Feature: Revenge SkullPágina 1:|
CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| What is it?
Very simple: If you get killed unjustified by player A, this player A
will have an orange skull just visible for you for a maximum of 7 days.
This means that you can attack and kill him justified within 7 days
after your death. As soon as you kill him once, he will also lose that
skull. If he killed you 3 times, you can also kill him 3 times back
before he loses the skull, unless you take too long.
If you attack an orange skull, you will receive a PZ block and the
orange skull can defend because you then get a yellow skull for him.
What should be tested?
- Does it work correctly?
- Are there ways to abuse this?
- Does it break anything else in the game? ________________ | 27.08.2010 13:08:37 | | | Works
as intended I was slained trying to bash Benja but he killed me once
his normal skull worn off the orange one appeared in its placed, after
hitting him again with his orange skull he reported he saw a yellow
skull on me and I got PZ locked.
I was also killed by myst'sharion but he also died just promptly and
didnt log back in so I cant report on if he has it or not, but overall
seems to be working as intended.
ill post later on my thoughts if its balanced enough with more testing at hand.
EDIT
-----
Myst'Sharion does have an orange skull ________________
As the old saying goes... "Fifty NO's and one YES means YES!"
|
| 27.08.2010 16:36:53 Edited by Nymet on 27.08.2010 17:04:07 | | Alecto MiscInhabitant of Danubia Profession: Knight Level: 17
Posts: 2198
|
Enyx Deathweaver is showing a revenge skull to me.
I know it is unrealistic for a level 17 to be able to kill a level 186,
but lets say that the levels are closer where I would want to attempt
it.
The pz lock for taking revenge is going to make it where a person will
not even try unless they are 100% sure they can do it. I think it
should be more like a party/duel where neither has pz lock. At least
then I can try to get revenge and if things go bad will have an "out".
| 27.08.2010 18:55:19 | | |
I
don't know the whole discussion that lead to this idea, so I keep it
short: Wouldn't it not be better to count a certain amount of online
time, instead of the normal week?
| 27.08.2010 22:54:17 | | |
Originally posted by Borr Henceforth on 27.08.2010 22:54:17:
> I don't know the whole discussion that lead to this
> idea, so I keep it short: Wouldn't it not be better
> to count a certain amount of online time, instead of
> the normal week?
I can't see that it would make too much of a difference, and also has
the potential to make it a bit unfair. With the way it is now, you
could simply wait offline or play other characters for a week. With
your proposed method, you'd just depot sit for a while until the skull
went away. Either way, the character is "out of commission" for a
while, but your method has the potential to be drasticly shorter. Also,
somebody who only had a few hours a few times a week to play would be
heavily penalized compared to someone who played for several hours every
day.
Ranelle
| 28.08.2010 07:11:18 | | | Ok,
Sir Elleandor just lost some blood testing things. I just got a premium
account in normal servers but in the test server I am just a not
promoted free account.
Start:
Death 0
XP lvl 45 - 1,349,436.
Ml was just at Ml 63.
Araluxie (118) killed Sir Elleandor (45). First he tried inviting me to a
party. I didn't accept. He then attacked me and killed me. He got an
unjustified as he should. Meanie.
I was in the middle of typing a message "NO STOP!" and hit enter so I missed the message on my screen and spawned at temple.
I don't know how many blessings if any I had. I don't lose my backpack.
SO, now:
Death 1
XP lvl 44 - 1,321,641 (2.06% less than before)
Ml about 75% into ml 62.
I come out of temple and attack Araluxie who has a white skull. I use my fists, then a rune.
I don't get a yellow skull to him.
He kills me again and gets another unjustified.
I don't lose my backpack.
SO, now:
Death 2
XP lvl 44 - 1,289,969 (2.396% less than before)
Ml about 50% into 62
Araluxie still has a white skull.
I attack him and still I don't get a yellow skull.
I then walk right into the dp. Even with the crosshairs.
I use exevo flam hur on him and once again I walk into the dp. I can still see the "You deal 60 damage to Araluxie." message on my screen and I have the crosshairs.
So I bring my druid, Elleani Blazeheart, who is level 30, to kill me. I
had a white skull from killing a low level unjustly. She attacks me and
gets yellow skull. While she is attacking me:
Blue Magical Jess [115]: exura gran mas res
a few times... and helps to pk me.
I died and had a 70% penalty reduction! even though both the
killer, Elleani Blazeheart, and myself were being healed, and even
though Elleani was lower level. (So Fair Fight Rules seem to have worked
just fine.)
I did not lose my backpack.
Death 3
XP lvl 44 - 1,264,796 (1.95% lower than before)
Ml 25% into Ml 62.
I'm glad the high level helped kill me as it reduced my losses...
So now Araluxie has an orange skull because enough time passed for the white skull to leave.
Now when I attack him, I get pz lock. All now that he has an orange skull seems to be working as intended.
I attack him and get a yellow skull.
Conclusion
Re-examine what happens between time of death and orange skull. I didn't
trigger a yellow skull or pz lock when attacking for revenge on the
white skull.
Side note, I died three times as a free account yet I only lost one
level and no items. The death still sucks, but that's a lot of dying for
relatively little loss compared to before.
Sincerely,
Sir Elleandor ________________
He helps others most, who shows them how to help themselves.
- A. P. Gouthey |
| 28.08.2010 07:17:34 | | |
Too many skull colours, how about using the crossed swords graphic from the log out block and slapping a red "R" ontop of them?
| 28.08.2010 11:22:37 | | CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| Originally posted by Sir Elleandor on 28.08.2010 07:17:34: About the skull issue when directly reloggin and attacking again
Actually, this is the case in game since we introduced the black skull.
The skull dependency is stored now even beyond a character death, so
yes, also if someone has a yellow skull for you and you die, you come
back he may still have that yellow skull and you still have the right to
defend yourself without PZ block. This was necessary to avoid another
thing that happened with black skulls that could somehow manage to still
produce an unjustified kill without this feature. Too complicated to
explain this now, but anyways, do you think this is really a problem?
After all, it has been there for over a year now.
Originally posted by Blue Magical Jess on 28.08.2010 11:22:37:
> Too many skull colours, how about using the crossed
> swords graphic from the log out block and slapping a
> red "R" ontop of them?
Hehe, well, whatever sign we use, it still will be one more sign to
remember. Using a skull has the advantage with generally, any skull
means you can attack which is the case here too, so I believe that using
another skull is actually the better and easier choice than using a
completely new sign. ________________
| 28.08.2010 13:44:11 | | Alecto MiscInhabitant of Danubia Profession: Knight Level: 17
Posts: 2198
| Craban,
Concerning the WS that gets a second unjust when you come out of the temple and attack them and they wind up killing you again.
I certainly was not aware of that, and I think many people do not know it.
The "difference" is that with the FFR & pvp blessing, people are
going to be more inclined to seek revenge now, so this is likely to show
up more and more.
Personally, I would have to label this as a "skull bashers delight".
This is great for the person that wants to get someone to take rs, or if
they are really wanting to get that person, get them to take black
skull.
i.e. Let's say you are the pk'r, and you pk me on a small island where
there is not anywhere to run and hide at. I immediately come back while
you still have ws and pz block and start attacking. You have no choice
but to fight back or die.
You fight back and kill me, you now have 2nd unjust.
Repeat these steps.
You now have 3rd, and a new shiny red skull.
And since you are trapped on that small island, and I am now really mad
at you, I will do this a few more times just so you get black skull.
Now I know your char is out of commission for 45 days, and myself and a
few friends will take advantage of the black skull you now have to send
you to the temple without any of your eq.
Right now I am really hating it that I am making this argument.
Personally, I would love to see this scenario happen to a few people.
But the part of me that is being subjective and fair has to point this
out as a way this can (and probably will be) abused. | 28.08.2010 16:43:20 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| I don't like this feature, and this is not a secret.
Once again:
if A killed B in Tibia means most likely that either A was a HL and B a mid-low level or that A was a team.
In the 1st case B won't be able to do anything, or worst, he will risk
even to get killed again by A (this time justified) if A will wait a yellow skulled B near the temple (hey guys, you've just spoiled my preferred way to get rid of pvp-master wannabe griefers 
) or B to shoot a field rune during the next 7 days, and in the second
case the yellow skull would be worthless, given that B would wait each A
member to be alone and far away from any pz before to proceed, and this
just if B lv > A member lv.
It was said that, in the 1st case (A= HL), several "B" chars could be able to team up to hunt "A".
Here is my answer: Several? A character can kill max 2 players
unjustified within 24 hours or 4 within a week, each unjust frag can
lead to 20 unjusts and red skulls stay mostly in PZ. Where are those
several "B"?
Resuming: I'd prefer to see unjust frags counted just for war system purposes (the right to call to war your enemy).
Aleppe ________________ | 28.08.2010 18:11:19 Edited by Aleppe on 28.08.2010 18:14:05 | | | It
just seemed odd to me that I could be attacking him after I died and
immediately step into a protection zone. If he gets a second unjust I
think that's not as bothersome to me.
Though I guess right now if you are being attacked by someone, you can
attack back and still get into a pz. It gives the defender an advantage.
Which isn't a bad thing.
But it seems to not follow the same philosophy of the orange skull.
Because the orange skull gets me a protection zone lock, so I don't see
why I should be able to attack the guy and get into a pz while he has a
white skull. I just shot a SD, I shouldn't be allowed to get into a
boat, or a pyramid, or a dp to heal up.
Though if you have a white skull, not sure why you'd be hanging out near
a boat or a dp, so really I can see this being bad in Ank. If I was pkd
in Ank, I can chase the guy easily because he has pz lock, and I can
step down from the pyramid and fire something, then go back up and be in
pz, then step back down. I can go faster than him because I can cut
across pyramids because I don't have pz lock, whereas he needs to run
through the streets.
I'm no true pvper, so if it hasn't been an issue this last year then
maybe it isn't necessary to change the current functionality.
Elleandor
Originally posted by Craban on 28.08.2010 13:44:11:
> Originally posted by Sir Elleandor on
> 28.08.2010 07:17:34: About the skull issue when
> directly reloggin and attacking again
>
> Actually, this is the case in game since we
> introduced the black skull. The skull dependency is
> stored now even beyond a character death, so yes,
> also if someone has a yellow skull for you and you
> die, you come back he may still have that yellow
> skull and you still have the right to defend yourself
> without PZ block. This was necessary to avoid another
> thing that happened with black skulls that could
> somehow manage to still produce an unjustified kill
> without this feature. Too complicated to explain this
> now, but anyways, do you think this is really a
> problem? After all, it has been there for over a year
> now.
>
> Originally posted by Blue Magical Jess on
> 28.08.2010 11:22:37:
> > Too many skull colours, how about using the
> crossed
> > swords graphic from the log out block and slapping
> a
> > red "R" ontop of them?
>
> Hehe, well, whatever sign we use, it still will be
> one more sign to remember. Using a skull has the
> advantage with generally, any skull means you can
> attack which is the case here too, so I believe that
> using another skull is actually the better and easier
> choice than using a completely new sign. ________________
He helps others most, who shows them how to help themselves.
- A. P. Gouthey |
| 28.08.2010 23:22:46 Edited by Sir Elleandor on 28.08.2010 23:45:16 | | Ab DevilInhabitant of Menera Profession: Elder Druid Level: 83
Posts: 7584
| Revenge skulls have appeared for me when I've died in "unjustifed" battles (well on my killer that is). ________________
Sorry you can't handle the truth... but that's not my problem, it's yours.
|
| 29.08.2010 03:05:12 | | EdocSenator Inhabitant of Askara Profession: Master Sorcerer Level: 121
Posts: 2386
| I like the way it works.
~Edoc. ________________
Anador Know
First Brazilian Master Sorcerer
to reach lvl 100 on Askara lands. |
| 29.08.2010 04:54:16 | | | Originally posted by Edoc on 29.08.2010 04:54:16:
> I like the way it works.
>
> ~Edoc.
Agreed.  ________________
| 12:43
Penny: You ARE Aestyn, aren't you? <giggles> That's called vanity
search... looking what you find under your own name. Teehee! That joke
only works once though. |
| 29.08.2010 06:19:33 | | |
Actually,
this is the case in game since we introduced the black skull. The skull
dependency is stored now even beyond a character death, so yes, also if
someone has a yellow skull for you and you die, you come back he may
still have that yellow skull and you still have the right to defend
yourself without PZ block. This was necessary to avoid another thing
that happened with black skulls that could somehow manage to still
produce an unjustified kill without this feature. Too complicated to
explain this now, but anyways, do you think this is really a problem?
After all, it has been there for over a year now.
Sure it's been there for over a year, but to get it you have to get
several unjusts and taking black skull makes that character practically
unusable for 45 days so once you lose your PZ block or get killed
there's no point in going back on it. Now everytime you kill someone
unjustified you'll get the same nasty side effect.
It does mean taking revenge sooner than later is better because they'll
take another unjust if they kill you, but is it perhaps too harsh?
Especially if you kill someone in a place where you can't escape from,
as alecto pointed out in his small island example.
| 30.08.2010 09:06:32 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Now everytime you kill someone unjustified you'll get the same nasty side effect.
With a difference: if you kill an orange skulled character he will lose
it right after his death but if you keep killing a red skulled character
he will just suffer more and more death penalties.
That's why, in Focus Group discussion, I've talked about a red-black
skull bonus for each suffered death to be discounted from the original
30/45 days.
Aleppe ________________ | 30.08.2010 12:33:52 | | | Nobody
would be willing to go forth and play with a red/black skull because of
the free reign anyone has to bash you, its pointless to offer reduction
in skulled time for each death they recieve should they go forth and
try to play. However I may be wrong with the addition of FFR which may
sway people to attempt to play with a red/black skull, and if I am wrong
then your idea sounds very feasible, but till then its pointless. ________________
As the old saying goes... "Fifty NO's and one YES means YES!"
|
| 30.08.2010 14:27:12 | | CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| My
current impression here is that some like it and some think it doesn't
really help, but it seems that there is nothing that this would really
break or make worse, so it seems, there is no change needed here for a
start. Maybe we'll see some more about it in the public test phase or
later in game when it has been there a while, but it looks like all we
would need to do here is make it more attractive.
I don't see any risk so far in letting this go in. ________________ | 30.08.2010 17:00:57 | | Alecto MiscInhabitant of Danubia Profession: Knight Level: 17
Posts: 2198
|
I have been thinking more about your answer on the skulls.
One thought that came to mind. If you can get back to attack the person
that just killed you within 15 minutes you do not get pz lock. But if
you can't find them that fast, then to try to take revenge you do get pz
lock.
If you are quick enough to catch them, not only do you get to go in pz, but if they kill you again they get another unjust.
So to me, after that 15min when they lose their pz lock, they will have
the advantage when you come for revenge. They will be allowed to go in
pz. They have already shown they can kill you, that is how they got the
revenge skull in the first place. And now, if they kill you again it
is justified.
Because of this, IMHO making an attack on a revenge skull should not get you pz lock.
| 30.08.2010 17:56:48 | | CathbadInhabitant of Nerana Profession: Master Sorcerer Level: 103
Posts: 132
| Because of this, IMHO making an attack on a revenge skull should not get you pz lock
PZ-hopping? Naaaaa ________________
Ancients may be gone, but their magic is not.
Time ago I dreamed magic for the moon, and she still dances for me now
as she did then. Cathbad is my name, and I'm still dreaming. |
| 30.08.2010 18:00:06 | |
Página 2:
|
Alecto MiscInhabitant of Danubia Profession: Knight Level: 17
Posts: 2198
|
after
doing a little testing yesterday, I am even more convinced that the
revenge skull needs to be where it does not give you pz lock.
If you can come back in the first 15 minutes, you can still swap, and
block the killer who can't swap. If you can come back in the 15
minutes, you can go into pz if needed.
But afterwards, when the killer is showing an orange skull, if you
attack, not only are you prevented from going into pz, the killer can
now use your attack to trap you because of the block on swapping.
The more of this I see, the more advantage I am seeing for the person
wearing the orange skull if the orange skull is near or higher level
than the person seeking revenge.
It is not like I am asking for the orange skull person to still be
treated like a white skull, I am just saying we should remove one huge
disadvantage that the vengeance seeker is facing.
| 31.08.2010 15:52:26 | | AlexenaInhabitant of Lunara Profession: Royal Paladin Level: 188
Moon Shadow of the Azure Twilight
Posts: 962
|
If the pk has killed me once he can do it again why would i even want to take revenge knowing i'll be the one penalized for it.
Revenge killing naaaaaaaaah i think not. Big fail for me with the pz added.
| 31.08.2010 22:02:22 | | Alecto MiscInhabitant of Danubia Profession: Knight Level: 17
Posts: 2198
|
Originally posted by Alexena on 31.08.2010 22:02:22:
> If the pk has killed me once he can do it again why
> would i even want to take revenge knowing i'll be the
> one penalized for it.
>
> Revenge killing naaaaaaaaah i think not. Big fail for
> me with the pz added.
hmmm, so you are saying if a team of say 6 level 50 mages killed you,
you would not want the opportunity to hunt them down individually and
get revenge?
As a team they could beat you, but not 1 on 1.
Or how about after a long hunt, you are low on ammo, nearly out of pots,
and a level 180 pk's you. You know that with full supplies you would
have a chance, but out of supplies you don't.
And with the element of surprise, you can even drop a higher level
player, or if you are using a team you might want to go after that
higher level to get your revenge.
So ya, the desire will be there. The problem is that by getting pz lock
and being the "aggressor" the odds are being heavily stacked against
you.
| 31.08.2010 22:40:32 | | AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| @ Virtual Orange skull within 15 mins after pvp death:
So, the point is to deal with Orange skulls hidden behind white skulls
for 15 mins after an unjustified frag: I'm afraid that we'll need to
virtually mark somehow unmarked chars to their killers for 15 minutes.
Can't be a yellow skull-like mark for obvious reasons: I'm thinking to something like a special automatic unjust-party between killers/victim lasting for 15 mins from victims' pvp death.
This would solve not only Alecto's concern about mutual pz lock troubles
between chars involved in the same pvp event which brought victim's pvp
death, but even prevent 'virtual orange skull' abuse scenarios.
To fix even Alecto's concerns about mutual swapping troubles between
killers/victim within the 15 mins after victim's pvp death, we should
change even parties' swaps making them possible regardless of who
damaged who within the same party.
Aleppe
[edit]
And yes, I consider this a major issue.  ________________ | 07.09.2010 13:09:12 Edited by Aleppe on 07.09.2010 13:12:12 | | | Hi
Originally posted by Aleppe on 07.09.2010 13:09:12:
> @ Virtual Orange skull within 15 mins after pvp
> death:
>
> So, the point is to deal with Orange skulls hidden
> behind white skulls for 15 mins after an unjustified
> frag: I'm afraid that we'll need to virtually mark
> somehow unmarked chars to their killers for 15
> minutes.
>
> Can't be a yellow skull-like mark for obvious
> reasons: I'm thinking to something like a special
> automatic unjust-party between killers/victim
> lasting for 15 mins from victims' pvp death.
>
> This would solve not only Alecto's concern about
> mutual pz lock troubles between chars involved in the
> same pvp event which brought victim's pvp death, but
> even prevent 'virtual orange skull' abuse scenarios.
>
> To fix even Alecto's concerns about mutual swapping
> troubles between killers/victim within the 15 mins
> after victim's pvp death, we should change even
> parties' swaps making them possible regardless of who
> damaged who within the same party.
>
>
> Aleppe
>
> [edit]
>
> And yes, I consider this a major issue.
Not 100% sure if I understand you:
The parties you spoke about are only those unjust-parties?
So you want that both sides are able to swap with each other to avoid
possible abuses (for instance when the "victim" is part of a killing
party who try to kill the player who killed it).
Sounds like a good idea for me ________________ | 07.09.2010 14:49:44 | | CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| Public feedback can start here in a few minutes. ________________ | 10.09.2010 18:30:31 | | Seymour DriaInhabitant of Aurea Profession: Elder Druid Level: 100
Mage of the Gity
Posts: 22
| Not a good idea.it
should be a good idea in another game that players can kill another
players solo, kill players in 1x1 in tibia happens only when the battle
is between low lvls mages, the most in tibia battle 1x1 u can go in
bathroom and back and u character be still alive, im not complaining its
a good thing battles in tibia are rly exciting, but this orange skull
will mean waste potions to both sides or mean that u cant hunt in the
next week(if u are low lvl). maybe this skull to the next 8 hours 12
hours, 7 days a lot time for me ________________ | 11.09.2010 00:31:52 | | | I
got killed on test server by a stack - I went back to identify who
killed me and as they were all red skulls or white skulls I couldn't see
the orange skull.
I know I can go and check on real tibia website to find who killed me
but attacking the wrong red skull (especially in a stack) gets me pz.
Is there anyway to identify them during the 15 mins after a death?
Tanny ________________
Live simply. Love generously. Care deeply.Speak kindly.
Tutor 22.11.05 Senior 22.02.06 |
| 11.09.2010 00:44:16 | | | Bad bad idea... ________________
| Theres more than we deny and there's more than meet's the eye. |
| 11.09.2010 04:19:30 | | InhertInhabitant of Solera Profession: Royal Paladin Level: 64
Overlord of the Blood Legacy (Bleeding Mascara)
Posts: 4
| If the guy has killed you once, he can kill you twice. So revenge skull is kinda useless the way it is.
How about if the entire guild of the victim could see that skull? So
they can help him on his revenge. That will give guilds a different role
on this game. ________________
| And then there was silence... |
| 11.09.2010 11:47:45 | | CathbadInhabitant of Nerana Profession: Master Sorcerer Level: 103
Posts: 132
| @ Magus:
I've waited to reply you after having done some tests, and the result is
that to fix this issue would require a lot of efforts and it might
bring more cons than pros.
I'd call it Virtual Revenge skull (white skull hiding the orange one) waiting to see how it works in regular servers.
@ Tanny:
I got killed on test server by a stack - I went back to identify who
killed me and as they were all red skulls or white skulls I couldn't see
the orange skull.
You've just described which will be the tactic of smart Virtual Orange skulled people
@ Inhert:
If the guy has killed you once, he can kill you twice. So revenge skull is kinda useless the way it is.
It depends: - If victim's lv < killer's level, yes
- If victim's level > killer's level, not
As
you can see even in this thread, I've not a great fan of this feature,
but, at the end, like Craban said, there aren't particular cons.
How about if the entire guild of the victim could see that skull? So
they can help him on his revenge. That will give guilds a different role
on this game.
Well, when we started to talk about revenge skull in Focus Group, it was
party/guild based: we had to switch to duel mode (although duels in
Tibia are senseless if not talking about victims and killers on
different level ranges) because it could be highly abused by
griefers/cheaters gangs. ________________
Ancients may be gone, but their magic is not.
Time ago I dreamed magic for the moon, and she still dances for me now
as she did then. Cathbad is my name, and I'm still dreaming. |
| 11.09.2010 12:24:20 Edited by Cathbad on 11.09.2010 12:25:33 | | CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| ok,
it seems that here, there is not much to do anymore. I know there are
different opinions, but none of the criticism seems to be very harsh or
concern real problems.
I guess we'll leave this feature as it is now. ________________ | 13.09.2010 12:05:33 | | |
Avoiding the revenge skull 'workaround'
I just thought id point out here that one real flaw in the revenge skull
is its limited duration if calculated according to real life time .. I
suggest this because A lot (most even) of random player killer
characters are not active or main characters they tend in my experence
to log in one time every month if that , take their red/black skull then
dissappear offline for another long period of real time.
I would like to suggest here that the revenge skull be timed differently
in that it should exist for the same duration of actual game time. I
beleave this would be far more effective as
a) a detterent to unjustified player killing sprees, and
b) a system whereby those who are unjustly killed may reasonably expect their revenge
Eg: if the pk character logs out only to return next month or next year
his revenge skull could persist untill he has worn it for 7 days of
actual in-game time
Regards,.
Stonejaw.
| 15.09.2010 16:39:18 | | CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| Interesting proposal, but I can say straight up that this would force us to save a lot more data than we would like to.
So for now, I won't do this, but when this has been online for a while,
I'll check how the feature is used and I will remember your proposal. ________________ | 15.09.2010 17:05:21 | | | Theres no way i'll atack an oragne skull if it'll get me pz locked, why?
Easy... if he was higher lvl he will kill me again, if i was killed by a
gang of lower lvls he will just get his gang again and kill me again,
if i was killed by a bunch of lower lvls, it means they are well
organized and that they do not care about getting an injust. Not to
mention this gangs are usually way bigger than the team that kills you,
so they can avoid red skulling.
Oim~ ________________ | 16.09.2010 22:41:21 | | | I do believe that the orange skull needs to be treated the same way as the white skull of who killed you.
You can attack them and still go into pz.
Now it's being treated the same way as if you attacked any white skull you saw and you get a yellow skull and are now pz locked.
For revenge to work properly, you need the opportunity to attack them
back and if you can't defeat them, the opportunity to get back safely
into pz.
This encourages pvp revenge fights whereas with the pz lock, a lower or
equal level may not try to take revenge in case they die again.
Tanny ________________
Live simply. Love generously. Care deeply.Speak kindly.
Tutor 22.11.05 Senior 22.02.06 |
| 16.09.2010 22:52:50 | | | Ok
I get the ideal behind this. but what about if someone steels from me
and I wish to kill them to try and obtain justice for what they have
done. They get an orange skull on me for 7 days where they can KILL me
while I'm hunting or doing other things, when it was them who did the
injustice in the first place? this doesn't sound fair to me... ________________ | 17.09.2010 00:05:06 Edited by Elven Jaris on 17.09.2010 00:07:32 | | |
a
disatvantage i see here is the peroid of time the orange skull is on.
say they get the orange skull, then the pk just logs out for 7 days and
logs in again.
a) the person who could have wanted revenge couldnt find him because the
pk never went online while the "revenge time" was running.
b)the pk feels safe knowing he can just go play with another character
i suggest that, maybe no really 7 days of online time like somebody said earlier but like maybe 35 hours of online time
| 17.09.2010 01:11:36 | | |
retired thx
| 17.09.2010 03:33:46 | | Ghostly AchmedInhabitant of Berylia Profession: Sorcerer Level: 27
Posts: 7
|
We don't want it !
Short history:
I going to exp when random player insulted me. I killed him when i waste
my frag on him and i wear skull which only he see. So it's not fair. I
killed him beacuse i gave reason and i must waste my frag and waer
stupid skull? He can kill me and dont waste frag on me.
| 17.09.2010 14:55:21 | |
Página 3:
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AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Originally posted by Ghostly Achmed on 17.09.2010 14:55:21:
> We don't want it !
>
>
> Short history:
> I going to exp when random player insulted me. I
> killed him when i waste my frag on him and i wear
> skull which only he see. So it's not fair. I killed
> him beacuse i gave reason and i must waste my frag
> and waer stupid skull? He can kill me and dont waste
> frag on me.
If you kill him alone either he's on a lower level than your one or he
is a pvp-noob: in both cases I don't see what's your problem to result
revenge skulled to him.
Aleppe ________________ | 17.09.2010 15:00:18 | | |
Originally posted by Craban on 27.08.2010 13:08:37:
> What is it?
>
> Very simple: If you get killed unjustified by player
> A, this player A will have an orange skull just
> visible for you for a maximum of 7 days. This means
> that you can attack and kill him justified within 7
> days after your death. As soon as you kill him once,
> he will also lose that skull. If he killed you 3
> times, you can also kill him 3 times back before he
> loses the skull, unless you take too long.
>
> If you attack an orange skull, you will receive a PZ
> block and the orange skull can defend because you
> then get a yellow skull for him.
>
> What should be tested?
>
> - Does it work correctly?
> - Are there ways to abuse this?
> - Does it break anything else in the game?
Tibia will be sux ! :[
| 17.09.2010 15:06:33 | | Lighter KingInhabitant of Selena Profession: Paladin Level: 16
Posts: 2
| DOnt like revenge skullI
really dont like this one because sometime we kill lvl 100++ and we
are lvl 40 so he can revenge and just kills us 1 one for one that is not
funny.I think wait 15 min (sometimes your friend say kill him you just
go and kill him you wait your 15 mins then the person who you kill will
come whit his friens so they will take pk and you will call your friends
thats the ral funny whats the funny in wait 7 days your friends can be
ther all the day.)
And wars no one will like it they just can wait 7 days for kill the guy
who kill him/her? to other team no one who wants to take pk. just
wait
Thats waht i think
remove all this new pvp rules , the funny of tibia was hunting people
and when they death they lost alot of exp even whit blessing now they
won't lost anythnig whit this new bless. " pliz make tiba as funny as it
was"
We love tibia pvp and now is just like another game. | 18.09.2010 00:33:28 | | | It is the worst
i dont like in all revenge skull. I really dont like any new pvp rules i just like the trap rule.
I play tiba since 7.8 And i think this is the worst new update that you ever made sorry for say it but is the true.
This Is the update worst for me like the another guy says
"This is tibia no another game"
The tibia pvp was the best.
and now i think it wont be the same is just bad!
Plix made tibia as it was before no put new pvp!!
WE dont want it!!!!!! | 18.09.2010 00:45:17 | | | Originally posted by Lighter King on 18.09.2010 00:33:28:
> I really dont like this one because sometime we
> kill lvl 100++ and we are lvl 40 so he can revenge
> and just kills us 1 one for one that is not funny.I
> think wait 15 min (sometimes your friend say kill him
> you just go and kill him you wait your 15 mins then
> the person who you kill will come whit his friens so
> they will take pk and you will call your friends
> thats the ral funny whats the funny in wait 7 days
> your friends can be ther all the day.)
> And wars no one will like it they just can wait 7
> days for kill the guy who kill him/her? to other
> team no one who wants to take pk. just wait
>
And sometimes level 40's kill neutral non war related players and they
can't take revenge by the time they get blessings and find where you
have hidden.
Now you have to choose, do we kill him and know he can come after us for 7 days or do you not.
Choices have come back into the game. Open PVP means exactly that. You
can choose to pk, but now you do so knowing that player has 7 days to
take revenge no matter where you hid, how many chars you had protecting
you or noob chars blocking access to you.
It's time for pvp, smart players and skills to come back into the game.
Tanny ________________
Live simply. Love generously. Care deeply.Speak kindly.
Tutor 22.11.05 Senior 22.02.06 |
| 18.09.2010 08:46:37 | | AlexenaInhabitant of Lunara Profession: Royal Paladin Level: 188
Moon Shadow of the Azure Twilight
Posts: 962
| Hahahaha
i just got to laugh really , i see so many complaints that pvp is dead
and this will kill it more bah i would take a good guess that the ones
saying this are the very people whole kill for their own jollies, are in
leading and or war guilds and perish the thought that the poor schmuck
of a victim will now have the means to fight back because his death will
cost less and he gets time to form his revenge.
I really hope the days of "killing to abuse to hurt to run off the
server, make people suffer" all phrases used by grifers will become a
thing of the past.
If you kill then be a man and take the consequences and be prepared to be killed or dont play open pvp if you dont like it.
Crying that your victim can now fight back shows just what kind of a
coward you really are. The system i know works for the bad as well as
the good, so live with it give it a chance and well if you like to kill
but not beeeee killed i suggest you go non pvp  | 18.09.2010 09:15:22 | |
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