 1 minute
- if you swap with someone who is allowed to swap back, he has a delay or 5 seconds to do this swap back. ________________ | 18.09.2010 15:39:09 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Originally posted by Magus Firefly on 18.09.2010 15:39:09:
> Hi
>
> @ Linkirvana:
>
> a few comments:
>
> 1. You can use swapps offensively which means you can
> break into a defence with swapping
Yes, but only if the people in the defense are inflicting PvP damage right?
> 2. If you use field rune below yourself it counts as
> pvp damage!
I knew that, that's why I was confused by some of Aleppe's remarks
> So you can self trap yourself with magic walls,
> selfshoot with a field rune and you are allowed to
> swap
You take PZ though, so this doesn't really sound like a good tactic
> 3. Swapping diagonal has the same problem then
> walking diagonally, its slower. If you got paralyzed
> during that time you are dead.
Well yeah I figured as much, but its like saying that walking diagonally
= death, which isn't all true, I expected some sort of extra long delay
from what I got from Aleppe's post.
> 4. fields and soulfire blocks you to enter protection
> zone which is nota good idea if you want to escape a
> trap.
Well, I'm assuming you're getting attacked by just random people, which
means they got a white skull on you, which means you can attack back
without any negative drawbacks (Including soulfire)
> Im a pvp noob, so not sure if this one is right:
> It could be possible that even if someone attacks you
> first and you then use a soulfire rune on him, he
> will loose his white skull if he stops attacking and
> the next damage he gets from your soulfire rune gives
> you a white skull. Should in principle also count for
> field runes.
Think for a second about what you said here, you can't lose a skull
without losing PZ, and since you can't lose PZ while soulfired you can't
get rid of your skull and still be soulfired.
> 5. About the delays:
> - if you attack someone first! (so you are the
> agressor) you cant swap for 1 minute
Is this like a pz lock? As in, is it possible to postpone this swap lock?
> - if you swap with someone who is allowed to swap
> back, he has a delay or 5 seconds to do this swap
> back.
Aight, well, this doesn't really clear up some of the questions I had for Aleppe. ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 18.09.2010 16:41:30 | | | Hi
Originally posted by Linkirvana on 18.09.2010 16:41:30:
> Originally posted by Magus Firefly on 18.09.2010
> 15:39:09:
> > Hi
> >
> > @ Linkirvana:
> >
> > a few comments:
> >
> > 1. You can use swapps offensively which means you
> can
> > break into a defence with swapping
>
> Yes, but only if the people in the defense are
> inflicting PvP damage right?
>
> > 2. If you use field rune below yourself it counts
> as
> > pvp damage!
>
> I knew that, that's why I was confused by some of
> Aleppe's remarks
>
> > So you can self trap yourself with magic walls,
> > selfshoot with a field rune and you are allowed to
> > swap
>
> You take PZ though, so this doesn't really sound like
> a good tactic
>
Dont forget, we spoke about the agressive way to swap! So you dont care
about geting pz lock, because you are on the way to kill someone, where
you will of course get a pz lock.
Agressive means here swap to reach the player who you want to kill, and not actively activating the swapping conditions!
> > 3. Swapping diagonal has the same problem then
> > walking diagonally, its slower. If you got
> paralyzed
> > during that time you are dead.
>
> Well yeah I figured as much, but its like saying that
> walking diagonally = death, which isn't all true, I
> expected some sort of extra long delay from what I
> got from Aleppe's post.
hmm I would say every moment counts. If you loose a little more time
when you cant heal it might mean your death. Like written swapping has
allready a delay on potion use, every moment more should be avoided.
>
> > 4. fields and soulfire blocks you to enter
> protection
> > zone which is nota good idea if you want to escape
> a
> > trap.
>
> Well, I'm assuming you're getting attacked by just
> random people, which means they got a white skull on
> you, which means you can attack back without any
> negative drawbacks (Including soulfire)
>
A random group, without any strong guild/friends behind them is no
problem, but if they have I would for sure avoid everything which
increases the logout block.
So at the test server you can savely do it, but I would avoid it for sure in a real open pvp world.
> > Im a pvp noob, so not sure if this one is right:
> > It could be possible that even if someone attacks
> you
> > first and you then use a soulfire rune on him, he
> > will loose his white skull if he stops attacking
> and
> > the next damage he gets from your soulfire rune
> gives
> > you a white skull. Should in principle also count
> for
> > field runes.
>
> Think for a second about what you said here, you
> can't lose a skull without losing PZ, and since you
> can't lose PZ while soulfired you can't get rid of
> your skull and still be soulfired.
>
True. Like I said, im a pvp noob
One example:
Alecto Misc tried the "I look afk in a narrow passage" trap. Soon a
random pk comes and attacks him. Then Alecto swaps and the target is
trapped till death (of course soon others came and helped to kill the
white skull).
This will be a deadly trap for all who look for an easy kill.
I hope Aleppe will answer you soon ________________ | 18.09.2010 17:09:08 | | KelfenInhabitant of Dolera Profession: Elite Knight Level: 109
Wacky of the Dancy Time
Posts: 147
| please
for the sake of not making the pvp system messed up do not implement on
hardcore pvp... I honestly will just stop my subscription if this is
implemented. part of the fun is traping someone it can be chalenging and
you can screw up somewhat easily I have seen many times. I love being
called a ninja with skill (escape) outwitting my opponent but this swap
thing is just crap.... ________________ | 18.09.2010 17:27:47 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| I'll
limit myself to observe that following what I've written I've managed
to mark 100 players (just ask around, many players counted them with me)
with a Red Skull (10 am to 12 am and 13.30 pm to 17 pm) dying just 28
times (atm this char is lv 139 on TS), and having fragged several people
without resulting marked at all. The rest of unjusts? I've used the
swap trick to mark chars
Sep 18 2010, 16:26:42 CEST Killed Juna Falene at Level 142 ok
Sep 18 2010, 16:25:35 CEST Killed Ulf Da'Doom at Level 228 ok
Sep 18 2010, 16:18:59 CEST Killed Zicken at Level 88 ok
Sep 18 2010, 16:18:48 CEST Killed Relsiegpk at Level 54 ok
Sep 18 2010, 16:16:10 CEST Killed Berzerk Tamer at Level 69 assisted
Sep 18 2010, 16:09:15 CEST Killed Bura Aina at Level 77 ok
Sep 18 2010, 16:02:56 CEST Killed Dalaras Tarus at Level 285 ok
Sep 18 2010, 15:54:52 CEST Killed Qualz at Level 44 ok
Sep 18 2010, 15:54:23 CEST Killed Stram at Level 246 ok
Sep 18 2010, 15:53:10 CEST Killed Sante angel at Level 183 ok
Sep 18 2010, 15:51:46 CEST Killed Trollpackan at Level 150 ok
Sep 18 2010, 15:50:48 CEST Killed Cloud'Angel at Level 133 ok
Sep 18 2010, 15:43:29 CEST Killed Astroq at Level 26 ok
Sep 18 2010, 15:43:22 CEST Killed Sky Of Heart at Level 30 ok
Sep 18 2010, 15:43:08 CEST Killed Massano at Level 114 ok
Sep 18 2010, 15:42:56 CEST Killed Kavios Rockman at Level 89 ok
Sep 18 2010, 15:42:29 CEST Killed Zuczek Sorcerer at Level 47 ok
Sep 18 2010, 15:40:16 CEST Killed Kavios Rockman at Level 89 ok
Sep 18 2010, 15:30:30 CEST Killed Rophixen at Level 185 ok
Sep 18 2010, 15:28:04 CEST Killed Dekar from Rusalka at Level 41 ok
Sep 18 2010, 15:25:10 CEST Killed Shephirot at Level 160 assisted
Sep 18 2010, 15:24:33 CEST Killed Waleczny Rychu at Level 141 ok
Sep 18 2010, 15:24:09 CEST Killed Aantares at Level 202 ok
Sep 18 2010, 15:18:50 CEST Killed Thasi Druid at Level 45 ok
Sep 18 2010, 15:14:14 CEST Killed Ab Normaal at Level 60 ok
Sep 18 2010, 15:12:33 CEST Killed Sir Cylon at Level 171 ok
Sep 18 2010, 15:12:23 CEST Killed Fiskflens at Level 8 ok
Sep 18 2010, 15:09:20 CEST Killed Giryn at Level 112 ok
Sep 18 2010, 15:05:45 CEST Killed Dragour at Level 108 ok
Sep 18 2010, 14:50:30 CEST Killed Sky Of Heart at Level 34 ok
Sep 18 2010, 14:50:12 CEST Killed Metyshia at Level 42 ok
Sep 18 2010, 14:49:06 CEST Killed Respeta Rodrique at Level 53 ok
Sep 18 2010, 14:36:31 CEST Killed Tommy Jensen at Level 57 ok
Sep 18 2010, 14:27:32 CEST Killed Bron Dalan at Level 40 ok
Sep 18 2010, 14:25:23 CEST Killed Blas Koras at Level 218 ok
Sep 18 2010, 14:15:55 CEST Killed Odliczam combo at Level 64 ok
Sep 18 2010, 14:10:49 CEST Killed Hoppa woppa at Level 56 ok
Sep 18 2010, 11:06:03 CEST Killed Nicke Logan at Level 210 ok
Sep 18 2010, 11:01:58 CEST Killed Trollsnor at Level 106 ok
Sep 18 2010, 10:51:14 CEST Killed Boski Dzony at Level 61 ok
Sep 18 2010, 10:38:19 CEST Killed Uaitpradnik at Level 185 ok
Sep 18 2010, 10:36:54 CEST Killed Aleppe at Level 143 ok
Sep 18 2010, 10:33:26 CEST Killed Aleppe at Level 143 ok
Sep 18 2010, 10:20:24 CEST Killed Mistic Dark Templar at Level 33 ok
Sep 18 2010, 10:19:18 CEST Killed Mistic Dark Templar at Level 33 ok
Sep 18 2010, 10:14:05 CEST Killed Lord kaman at Level 32 ok
Sep 18 2010, 10:14:01 CEST Killed Zilawin Celsemo at Level 102 ok
Resuming: I've managed to mark 100 players with a red skull, fragging
several of them all justified and having wasted 7 levels and 560k gps
for twist of fate.
Now, regardless of what you think about what I've written in my provious
post, would you really like me to land in your server being you a
griefers guild leader?
Aleppe | 18.09.2010 17:28:09 Edited by Aleppe on 18.09.2010 17:38:01 | | Alecto MiscInhabitant of Danubia Profession: Knight Level: 17
Posts: 2198
|
Originally posted by Magus Firefly on 18.09.2010 15:39:09:
> Im a pvp noob, so not sure if this one is right:
> It could be possible that even if someone attacks you
> first and you then use a soulfire rune on him, he
> will loose his white skull if he stops attacking and
> the next damage he gets from your soulfire rune gives
> you a white skull.
I thought that when someone had a white skull, it would not go away
while either they are attacking OR while they are being attacked.
A soul fire rune should count as an attack to make them KEEP that white skull.
| 18.09.2010 17:36:32 | | | Hi
Originally posted by Alecto Misc on 18.09.2010 17:36:32:
> Originally posted by Magus Firefly on 18.09.2010
> 15:39:09:
>
> > Im a pvp noob, so not sure if this one is right:
> > It could be possible that even if someone attacks
> you
> > first and you then use a soulfire rune on him, he
> > will loose his white skull if he stops attacking
> and
> > the next damage he gets from your soulfire rune
> gives
> > you a white skull.
>
> I thought that when someone had a white skull, it
> would not go away while either they are attacking OR
> while they are being attacked.
> A soul fire rune should count as an attack to make
> them KEEP that white skull.
You are right, like I started, Im a pvp noob  ________________ | 18.09.2010 19:44:50 | | CuttahInhabitant of Inferna Profession: Elite Knight Level: 160
One of the Enlightenment (Ian)
Posts: 286
|
I dont agree with this, I think thats really unnecessary, it'll destroy pvp enfo servers.
Dont include pvp e on this, seriously.
| 18.09.2010 19:50:40 | | |
With
assistance from Aleppe I've managed to see how the swapping works and I
find it good. Both offensive and defensive potential, some ways to gain
additional benefits with deeper knowledge of how things are... all
good.
Not sure about making others skulled with this, but I somehow think it
wont be a popular thing. Though it worries me a bit that one could abuse
this knowledge/skill against people who have no idea how it happens or
even that it is possible.
In general I like it and it will make pvp-skill and pvp-knowledge a bit more important in tibia, once again.
| 18.09.2010 20:19:32 | | | NOOOOOOOOOO !
SAY NO TO Swapping Position ! | 18.09.2010 21:48:12 | | MathenusInhabitant of Nebula Profession: Elite Knight Level: 123
Posts: 375
| Lol at Aleppe posting on noob chars to say about himself
I don't wanna hear a non-pvp guy talking about pvp, neither the rest of us, got it?
also a Lol for cip for ignoring the majority and faking they do not see we don't want the swap ________________ | 18.09.2010 22:45:28 | | EnerugiInhabitant of Dolera Profession: Master Sorcerer Level: 42
Wacky of the Dancy Time
Posts: 2
| @CipOn
open pvp servers (skull system) i understand people trap you & your
either forced to DIE. or to kill the noobs & get redskull \
blackskull. aka known as Blackskull traps.
On dolera\inferna (hardcore pvp servers) we dont need this implemented.
No1 on dolera does these traps or on inferna.
If people surround u in a battle & trap u in thats known as "Nice pvp skills"
I practiced this on the test server. I trapped a 128 master sorcerer. He got out because we trappd him & surrounded him.
On Dolera\Inferna. (hardcore pvp) packin in on some1 so they cant go anywhere is the Key to killin 200+ mages.
such as Houdiny \ Elrundhir. You CANNOT Kill them if you do not
successfully trap them. Now your makin it to where they can get out???
On Open pvp servers i agree this would be a phenomenal idea. But on
Hardcore pvp servers. its makin it that much harder for the good skilled
pvpers such as myself to kill our enemies because there so high level.
CIP You did make dolera\inferna (hardcore pvp serversz) because u wanted
the guys who like to 'pvp' to have fun on your Game TIBIA Correct?
Smaller teams such as my team can't stand up for oursle like we use to.
because people use bots & were highly outnumbered \ outleveled.
You made the servers Dolera \ Inferna for "people who like to PVP"
So Please CIP!! Do not implement this on Hardcore pvp servers.
Kind Reguards. Enerugi. ~am not happy with this idea~  | 18.09.2010 22:50:36 | |
Página 23:
|
| I
have one more adjustment that needs to be made with this swapping
feature. Me and my buddy Mystic'fury were killing some dude on the test
server. We had him trapped but we did not fill in the spaces next to
him. So to get out he abused the swapping by shooting his own magic wall
behind him, then swapped places with Mystic to get out of the trap. I
personally think a player should not be able to swap positions if they
trapped themselves. ________________
| None are more hopelessly enslaved than those who falsely believe they are free. |
| 18.09.2010 23:26:52 | | |
just wanted to point out.
If someone skulls on you, they can't swap with you, but they can still swap with your summons. Is this a bug?
| 18.09.2010 23:41:22 | | |
Imagine this:
x-enemys
o-victim
p-fire
PPPPP
PXXXP
PXOXP
PXPXP
PXXXP
PPPPP
Victim can use Swapping Position If Trapped?
T-walls (no mw)
8-nothing
TTTTTTTT
XXO8XX
TTTTTTTT
Victim can use Swapping Position If Trapped?
| 19.09.2010 00:10:06 | | | Originally posted by Pa pekear on 19.09.2010 00:10:06:
> Imagine this:
>
> x-enemys
> o-victim
> p-fire
>
> PPPPP
> PXXXP
> PXOXP
> PXPXP
> PXXXP
> PPPPP
>
>
> Victim can use Swapping Position If Trapped?
Nope, but he can put m wall on the fire field next to him and then swap.
> T-walls (no mw)
> 8-nothing
> TTTTTTTT
> XXO8XX
> TTTTTTTT
>
> Victim can use Swapping Position If Trapped?
Nope, but he can put m wall on the free sqm next to him and then swap.
And yes, knights without 9 magic level are highly disadvantaged, especially in cases like Kaz Trap.
Liyn ________________
18:27 Liyn [50]: ive just got beggar outfit
18:27 Liyn [50]: and i will marry Simon the Beggar!
18:28 Reeve [74]: level? |
| 19.09.2010 00:19:48 | | | Just
wanted to ask.. if you're trapped in a narrow alley but have 2 spots to
move... can you escape? Even if you have no mwalls or anything to put
in the open space..
B = trappers
P = trapped
O = open space
= = wall
============
BBBBPOBBBB
============ ________________
| =IF(Dump!C62="","",IF(ISERROR(LEFT(Dump!C62,FIND("(",Dump!C62,1)-1)),Dump!C62,LEFT(Dump!C62,FIND("(",Dump!C62,1)-1))) |
| 19.09.2010 04:04:58 Edited by Emzy Lime on 19.09.2010 04:06:42 | | Dark CloudsInhabitant of Pacera Profession: Sorcerer Level: 16
Posts: 13
| fix thing like sheep killers while trainin an many other probles like loot thief b4 worry bout any thinks else | 19.09.2010 07:25:46 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Originally posted by Mathenus on 18.09.2010 22:45:28:
> Lol at Aleppe posting on noob chars to say about
> himself
>
>
> I don't wanna hear a non-pvp guy talking about pvp,
> neither the rest of us, got it?
>
I'm not used to use noobchars to post in boards like your noobish friends (and something tells me even you) do.
For the rest: bla bla bla. Just log in TS and let's see what kind of pvp skills you've got.
Aleppe ________________ | 19.09.2010 07:26:40 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| I swear I already posted a reply to this post, but it doesn't seem to be there, so I guess here's another attempt at that.
Originally posted by Aleppe on 18.09.2010 17:28:09:
> I'll limit myself to observe that following what I've
> written I've managed to mark 100 players (just ask
> around, many players counted them with me) with a Red
> Skull (10 am to 12 am and 13.30 pm to 17 pm) dying
> just 28 times (atm this char is lv 139 on TS), and
> having fragged several people without resulting
> marked at all. The rest of unjusts? I've used the
> swap trick to mark chars
Those are some pretty shocking stats, with swap trick you mean making
people swap diagonally? (I still don't understand why you'd get a skull
from that)
What I'm also curious about is how this whole thing enables people to
somehow get people to take 3 unjusts? It doesn't make sense - I assume
you still have to actively attack and kill 3 different players before
actually reaching that red skull.
The only scenario I can think of is you had the guy you were killing in a
certain spot, requiring him to use a field rune somewhere to enable
switching, and you'd have 3 chars ready on a hole or something ready to
drop down?
If something like that were the case then I wouldn't really worry about it happening on the normal servers.
> Resuming: I've managed to mark 100 players with a red
> skull, fragging several of them all justified and
> having wasted 7 levels and 560k gps for twist of
> fate.
prrrrrofit XD
> Now, regardless of what you think about what I've
> written in my provious post, would you really like me
> to land in your server being you a griefers guild
> leader? 
>
>
> Aleppe
Well, probably not, but that totally depends on how hard it is to set
something like this up, and how specific the area has to be (Like, if
you gotta lure someone to the bottom of mnt sternum into some 1 way
passage first then well, obviously it won't work as good on the real
server)
You should provide more information with these stats, because well, I
explained it above, the circumstances are perhaps even more important
than the stats. ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 19.09.2010 11:03:58 | | | Originally posted by Emzy Lime on 19.09.2010 04:04:58:
> Just wanted to ask.. if you're trapped in a narrow
> alley but have 2 spots to move... can you escape?
> Even if you have no mwalls or anything to put in the
> open space..
>
> B = trappers
> P = trapped
> O = open space
> = = wall
>
> ============
> BBBBPOBBBB
> ============
yes you can, you need to summon a creature to fill that space an then you can swap. ________________ | 19.09.2010 11:47:34 | | | Originally posted by Linkirvana on 18.09.2010 14:25:45:
> Potion = swap delay
>
> That's a good thing in my opinion, price you pay for
> trying to swap out.
are you kidding? this price can be fatal for knights! ________________
| 19.09.2010 12:05:05 | | IlizoInhabitant of Azura Profession: Elite Knight Level: 237
Swedish Hunter of the Head Hunters
Posts: 341
|
Ok.. I've been playing TS now for another hour and the only thing I can say once again is that - IT'S WAAAAY TO EASY
to escape from traps, I didn't die a single time in Thais even when I
were 100% trapped several times by 15+ people, it shouldn't be that
easy. I simple just walked through everyone so don't come and tell me that it requires PVP skills because it DOESN'T
And for the record we couldn't even manage to kill Tomurka (500 EK) with
50 people in Thais and everyone surrounding him and he just got healed
by 1 druid and he's a NOOB.
So seriously, it's WAY WAY WAY WAY to easy to escape from traps, I've
whitnessed and tried it myself so don't come and tell me that it isn't
easy.
Ps: Quick question, are you able to swap position with other war mode players when you're fighting in a warmode?
I really really hope not >.<
Regards,
Ilizo
| 19.09.2010 12:39:30 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| @ Linkirvana:
There are a lot of pvp-masters all around with spectacular manual pvp
skills, and I'm sure that they are able to do and to explain it far
better.
Just find one of them. The one talking about Tomurka appears to be a valid candidate.
Aleppe
Ps: tell me if you want Tomurka red/black skulled: it will be a pleasure  ________________ | 19.09.2010 12:49:42 | | IlizoInhabitant of Azura Profession: Elite Knight Level: 237
Swedish Hunter of the Head Hunters
Posts: 341
| Originally posted by Aleppe on 19.09.2010 12:49:42:
> @ Linkirvana:
>
> There are a lot of pvp-masters all around with
> spectacular manual pvp skills, and I'm sure that they
> are able to do and to explain it far better.
>
> Just find one of them. The one talking about Tomurka
> appears to be a valid candidate.
>
>
> Aleppe
>
> Ps: tell me if you want Tomurka red/black skulled: it
> will be a pleasure
Haha xD he's already red skull and I guess hes offline now ^^ I got tired of the easy swap system so I logged out as well.
Regards,
Ilizo | 19.09.2010 12:58:00 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Originally posted by Aleppe on 19.09.2010 12:49:42:
> @ Linkirvana:
>
> There are a lot of pvp-masters all around with
> spectacular manual pvp skills, and I'm sure that they
> are able to do and to explain it far better.
>
> Just find one of them. The one talking about Tomurka
> appears to be a valid candidate.
>
>
> Aleppe
>
> Ps: tell me if you want Tomurka red/black skulled: it
> will be a pleasure
If you got any disrespect from my post regarding your PvP skills then I
didn't mean to - I was genuinely asking some questions. (Since I sense a
lot of sarcasm ;<
I would like to learn more about this what you present as a big gap in the system. ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 19.09.2010 13:02:56 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Originally posted by Linkirvana on 19.09.2010 13:02:56:
> If you got any disrespect from my post regarding your
> PvP skills then I didn't mean to - I was genuinely
> asking some questions. (Since I sense a lot of
> sarcasm ;< 
>
> I would like to learn more about this what you
> present as a big gap in the system.
It's not about you, but about what I'm generally reading here and in discussion board: these players do not deserve any hints.
And no, it's not a gap: I would say that it could be compared to the beloved old manual aiming.
Aleppe ________________ | 19.09.2010 13:29:13 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Originally posted by Aleppe on 19.09.2010 13:29:13:
>
> It's not about you, but about what I'm generally
> reading here and in discussion board: these players
> do not deserve any hints.
>
> And no, it's not a gap: I would say that it could be
> compared to the beloved old manual aiming.
>
>
> Aleppe
Alright fair enough, I understand why you don't want to share this.
Although with all due respect - you're no super human, people will find
out and it'll leak out and become a pretty popular way of killing people
(I guess)
Perhaps if I can be bothered I'll log on test later and see if I can "accidentally" run into 1 of your traps :P ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 19.09.2010 13:32:21 | | SekhmehtInhabitant of Dolera Profession: Master Sorcerer Level: 169
Soul of the Eagle (Fito)
Posts: 31
| You not to introduce this to hardcore pvp servers, please !!!
I think he would lose the grace of the game hardcore pvp servers | 19.09.2010 13:38:06 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Ah,
I guess another new bot was written on Dolera: forumbot! It automaticly
repeats what other people were saying, just in really crappy English!
 ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 19.09.2010 13:40:50 | | |
Unfortunally
i think say "NO" is useless because you never ever listen to your
customers, you already made a lot of bad changes to Hardcore pvp and now
you are making another one just because you think your ideas will plus
the population of this 2 servers, but as you saw in the pass, you FAIL
whit this kind of ideas and the population remain in just on 200 + -
ppl.
Now i'm sure you will do the same: No listen to the players who live on
Dolera/Inferna and make the changes just because you want to do,
instead do the changes to make a better place to YOUR customers who
always buy premmys for you.
I'm Totally Disagree of this idea, its a really bad idea to put this on hardcore pvp.
| 19.09.2010 20:48:21 Edited by Shirael Thamber on 19.09.2010 20:49:21 | | | This shouldnt be implented on hardcore pvp worlds. We already lost to much that gave us some fun   | 19.09.2010 21:08:44 | |
Página 24:
|
Luv GluvInhabitant of Inferna Profession: Elite Knight Level: 85
Posts: 7
|
Just
face it, there is no way to improve the numbers on "hardcore" pvp
servers, shot of turning them into optional pvp servers there will
always be 2 sides, a winning side and a losing side... the winning side
will kill all new upstart players (unless they know where to level, and
have the patience to slowly rise in levels) and the losing side will
continue the cycle of start winning then eventually lose again (during
the time in which the war takes place newbies can generally find that
they won't get attacked by war guilds). these swapping changes only
server as a means to over power those that have more players and higher
levels... but wheres the skill in that? tibia has lost almost all skill
and by downplaying the importance of trapping you're left with almost
nothing but strategy, i don't give a hoot about strategy -.- i want
skill.
| 19.09.2010 21:20:40 | | Maga DramInhabitant of Julera Profession: Sorcerer Level: 163
Posts: 65
|
I cant be implemented its like horrible. Knights high levels with one player sioing will be unbeaten!
If its impossible to dont implement that just add an higher delay..an limit of swapping its turning open pvp on optional lol.
Thas horrible tibia is making me sad update by update.
| 19.09.2010 21:47:27 Edited by Maga Dram on 19.09.2010 21:47:44 | | Torgo CariusInhabitant of Fortera Profession: Elite Knight Level: 191
Posts: 290
| i
dont know if the trap swap position will work cause on wars many times u
win only with masslogs and traps with good strategy.. but will be hard
if u masslog like with 7 guys and try kill one lvl 200knight cause he
can swap trap maybe if u put that he only can swap with full mana or if
he use it he will got exauted.. dont know
and what happen about the defenses? if the other team swap position with
my knights.. they will kill all mages and all team will dead.
:s
sorry for my english i only try help | 19.09.2010 22:58:19 Edited by Torgo Carius on 19.09.2010 22:59:19 | | | Do not ruin the current pvp
just dont change position whit other players, like no-pvp worlds.
a big NOOOOOO for swapping positions !!!!  | 20.09.2010 00:19:34 | | SigiyInhabitant of Dolera Profession: Elder Druid Level: 207
Vice Leader of the Fifth Sin
Posts: 440
|
PLEASE DONT!
| 20.09.2010 00:27:01 | | | "NOOOO" to swapping! why you change the basic rules which have been set in tibia for many years? ________________ | 20.09.2010 00:49:02 Edited by Looprevil Drarreg on 20.09.2010 00:50:49 | | ElektrisInhabitant of Harmonia Profession: Master Sorcerer Level: 184
Immortal of the Almighty Force (Pierun)
Posts: 16
|
That idea will ruin currently pvp.
Dont do this.
| 20.09.2010 00:51:48 | | HandrInhabitant of Magera Profession: Royal Paladin Level: 137
Posts: 224
|
Change the delay to at least 10 seconds!
| 20.09.2010 03:33:46 | | | It will ruin pvp for sure
Just please listen fore once to your costumers and dont add this new
feature that will ruin the gameplay we all fell in love with.
yours,
Danny ________________
| Feared and Loved at the same time, I will never change! |
| 20.09.2010 07:26:01 | | VericrusInhabitant of Premia Profession: Elder Druid Level: 104
Validus of the Agens (In the army)
Posts: 44
|
I
lol'd so hard when I read this, I mean really, are you serious? Why do
the updates have to concentrate on ruining the pvp part of this game
what most people love? Just leave the pvp system alone and everyone's
happy, easy as that.
So like other ppl said, for gods sake, do not implent this goddamn feature in this update, it's rubbish.
| 20.09.2010 08:47:46 | | Xin SanInhabitant of Nerana Profession: Master Sorcerer Level: 139
Chieftain of the Yin Yang
Posts: 661
| Hello!
Thanks to this feature I had a chance to escape from a trap and as for oppressed player, it works fine. So I'm after that.
For the point about abusing it I would add:
I would like to restrict it more and take away a chance of swapping from black and red skulled characters.
For example character marked with red skull on decent level (around 200)
kills someone, then he runs without dealing any damage to anybody. In
this situation he cannot be trapped and killed. After some time he can
repeat situation. Correct me, if I'm wrong. ________________
Lust awakens the desire to possess.
And that awakens the intent to murder.
|
| 20.09.2010 09:25:39 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| These are the weak points in all reasonements against swaps: - If you deal pvp damage to a char you can't swap with it
- Everybody can be trapped near stairs (and not only there)
- Potions = swap delay: one can't heal/refill mana while swapping
- It is simply not true that with swaps high level knights are immortal:
Name: Tomurka
Sex: female
Profession: Elite Knight
Level: 479
Achievement Points: 186
World: Testa
Sep 20 2010, 00:11:27 CEST Crushed at Level 480 by Chochlik Knight,
Derras Eriusia, Dragonreds, Elvori, Etylian, Glarand, Josh Wright,
Looprevil Drarreg, Ne'roox, Pekiniasz and Zajc Almighty.
Assisted by Francois Xelix.
Sep 19 2010, 11:58:48 CEST Annihilated at Level 480 by Aatrizz,
Avegisath, Bartoszek Palladyn, Biratiian, Bloody Yashre, Ernenish, Lord
Gui mortal, Master Rhyne, Maua Mi, Mestre Fiyoda, Rosshizzle, Sanyk,
Sellan Xemevoker, Undead Shoter, Wronx, Xuvalan, Yasoranar Zeth, Zen
Keeper, Zongo'Lox and Zoogy.
Assisted by Borbetso, Coxyboy, Czesc Kinder, Dark Apocalipse Vikingo,
Dark Zizu, Eria Feginare, Everlot, Faceless Voidek, Ghus Hylina, Kolega
Dantera Pall, Linus, Lord Drakunius, Lucra Emre, Mallumcia, Maxthir,
Mikan Taro, Molip, Nikorakus Royal, Pallek Pegaz, Pan Voldemort,
Panesote, Seth'Gru, Sir dark kafe, Taveru, Trien Turia, Trix'Doom, Ulia
Gali, Xeesis, Yayari and Zig Nilson.
Sep 18 2010, 19:53:27 CEST Annihilated at Level 481 by Britany nicol,
Chiof, Duedoh, Ehrot, Galf Bubo, Kolega Dantera, Lost Mind Palladin,
Master Przemek Ziom, Melkor Spellcaster, Mighty Irvin, Moopi, Royall
Marcello, Skulterpa ba Gimli, Souria Aurathim, Suramun, Trottho, Undead
On Druid, Valde Fortis, Volhi and Zhapata.
Assisted by Anianusz, Astilinus Hunter, Carla Fehr, Gruby Masaj, Kiq
Knight, Mind Trick, Pro Breaker, Rakasa, Sir Fire Matek, Thor Leander
and Walite.
So what?
The problem is that your pvp skills sux, guys, not this feature.
Aleppe ________________ | 20.09.2010 09:54:24 Edited by Aleppe on 20.09.2010 09:55:56 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Originally posted by Aleppe on 20.09.2010 09:54:24:
> These are the weak points in all reasonements against
> swaps: - If you deal pvp damage to a char you
> can't swap with it
I think I may have noticed that, I took skull on a random guy to get
chased around (just for the hell of it) I ended up trapped and I
remember noticing I could switch places with everyone except the dude
that I attacked in the first place, although I had only hit him once and
after that stopped, more than a minute later I still couldn't switch
spots with this particular guy.
(I wasn't testing this specificly, so I may have missed other
conditions, although everyone else around me did get the yellow square)
- Everybody can be trapped near
> stairs (and not only there)
I assume this includes teleporters n shit?
- Potions = swap delay:
> one can't heal/refill mana while swapping
I think I was doing pretty well healing/drinking spirit pots while
swapping with people, although I did notice some snap backs (At the time
I assumed it was because I had been paralyzed, moved a square and then
tried to swapt)
Guess I'll have to figure this one out a bit more
- It is
> simply not true that with swaps high level knights
> are immortal:
I have noticed that people were unable to trap me properly, I only ended
up dying because I simply got hit for a lot more than I could heal up,
the times I was taking on an amount of people that couldn't kill me
within like 10 seconds I had time to swap out and atleast get enough out
of my screen for me to buy enough time to get away.
Is there any specific time you were thinking of getting your testing on?
I would love to check it out/help you out since I got a lot to learn
about this whole swapping thing. ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 20.09.2010 12:05:43 | | Ordfin PallInhabitant of Nerana Profession: Royal Paladin Level: 126
Posts: 260
| I assume this includes teleporters ?
- Near stairs you can trap everybody both upstairs and downstairs, since stairs sqms are always considered free sqms.
- Ladders are different: you can trap updtairs (meaning that the victim won't be able to swap) but not downstairs (swaps enabled).
- Holes/shovel
holes are always considered free sqms (even that ones like in desert
dungeon or in Venore swamps below the hidden 1x beholder spawn with no
way back).
- Pitfalls work always like holes.
- Rope spots allow swaps.
- Teleports allow swaps.
- PZ allow swaps when PZ locked.
- Special energy walls (like Goroma one) do not allow swaps.
- Stacks with on top an NPC or not pushable mob stacks do not allow swaps
- ....
Guess I'll have to figure this one out a bit more
You'll notice that using potions you'll have 1 turn delay to swap.
I have noticed that people were unable to trap me properly
And it always will be so until they won't understand that the new PVP
version requires pvp skills and a bit o features knowledge, and not just
to run up and down like fools.
Is there any specific time you were thinking of getting your testing
on? I would love to check it out/help you out since I got a lot to learn
about this whole swapping thing.
If nothing wrong will happen (nuclear wars, wife calls, Southern Europe
Backbone crashes & co), I'll be on TS from 13 to 17-17-30 pm cest.
Aleppe
Ps: check Aleppe, Cathbad or this char. I don't know on which one I'll be on ________________ | 20.09.2010 12:38:09 Edited by Ordfin Pall on 20.09.2010 12:41:14 | | | Originally posted by Shatterhand on 19.09.2010 11:47:34:
> Originally posted by Emzy Lime on 19.09.2010
> 04:04:58:
> > Just wanted to ask.. if you're trapped in a narrow
> > alley but have 2 spots to move... can you escape?
> > Even if you have no mwalls or anything to put in
> the
> > open space..
> >
> > B = trappers
> > P = trapped
> > O = open space
> > = = wall
> >
> > ============
> > BBBBPOBBBB
> > ============
>
> yes you can, you need to summon a creature to fill
> that space an then you can swap.
But what if you can't summon? ________________
| =IF(Dump!C62="","",IF(ISERROR(LEFT(Dump!C62,FIND("(",Dump!C62,1)-1)),Dump!C62,LEFT(Dump!C62,FIND("(",Dump!C62,1)-1))) |
| 20.09.2010 15:03:26 | | Ere box ellerInhabitant of Inferna Profession: Druid Level: 45
Posts: 14
|
I'm so tired of this shit.. EVERY update Cip ruin this game more and moare..
Seriously CIP, if u wanna fix so much with the PVP.. Fix everything you
want, and after that you make us like 5-10 normal server.. Servers that
is exactly the same as 8.1 or 8.2 without "warmode" 20 unjust for a
death, the blessings etc..
I have been inactive for almost a year now from you made the guild war
thing.. and I miss the game, but tibia is about war.. and its impossible
to play when you ruin the game more and more and more..
Don't you see how many players you already lost? Really..
I pray to god that you will get a brain soon, ALL of you
/A mad guy
| 20.09.2010 15:34:36 | | |
My
suggestion would be that if you are set on keeping this swap thing.
Make it so ppl in warmode and skulled players cant swap. This feature
should be something to help ppl that are getting killed unjustly.
| 20.09.2010 17:50:01 | | Ryuiota HunetaInhabitant of Pythera Profession: Sorcerer Level: 21
Posts: 40
| This honestly helps the high level pas because now you can't kill them... lol. ________________
~Tiffany'Castalot  |
| 20.09.2010 18:09:01 | | VoidlessInhabitant of Tenebra Profession: Royal Paladin Level: 157
Paladin Master of the Birds
Posts: 55
|
Just don't do it. Just look at the feedback , by far most palyers don't aprove it.
The pvp system is bad because of the skull and war systems. The war
system just doesn't make sense in pvp worlds and the skull system is
simple stupid, 10 people kill 4 or 5 non-skulled players, and all of the
ten get red skulled... Maybe the new revenge system will changa a
little bit that, but a very very little bit.
BTW ,
thanks for the end of stacks ! that was pretty nice : ))
| 20.09.2010 18:53:46 | | Guerilla SinInhabitant of Rubera Profession: Druid Level: 132
Posts: 423
| Originally posted by Aleppe on 20.09.2010 09:54:24:
> These are the weak points in all reasonements against
> swaps: - If you deal pvp damage to a char you
> can't swap with it - Everybody can be trapped near
> stairs (and not only there) - Potions = swap delay:
> one can't heal/refill mana while swapping - It is
> simply not true that with swaps high level knights
> are immortal:
>
> Name: Tomurka
> Sex: female
> Profession: Elite Knight
> Level: 479
> Achievement Points: 186
> World: Testa
>
> Sep 20 2010, 00:11:27 CEST Crushed at Level 480 by
> Chochlik Knight, Derras Eriusia, Dragonreds, Elvori,
> Etylian, Glarand, Josh Wright, Looprevil Drarreg,
> Ne'roox, Pekiniasz and Zajc Almighty.
> Assisted by Francois Xelix.
> Sep 19 2010, 11:58:48 CEST Annihilated at Level 480
> by Aatrizz, Avegisath, Bartoszek Palladyn, Biratiian,
> Bloody Yashre, Ernenish, Lord Gui mortal, Master
> Rhyne, Maua Mi, Mestre Fiyoda, Rosshizzle, Sanyk,
> Sellan Xemevoker, Undead Shoter, Wronx, Xuvalan,
> Yasoranar Zeth, Zen Keeper, Zongo'Lox and Zoogy.
> Assisted by Borbetso, Coxyboy, Czesc Kinder, Dark
> Apocalipse Vikingo, Dark Zizu, Eria Feginare,
> Everlot, Faceless Voidek, Ghus Hylina, Kolega Dantera
> Pall, Linus, Lord Drakunius, Lucra Emre, Mallumcia,
> Maxthir, Mikan Taro, Molip, Nikorakus Royal, Pallek
> Pegaz, Pan Voldemort, Panesote, Seth'Gru, Sir dark
> kafe, Taveru, Trien Turia, Trix'Doom, Ulia Gali,
> Xeesis, Yayari and Zig Nilson.
> Sep 18 2010, 19:53:27 CEST Annihilated at Level 481
> by Britany nicol, Chiof, Duedoh, Ehrot, Galf Bubo,
> Kolega Dantera, Lost Mind Palladin, Master Przemek
> Ziom, Melkor Spellcaster, Mighty Irvin, Moopi, Royall
> Marcello, Skulterpa ba Gimli, Souria Aurathim,
> Suramun, Trottho, Undead On Druid, Valde Fortis,
> Volhi and Zhapata.
> Assisted by Anianusz, Astilinus Hunter, Carla Fehr,
> Gruby Masaj, Kiq Knight, Mind Trick, Pro Breaker,
> Rakasa, Sir Fire Matek, Thor Leander and Walite.
>
So what?
> The problem is that your pvp skills sux, guys, not
> this feature.
>
>
> Aleppe
or that tomurka cant pvp =)
also... "480 ek died therefore knights are not immortal", no this just
means that the place where he was killed was so flooded with people that
it was impossible for him to escape. it's all situational... i remember
on the old test servers when EO used to play everybody would be using
exiva on him hunting him down... i wouldn't be suprised if that was the
case for tomurka. | 20.09.2010 18:54:19 Edited by Guerilla Sin on 20.09.2010 18:55:02 | |
Página 25:
|
LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Originally posted by Ordfin Pall on 20.09.2010 12:38:09:
>
> - Near stairs you can trap everybody both
> upstairs and downstairs, since stairs sqms are always
> considered free sqms. - Ladders are different: you
> can trap updtairs (meaning that the victim won't be
> able to swap) but not downstairs (swaps
> enabled). - Holes/shovel holes are always considered
> free sqms (even that ones like in desert dungeon or
> in Venore swamps below the hidden 1x beholder spawn
> with no way back). - Pitfalls work always like
> holes. - Rope spots allow swaps.
- Teleports allow
> swaps. - PZ allow swaps when PZ locked.
- Special
> energy walls (like Goroma one) do not allow
> swaps. - Stacks with on top an NPC or not pushable
> mob stacks do not allow swaps - ....
I see, that's pretty good to know.
>
> You'll notice that using potions you'll have 1 turn
> delay to swap.
Aight could be, never really noticed cause I wasn't paying that much attention, but I suppose thats what the snap backs were.
> And it always will be so until they won't understand
> that the new PVP version requires pvp skills and a
> bit o features knowledge, and not just to run up and
> down like fools.
I see
> If nothing wrong will happen (nuclear wars, wife
> calls, Southern Europe Backbone crashes & co), I'll
> be on TS from 13 to 17-17-30 pm cest.
>
>
> Aleppe
>
> Ps: check Aleppe, Cathbad or this char. I don't know
> on which one I'll be on
Guess I showed interest a bit too late, had a mate show up at my house so wasn't able to log on today. ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 20.09.2010 19:17:49 | | JunikeeInhabitant of Thoria Profession: Sorcerer Level: 65
Posts: 25
| hello? nobody was crying about the traps lol
all of us cried about the skull system not about if we get trappeds of not.
this feature is useless ... high lvl knight are unbeateble (yes tomurka
died oh oh oh no plax BY 40 PERSONS???????????????????????????????) ok
need to say something more about if tomurka died cause he/she was noob?
she/he just died because 40 person was sding him/her rofl.
So now we won't be able to make war without war mode , so there's the
end of the wars cause if a team don't want to join there won't be any
death from any side lol they just will swap everywhere.............
USELESS! for one time , agree with us , don't make whatever cipsoft wants just make what the ppl wants!
thanks,sorry for my english i think it's understandable ________________ | 20.09.2010 19:39:27 | | Torgo CariusInhabitant of Fortera Profession: Elite Knight Level: 191
Posts: 290
| plz
cip dont use the swap trap system.. now that u fix the stack system,
defences will back and with swap system u cant use it cause the other
team can swap position with us knights and they will kill mages :s and
what about masslogs? if u masslog with like 7 guys u cant kill the
knights and palys high lvls.. | 20.09.2010 20:07:40 | | Ryft ImmortalInhabitant of Dolera Profession: Master Sorcerer Level: 46
Ocras Walawatu of the Malibu-Nam (Solrakc Protects)
Posts: 17
| BOOI vote against this proposal. It will ruin tibia. It takes skill to trap somebody. ________________
You tried your best and you failed miserably. The lesson is 'never try'.
http://forum.tibia.com/forum/?action=thread&threadid=3043375&pagenumber=1
|
| 20.09.2010 20:19:27 Edited by Ryft Immortal on 20.09.2010 20:21:24 | | ThaiigonInhabitant of Askara Profession: Royal Paladin Level: 116
Life of the Awesome
Posts: 101
| what a bad idea... it will make everything worse!
some people have "cried" because you ruined the PvP, that's true... but making things worse are not the solution
Don't make the swap ________________ | 20.09.2010 20:33:57 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Is everyone fucking stupid or what?
"I vote against" Does this look like a poll? Is the concept of a discussion board really that hard to grasp?
Hot diggidity damn. ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 20.09.2010 20:57:34 | | OlboneyInhabitant of Mythera Profession: Elite Knight Level: 183
Posts: 146
| To AleppeSo you think cause Tomurka died, everyone would be dead?
Sometimes it's based in pvp.
but...
this time he were being ataked by 40 players sding him, so how could he scaped alive?
If you are in a war sometimes masslogs are necesary to do some damage to the opponent guild,
now seems to be that your point is to get 30 more players to massloging a 200+ EK
Nowadays we only need 8-9 players max, before this patch get launched. ________________
| Do not try to do this at home |
| 20.09.2010 22:47:29 | | |
We dont need this....dont destroy our game....NO SWAPPP...
| 20.09.2010 23:10:36 | | Ab DevilInhabitant of Menera Profession: Elder Druid Level: 83
Posts: 7584
| Originally posted by Maga Dram on 19.09.2010 21:47:27:
> I cant be implemented its like horrible. Knights high
> levels with one player sioing will be unbeaten!
>
>
This statement has been proven false, many times over of the test
server. High level knights, even with someone sio'ing them, were
killed... Sometimes they even had 2 and 3 druids sio'ing them. ________________
Sorry you can't handle the truth... but that's not my problem, it's yours.
|
| 21.09.2010 00:29:49 | | Ab DevilInhabitant of Menera Profession: Elder Druid Level: 83
Posts: 7584
| Originally posted by Junikee on 20.09.2010 19:39:27:
> this feature is useless ... high lvl knight are
> unbeateble
Many high level knights died on the test server, even with the feature.
They were a little harder to kill instantly, but they still went down. ________________
Sorry you can't handle the truth... but that's not my problem, it's yours.
|
| 21.09.2010 00:31:34 | | Ab DevilInhabitant of Menera Profession: Elder Druid Level: 83
Posts: 7584
| Originally posted by Ryft Immortal on 20.09.2010 20:19:27:
> I vote against this proposal. It will ruin tibia.
> It takes skill to trap somebody.
Trapping will still be possible. Long before the server was opened up to
the public, the private test group (the discussion group), discovered a
couple way the system can be manipulated to successfully trap players
without triggering the swapping feature.
If people would of actually spent time actually TESTING the feature
after paccs and free accounts were allowed on (instead of just killing
everyone in sight), others would of also discovered how to use the
system to your offensive advantage. ________________
Sorry you can't handle the truth... but that's not my problem, it's yours.
|
| 21.09.2010 00:33:41 Edited by Ab Devil on 21.09.2010 00:35:13 | | OlboneyInhabitant of Mythera Profession: Elite Knight Level: 183
Posts: 146
| Originally posted by Ab Devil on 21.09.2010 00:33:41:
> Originally posted by Ryft Immortal on 20.09.2010
> 20:19:27:
> > I vote against this proposal. It will ruin tibia.
>
> > It takes skill to trap somebody.
>
> Trapping will still be possible. Long before the
> server was opened up to the public, the private test
> group (the discussion group), discovered a couple way
> the system can be manipulated to successfully trap
> players without triggering the swapping feature.
>
> If people would of actually spent time actually
> TESTING the feature after paccs and free accounts
> were allowed on (instead of just killing everyone in
> sight), others would of also discovered how to use
> the system to your offensive advantage.
I wont be surprise is you are one of those who pray to this cowardly swappping mode get implemented.
Do not compare Test server with the real tibia, there were a Massive war
in the TS everybody shooting you, and nobody cared of being killed
cause it was for fun wont lose anything there.
Its not the same, grow up. ________________
| Do not try to do this at home |
| 21.09.2010 01:46:42 Edited by Olboney on 21.09.2010 01:54:04 | | Akoton NitroInhabitant of Tenebra Profession: Elite Knight Level: 207
Warriors of the Invictus (Radiohead)
Posts: 26
| The worst thing created by cip is this.
It's gonna make trap almost useless. ________________
"For a minute there
I lost myself"
Radiohead - Karma Police |
| 21.09.2010 05:05:00 | | Kenpachi-zarakiInhabitant of Dolera Profession: Elite Knight Level: 59
Posts: 46
|
In
lieu of CIPs neglect to it's paying customers, failing to even respond
to nearly the entire communities displeasure at their forthcoming
changes, I have canceled my subscripton.
I sincerely hope the rest of you follow in my footsteps. f the company
will not even dignify it's customers with a post you should cease all
future payments.
| 21.09.2010 07:10:04 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Originally posted by Olboney on 21.09.2010 01:46:42:
>
>
> I wont be surprise is you are one of those who pray
> to this cowardly swappping mode get implemented.
>
> Do not compare Test server with the real tibia, there
> were a Massive war in the TS everybody shooting you,
> and nobody cared of being killed cause it was for fun
> wont lose anything there.
>
> Its not the same, grow up.
Yeah because there was nobody on test server that actually seriously took a look at real tibia scenarios to check shit out?
...
Are you fucking kidding me? Pointing your fucking finger at people like you know shit, when it is abundantly clear you don't.
This thread must've been the funniest I've read in awhile. ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 21.09.2010 09:49:05 | | Xin SanInhabitant of Nerana Profession: Master Sorcerer Level: 139
Chieftain of the Yin Yang
Posts: 661
| Like
someone wrote, this feature should protect players not involved in to
wars. Skulled characters (red/black/yellow) should not have a chance to
swap, same as players participating in a Guild War. ________________
Lust awakens the desire to possess.
And that awakens the intent to murder.
|
| 21.09.2010 11:33:34 | | CrazefangInhabitant of Inferna Profession: Master Sorcerer Level: 90
Leader of the Commilites
Posts: 734
|
Originally posted by Linkirvana on 21.09.2010 09:49:05:
> Originally posted by Olboney on 21.09.2010
> 01:46:42:
> >
> >
> > I wont be surprise is you are one of those who
> pray
> > to this cowardly swappping mode get implemented.
> >
> > Do not compare Test server with the real tibia,
> there
> > were a Massive war in the TS everybody shooting
> you,
> > and nobody cared of being killed cause it was for
> fun
> > wont lose anything there.
> >
> > Its not the same, grow up.
>
> Yeah because there was nobody on test server that
> actually seriously took a look at real tibia
> scenarios to check shit out?
>
> ...
>
> Are you fucking kidding me? Pointing your fucking
> finger at people like you know shit, when it is
> abundantly clear you don't.
>
> This thread must've been the funniest I've read in
> awhile.
You need anger management.
| 21.09.2010 13:12:19 | | | Indeed.
Linkirvana, this is an open discussion for everyone and everyone has a
right to have his own opinion. Please try to understand it before you
are offensive like that again.
@Topic,
Is it possible to at least rethink the swapping feature on Hardcore PvP
servers? It's meant to avoid noob chars interfering but they are really
not a problem on Dolera and Inferna.
Not that I approve of this feature on Open PvP, but here there are at least some good points about it.
And let me state/ remind it again: Kaz trap + the rs trick is still possible, and should not.
Liyn ________________
18:27 Liyn [50]: ive just got beggar outfit
18:27 Liyn [50]: and i will marry Simon the Beggar!
18:28 Reeve [74]: level? |
| 21.09.2010 13:43:06 Edited by Liyn on 21.09.2010 13:51:25 | | DellineInhabitant of Arcania Profession: Sorcerer Level: 128
Posts: 13
|
This
is the worst idea ever. Can't believe that CIP is so blind to see that
it will destroy this game even more. Almost all the the posts are
against this idea, so i hope you will not implement this.
For example i was talking with my friends that maybe we should buy pacc
and start playing in the winter, but when they found out about this
update, it was like: "Lol tibia is even worse, rather play ot servers",
You will just remove one of the few left pvp aspects which needs some
skill to trap others...Maybe then let everyone bot and make this game
automatic, or eventually you'll create something like "hold target"
"anti paralyze", so you wouldn't need any skill to play -.-
So badly disappointed...
| 21.09.2010 14:36:41 Edited by Delline on 21.09.2010 14:38:00 | | LatuzInhabitant of Titania Profession: Master Sorcerer Level: 239
Leader of the Retaliation
Posts: 307
|
What about if players are in war mode ? does it change anything?
I think people that are in war mode should NOT be able to swap positions
with other people in war mode,with non war mode characters its fine.
They wont change it anyway, I dont like it, but its better to try to help them to repair it or make it better.
| 21.09.2010 16:40:07 Edited by Latuz on 21.09.2010 16:41:11 | |
Página 26:
|
KalafsonInhabitant of Saphira Profession: Master Sorcerer Level: 202
Quad Damage of the Red Mist
Posts: 291
| Worst idea ever.
You could make every serv non pvp, would give same result imo. Coz if
the guild from my server won't accept or cancel war mode (next worst
idea to make it able to cancel war mode  )it will be like on non pvp, hats off! ________________
Hate is easy
Love takes Courage. |
| 21.09.2010 19:55:58 | | LinkirvanaInhabitant of Libera Profession: Paladin Level: 29
Posts: 696
| Originally posted by Liyn on 21.09.2010 13:43:06:
> Indeed.
>
> Linkirvana, this is an open discussion for everyone
> and everyone has a right to have his own opinion.
> Please try to understand it before you are offensive
> like that again.
>
I'm sorry what? I was being offensive? I don't really give a fuck, you
see the idea of a discussion board is to bring forth arguments and
debate these.
Instead someone comes in here, and just claims that test server is only used for random pking.
I'm sorry but that does annoy me, and I'll make that as clear as I
legally can on the forums. Instead of wasting your time on going all
"ZOMG HE SAID FUCK HE NEEDS ANGER MANAGEMENT" you should perhaps
consider posting something constructive, like I have (Even though
perhaps not the way you would've liked me to) ________________
I've got something to say!
I killed your baby today!
It doesn't matter much to me, as long as it's fuckin' dead! |
| 21.09.2010 23:00:25 | | |
this is a bad idea imo
you see, all it does is further oppress the underdogs of war.
some of whom defense is there only option.
This swapping ,once again caters to the noobs and does nothing for actual pvp.
Also we know this is gonna make a knight with brains unkillable.
i understand you at cip feel a big change is necessary to pvp but this is not the way.
it will certainly ruin the pvp aspect of tibia.
ESPECIALLY on hardcore pvp worlds. you will ruin the true essence that both worlds have left.
I for one will certainly quit if this is done because i play for the pvp and this idea truely dissapoints me.
thank you, rayne
| 21.09.2010 23:23:21 | | KingamiInhabitant of Dolera Profession: Master Sorcerer Level: 127
Member of the Fifth Sin
Posts: 70
| I
quited Vinera when you implemented the new skull system , it was bad
really bad but still I had an option to keep playing because the only
thing I play for, is PvP . So I started up in dolera and you come with
these now, COME ON
THAT WILL FOR SURE RUIN HARDCORE PVP SERVERS AND WHERE TRAPPING IS NOT AN ISSUE LIKE ON NON PVP OR OPEN PVP SERVERS. ________________
20:42 Vicblood [35]: ur better then chuck norris and jesus put together
20:42 Vicblood [35]: if chuck norris and jesus had a baby u would be born |
| 22.09.2010 00:25:21 | | Ab DevilInhabitant of Menera Profession: Elder Druid Level: 83
Posts: 7584
| Originally posted by Lordek Rayne on 21.09.2010 23:23:21:
>
> Also we know this is gonna make a knight with brains
> unkillable.
This statement was proven false time and again in the test server, as knights of all levels were killed. ________________
Sorry you can't handle the truth... but that's not my problem, it's yours.
|
| 22.09.2010 00:39:39 | | | Originally posted by Ab Devil on 22.09.2010 00:39:39:
> Originally posted by Lordek Rayne on 21.09.2010
> 23:23:21:
> >
> > Also we know this is gonna make a knight with
> brains
> > unkillable.
>
>
> This statement was proven false time and again in the
> test server, as knights of all levels were killed.
He said Knight WITH brains not boted up knights
On Topic: I really try to see a point on implementing this on Hardcore
pvp servers, but I cant find any good reason for it, the dinamics of pvp
here are way different than those of open pvp, we dont have the noobs
trapping problem at all here, if someone tries it he just ends up dead,
thats a problem of the open pvp servers not here, but hey when was the
las time CIP has heard the Hardcore pvp population?, they said we want
to make this servers more populated so we will implement blessings and
aol and remove the exp from pvp,low level characters lost any oportunity
to actually make a stand here, both servers are at an all time low on
population since this "Necesary changues" but hey CIP is always right
no?  | 22.09.2010 01:05:18 | | | @ Linkirvana
Oh well, that's just your manners then.
> Instead someone comes in here, and just claims that
> test server is only used for random pking.
Mm, I was needing several people to test something out, I was asking on
Testera - no one to help me. On Testa - someone could and then we didn't
find anyone else who would know something we were going to test. I'm
glad if you had another feeling, though.
> you should perhaps consider
> posting something constructive
Thank you for your advice, I've already posted more than 30 constructive
posts on this topic. The problem is that besides you, Aleppe
(obviously), Alecto Misc and maybe several others "I strongly disagree"
guys no one even bothers to read this "constructive feedback" and
answer. The real feedback was taken from the Focus Group, now it seems
this board is more like
let-give-them-a-place-to-complain-so-it-seems-we-care.
And well, before they close the board @ you, Aleppe, Alecto and others that answer,
even though we disagree with each other in 80% of cases, I'd like you
to know that I do appreciate your input and replies, even if they are
bit offensive or mean, I always like to discuss (unless Aleppe threats
to hunt me ._.) >:]
Liyn ________________
18:27 Liyn [50]: ive just got beggar outfit
18:27 Liyn [50]: and i will marry Simon the Beggar!
18:28 Reeve [74]: level? |
| 22.09.2010 01:06:55 | | | Originally posted by Liyn on 22.09.2010 01:06:55:
> The real feedback was taken from the Focus Group, now
> it seems this board is more like
> let-give-them-a-place-to-complain-so-it-seems-we-care.
Bingo ________________ | 22.09.2010 01:44:17 | | | Originally posted by Sharp Dressed Man on 22.09.2010 01:44:17:
> Originally posted by Liyn on 22.09.2010
> 01:06:55:
>
> > The real feedback was taken from the Focus Group,
> now
> > it seems this board is more like
> >
> let-give-them-a-place-to-complain-so-it-seems-we-care
> .
>
> Bingo
rofl
I lol'd. ________________
Moderator of fototibia.com
The difference between you and me is that I don't need to hide myself behind a noob char. |
| 22.09.2010 02:33:44 | | CuttahInhabitant of Inferna Profession: Elite Knight Level: 160
One of the Enlightenment (Ian)
Posts: 286
|
Well,
I guess you don't care about what yours custormers thinks and wants.
Whats the point implementing something that NO ONE at hardcore pvp
agree? Its just like you want to get customers away, honestly. I can't
keep payin for things just like this, coz you're not listening what
we're saying.
I must say that you'll have less one old player, guess its not me only who will be doing that.
Hope I made myself clear, sorry for bad english.
| 22.09.2010 02:37:07 | | Abel ZarakaInhabitant of Premia Profession: Sorcerer Level: 24
Posts: 10
|
Originally posted by Ab Devil on 22.09.2010 00:39:39:
> Originally posted by Lordek Rayne on 21.09.2010
> 23:23:21:
> >
> > Also we know this is gonna make a knight with
> brains
> > unkillable.
>
>
> This statement was proven false time and again in the
> test server, as knights of all levels were killed.
so basically levels equate to intelligence to you
cool beans
| 22.09.2010 03:00:08 | |
|