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Feature: PZ On Demand

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Craban
Product Manager

Inhabitant of Arcania
Profession: None
Level: 4

Posts: 4103


What is it?

This is also a fix to a problem that was always there in Tibia, but which only became visible to the players last year. Currently, you can completely become invisible if you go into a stack of creatures. This makes you unattackable and is especially abused to hide skulled characters. It is also abused to build stacks as traps because someone who is so far down a stack can currently not attack anything or anyone.

The fix is that from now on, you can see ALL player characters on a stack in your battle list. That also means that you can attack them using the battle list. On your game screen, still only the top 8 characters will show.

Also, someone who is deep in a stack can perform all actions again as it was before. Yes, this means that stack canons at stairs are back, but since these cannot move anywhere, we fell that this is bearable.

What should be tested?

- Does it work correctly?
- Are there ways to abuse this (apart from the stack canons)?
- Does it break anything else in the game?

Fixes Tue, 12:30 CEST:

- We will try to limit stack canons by not allowing those deep down a stack (those that used to be invisible) to directly attack other characters. For consistency sake, we now set the same restrictions that you also have on Optional PvP, so no direct PvP attacks and no area attacks that can harm other players.

Fixes Tue 9.14. 13:30 CEST:

- Took the fix out again, so stack canons yes, but absolutely no PZ on demand.
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27.08.2010 13:04:48
Edited by Craban
on 14.09.2010 13:40:43
Quote Post #28317470

 
Looprevil Drarreg

Inhabitant of Harmonia
Profession: Royal Paladin
Level: 294

Leader of the Almighty Force (Widzialem Kombajn)

Posts: 201


Will this work in optional-pvp wars too?
I've seen it's only possible to attack other players for the first player on stack in optional-pvp servers
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27.08.2010 20:54:24
Quote Post #28321062

 
Craban
Product Manager

Inhabitant of Arcania
Profession: None
Level: 4

Posts: 4103


On Optional PvP, what this will change is that there too, you will see all player characters in a stack on your battle list, no matter how many of them.

However, since you can stack anywhere on Optional, we still have limited it there so you cannot fight as soon as you are not on top of the stack, so the rules there are even harsher, and those will stay! So nothing should change on optional except you seeing more people in the stack and thus, in war, you also being able to attack people deeper down a stack, yes.
________________
I'm not a man of too many faces,
The mask I wear is one.

(Sting)
A very good approach on how to play Tibia WITH others rather than AGAINST!
28.08.2010 13:47:00
Quote Post #28326195

 
Aleppe

Inhabitant of Nerana
Profession: Elder Druid
Level: 147

Posts: 5847


Yes, this means that stack canons at stairs are back, but since these cannot move anywhere, we fell that this is bearable.

I can move a whole stacked team in Open/hardcore pvp serves where I want, when I want and in all directions, even where there aren't stairs and ladders. Since I don't know if it would be possible to fix it, I'll send a comment via ctrl+z tomorrow morning.


Aleppe
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28.08.2010 15:36:26
Edited by Aleppe
on 28.08.2010 15:37:59
Quote Post #28326841

 
Craban
Product Manager

Inhabitant of Arcania
Profession: None
Level: 4

Posts: 4103


Originally posted by Aleppe on 28.08.2010 15:36:26:
> Yes, this means that stack canons at stairs are
> back, but since these cannot move anywhere, we fell
> that this is bearable.

>
> I can move a whole stacked team in Open/hardcore pvp
> serves where I want, when I want and in all
> directions, even where there aren't stairs and
> ladders. Since I don't know if it would be possible
> to fix it, I'll send a comment via ctrl+z tomorrow
> morning.
>
>
> Aleppe

That, you really have to show me! 'Cause if this is possible, we definitely need to do something against it.
________________
I'm not a man of too many faces,
The mask I wear is one.

(Sting)
A very good approach on how to play Tibia WITH others rather than AGAINST!
28.08.2010 15:43:57
Quote Post #28326889

 
Aleppe

Inhabitant of Nerana
Profession: Elder Druid
Level: 147

Posts: 5847


From tomorrow morning I'll be on TS regularly: no problem to show it, but not with other players around (no offence intended).

Btw, I'm afraid that we'll have to talk even about another issue: same house 'alana sio' random spawns.


Aleppe
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28.08.2010 15:58:04
Quote Post #28326964

 
Craban
Product Manager

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Level: 4

Posts: 4103


I won't be able to join you guys tomorrow, but I hope you will be there on monday too, then you can show me these things, ok?
________________
I'm not a man of too many faces,
The mask I wear is one.

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A very good approach on how to play Tibia WITH others rather than AGAINST!
28.08.2010 16:19:35
Quote Post #28327128

 
Aleppe

Inhabitant of Nerana
Profession: Elder Druid
Level: 147

Posts: 5847


Now that I've my poor things in my depot, I can mess up the whole TS for all the week long if you want


Aleppe
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28.08.2010 16:23:28
Quote Post #28327160

 
Craban
Product Manager

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Level: 4

Posts: 4103


We'll try an improvement here tomorrow concerning stack canons, see first post.
________________
I'm not a man of too many faces,
The mask I wear is one.

(Sting)
A very good approach on how to play Tibia WITH others rather than AGAINST!
30.08.2010 16:51:27
Quote Post #28343623

 
Aleppe

Inhabitant of Nerana
Profession: Elder Druid
Level: 147

Posts: 5847


We will try to limit stack canons by not allowing those deep down a stack (those that used to be invisible) to directly attack other characters. They will be allowed to attack monsters and perform all area spells and runes, as long as they do not aim those runes on a player character.

\o/


Aleppe
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30.08.2010 17:00:30
Quote Post #28343719

 
Alecto Misc

Inhabitant of Danubia
Profession: Knight
Level: 17

Posts: 2198


nice solution.

um, 1 question. What is the whole stack is just monsters, and no other chars.

Are there any holes where this could occur?

IMHO in a situation like that, an area spell/rune might be appropriate to be used.
30.08.2010 17:50:38
Quote Post #28344163

 
Aleppe

Inhabitant of Nerana
Profession: Elder Druid
Level: 147

Posts: 5847


Originally posted by Alecto Misc on 30.08.2010 17:50:38:
> nice solution.
>
> um, 1 question. What is the whole stack is just
> monsters, and no other chars.
>
> Are there any holes where this could occur?

Ank larvas caves, to name one (just rope up tons of larvas, and the 1st one who will exit that stack coming from downstairs will receive over 1k damage in 1 turn )
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30.08.2010 17:53:03
Quote Post #28344180

 
Craban
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Originally posted by Alecto Misc on 30.08.2010 17:50:38:
> nice solution.
>
> um, 1 question. What is the whole stack is just
> monsters, and no other chars.
>
> Are there any holes where this could occur?
>
> IMHO in a situation like that, an area spell/rune
> might be appropriate to be used.

Yes, and this is actually already being abused. Especially at rope spots where you can come up while the hole stays closed. Players prepare a stack of summons there (summon below and rope up), preferably demon skeletons, those are also all surrounded by demon skeletons including one that stands on the rope spot. So when you come up there now, you are invisible but may not do any attacks. You can also not go back down because the rope hole is closed and you cannot open it because there is a DS on it. Thus, you are stuck.

What the players do currently because they cannot see when someone has actually entered this trap is that they summon a few fire elementals that attack one of the DS in the stack. Those are immune, but the area damage also hits players invisible lower down.

This is a current dead end stack trap that I also want to eliminate with these changes. With the limit here, stack canons are only possible with area damage which is risky also for those in the stack. However, someone entering this kind of trap can still attack mosters, so he can fight his way out.

If they now build this trap with players whom the victim low in the stack may not attack, the victim will be allowed to swap because he is trapped, so still, he can get out of the stack and then fight.

I think this will indeed work out fine.
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A very good approach on how to play Tibia WITH others rather than AGAINST!
30.08.2010 18:17:07
Quote Post #28344362

 
Aleppe

Inhabitant of Nerana
Profession: Elder Druid
Level: 147

Posts: 5847


Well, I simply love how the stacks work now!
Do not touch them anymore!
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31.08.2010 15:47:19
Quote Post #28352635

 
Blue Magical Jess

Inhabitant of Astera
Profession: Elder Druid
Level: 115

Boozer of the Drunks of Doom

Posts: 1741


This looks like the best place for this. Any chance of further discussion of stair/ladder hopping? The delay for single target attacks in pvp is gone but it's still easy to avoid anything less than a group of players by hopping forever.

An example is yesterday I completely and utterly failed to kill an annoying guy that was almost 1/3 of my level who taunted me, and then fled to the tower near thais south gate. I think I landed 2 hits on him in about 3 minutes. I couldn't click on the ladder when going up a floor and then click on the battle window before he could change floors and after reaching the top he would drop down to the bottom and then make his way back up. Even if I had the right selection of runes on me to keep him yellow and stuck between 2 floors I don't think I could have killed him without help (and being a pvp newbie doesn't help).

I saw this thread with some idea's in the proposal board, i'd also like to re-propose my idea here to keep players targetted for a few seconds after they go out of range.
03.09.2010 12:57:02
Quote Post #28379752

 
Aleppe

Inhabitant of Nerana
Profession: Elder Druid
Level: 147

Posts: 5847


The point with hopping isn't about delays, but to be able to trap stairs like we can do with shovel-holes


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03.09.2010 13:13:03
Quote Post #28379849

 
Craban
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Public feedback can start here in a few minutes.
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I'm not a man of too many faces,
The mask I wear is one.

(Sting)
A very good approach on how to play Tibia WITH others rather than AGAINST!
10.09.2010 18:31:09
Quote Post #28438598

 
Seymour Dria

Inhabitant of Aurea
Profession: Elder Druid
Level: 100

Mage of the Gity

Posts: 22
I Liked it

its a good thing, but tibia already use to be that way, its time to learn with our mistakes, so beware with the news "news", that thing of swap places and that orange skull dont look like a good idea.
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11.09.2010 00:39:36
Quote Post #28441240

 
Morindal

Inhabitant of Nebula
Profession: Royal Paladin
Level: 179

Vice Leader of the Victum Omnis

Posts: 323


Originally posted by Craban on 27.08.2010 13:04:48:
> What is it?
>
> This is also a fix to a problem that was always there
> in Tibia, but which only became visible to the
> players last year. Currently, you can completely
> become invisible if you go into a stack of creatures.
> This makes you unattackable and is especially abused
> to hide skulled characters. It is also abused to
> build stacks as traps because someone who is so far
> down a stack can currently not attack anything or
> anyone.
>
> The fix is that from now on, you can see ALL player
> characters on a stack in your battle list. That also
> means that you can attack them using the battle list.

> On your game screen, still only the top 8 characters
> will show.
>
> Also, someone who is deep in a stack can perform all
> actions again as it was before.
Yes, this means that
> stack canons at stairs are back, but since these
> cannot move anywhere, we fell that this is bearable.
This part was great.

> Fixes Tue, 12:30 CEST:
>
> - We will try to limit stack canons by not allowing
> those deep down a stack (those that used to be
> invisible) to directly attack other characters.
For
> consistency sake, we now set the same restrictions
> that you also have on Optional PvP, so no direct PvP
> attacks and no area attacks that can harm other
> players.

Here we came back to point zero.
What's the use of seeing every player on the stack if we cannot attack them anyway? The reason stacking skulled players worked was solely based on bringing own supporters to the player BEFORE any person that would mean to harm them. That will still be possible. Even more. You're giving us the possibility of creating stack traps with controlled number of players waiting for the enemy that will be unable to shoot anyone when they enter.
In wars this will result in abusing the "stack rules" to make sure ALL players are safe and secured in many stack places (stairs mostly), quarters stairs in Yalahar put as one of the examples. Noone will be able to enter a well built stack 'coz that will result in an instant death or it's possibility with NO CHANCE to fight back - after all, you just forbid it. All players will be seen but noone new coming will be able to attack.
All in all - I don't see any changes at all... To say more, you made it even worse.
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11.09.2010 20:56:46
Edited by Morindal
on 11.09.2010 21:04:59
Quote Post #28447657

 
Camer Palisha

Inhabitant of Morgana
Profession: Druid
Level: 32

Posts: 52


I've gotta agree that the newest changes made the whole fix useless. The point is that you should be able to attack anyone from the stack, even if you are the 100th person from the top. Now you made it again to the point "get 8 players on the stack first and our white skull is saved" but with the addition "if some poor enemy guy goes on the stack as well we can pump him and he cannot fight back ".

Rethink this! Stack-Cannons were comparably rare, pz on demand wasn't.
11.09.2010 22:29:06
Quote Post #28448506

 

Página 2:

Magus Firefly

Inhabitant of Refugia
Profession: Master Sorcerer
Level: 225

Smilodon of the Sixth Extinction

Posts: 5151


Hi

As far as I understood you can attack everyone, no matter how deep in the stack he is!!

The only restriction is that people deep in the stack can not attack you which is necessary to reduce the power of stack cannons

If its not working like that (so you cant attack players deep in the stack) please write here again, because thats for sure not intended!
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11.09.2010 23:44:59
Quote Post #28449131

 
Camer Palisha

Inhabitant of Morgana
Profession: Druid
Level: 32

Posts: 52


Originally posted by Magus Firefly on 11.09.2010 23:44:59:
> Hi
>
> As far as I understood you can attack everyone, no
> matter how deep in the stack he is!!
>
> The only restriction is that people deep in the stack
> can not attack you which is necessary to reduce the
> power of stack cannons
>
> If its not working like that (so you cant attack
> players deep in the stack) please write here again,
> because thats for sure not intended!

It's like this: EVERYONE on the stack is visible now. Everyone who is visible can be attacked BUT only by the first 8 persons on this stack. That means if you want to make "PZ on demand" again, you just let your white skull on the stack first, followed by 7 more allies. Now your enemy can come with dozens of characters which everyone can see and YOUR 7 allies + the white skull even can attack but your enemies will not be able to fight back or even touch the white skull. It's actually worse than before now because you still have the white skulled person saved (pz on demand) AND you can attack any enemy that comes to the stack without them being able to defend.
12.09.2010 00:42:18
Quote Post #28449514

 
Aleppe

Inhabitant of Nerana
Profession: Elder Druid
Level: 147

Posts: 5847
Exclamation DO NOT EVEN TRY.

@ Morindal / Camer Palisha:

What's the use of seeing every player on the stack if we cannot attack them anyway?

FALSE. All players in a stack (1024) are visible and all can be directly attacked, from the 1st to the last.


You're giving us the possibility of creating stack traps with controlled number of players waiting for the enemy that will be unable to shoot anyone when they enter.

Stacks have been always there.
The difference is that before there were possible stack canons of 'n' players; then just the player on top of the stack was able to deal damages and to suffer direct pvp damages (out of area spells).
Now the 1st 8 players can deal pvp damage, all players can suffer direct pvp damages and all can deal pvm damage.


Noone will be able to enter a well built stack 'coz that will result in an instant death or it's possibility with NO CHANCE to fight back - after all, you just forbid it. All players will be seen but noone new coming will be able to attack.

Ye you'll do it 1 time and the 8 players on top of the stack will take an unjust. Then I'll run back there within the next 15 minutes, and I'll start to attack my killers. Either you leave the stack or you'll kill me taking another unjust. I'll run back another time doing the same, and this time you'll get a red skull. Cost for me: pvp blessing and few exp/skill due to ffr.
Now think not just about me but about me + 3-4 players: I'll turn your whole stacked nooobish team into a red skulled one in few minutes.

Gratz @ your pvp skills guys

I'll repeat it once more: the pvp environment resulting from this 1st pvp patch will require high pvp skills: if you think to be able to keep your NOOBISH behaviours like you're used to do, you'll be pwned very hard, at least if you'll have to deal with skilled players (and skills can't be coded into an illegal script).


Aleppe

[edit]

A side-note: for those in the stack who will decide to run away to not result red-skulled: don't worry, I'll have 7 days to find you Revenge skulled
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12.09.2010 07:43:46
Edited by Aleppe
on 12.09.2010 07:48:02
Quote Post #28451156

 
Ordfin Pall

Inhabitant of Nerana
Profession: Royal Paladin
Level: 126

Posts: 260


...BUT, there was an hidden worthy point in our last reasonements.


@ Craban:

I'm really starting to consider, if technically possible, to allow swaps even in presence of a trapdoor, shovel hole, pitfall like it is possible down a ladder or @ a rope spot.
Reason: if on top of a ladder/stair, players will stack, we should consider to allow those stacked players to swap with those who eventually are trapping the stack.

Look:

WWWW
WPPW
WLPW
WXPW
WWWW

W = wall
P = player
L = ladder
X = stack

a player coming from downstairs won't be able, like said, to attack anybody, hence he will be harmless.

Allowing that stacked players to swap they will be able to attack the stacked chars and to change the order of the 1st 8 stacked players.
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12.09.2010 09:11:07
Edited by Ordfin Pall
on 12.09.2010 10:05:52
Quote Post #28451404

 
Morindal

Inhabitant of Nebula
Profession: Royal Paladin
Level: 179

Vice Leader of the Victum Omnis

Posts: 323


Originally posted by Aleppe on 12.09.2010 07:43:46:
> @ Morindal / Camer Palisha:
>
> What's the use of seeing every player on the stack
> if we cannot attack them anyway?

>
> FALSE. All players in a stack (1024) are visible and
> all can be directly attacked, from the 1st to the
> last.

Yeah, everyone can be directly attacked BUT only by the first 8 people that came on the stack. The rest is defenceless...

> Noone will be able to enter a well built stack
> 'coz that will result in an instant death or it's
> possibility with NO CHANCE to fight back - after all,
> you just forbid it. All players will be seen but
> noone new coming will be able to attack.

>
> Ye you'll do it 1 time and the 8 players on top of
> the stack will take an unjust. Then I'll run back
> there within the next 15 minutes, and I'll start to
> attack my killers. Either you leave the stack or
> you'll kill me taking another unjust. I'll run back
> another time doing the same, and this time you'll get
> a red skull. Cost for me: pvp blessing and few
> exp/skill due to ffr.
> Now think not just about me but about me + 3-4
> players: I'll turn your whole stacked nooobish team
> into a red skulled one in few minutes.

"Ok". I'll now say 1 word and see your reaction: war.
What's your solution? Keep on running there and dying not gaining anything?


> Gratz @ your pvp skills guys
>
> I'll repeat it once more: the pvp environment
> resulting from this 1st pvp patch will require high
> pvp skills: if you think to be able to keep your
> NOOBISH behaviours like you're used to do, you'll
> be pwned very hard
, at least if you'll have to
> deal with skilled players (and skills can't be coded
> into an illegal script).

I've tested all the features and besides stack (and maybe the new "player over item" pushing system) liked every bit of those. They're bringing a lot of creativity and most of all MOVEMENT to currently static fights.
And it's not about OUR noobish behaviour, it's about ppl we're fighting acting dumb and abusing the rules...
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12.09.2010 10:40:40
Edited by Morindal
on 12.09.2010 10:42:17
Quote Post #28451658

 
Camer Palisha

Inhabitant of Morgana
Profession: Druid
Level: 32

Posts: 52


Originally posted by Aleppe on 12.09.2010 07:43:46:
> @ Morindal / Camer Palisha:
>
> What's the use of seeing every player on the stack
> if we cannot attack them anyway?

>
> FALSE. All players in a stack (1024) are visible and
> all can be directly attacked, from the 1st to the
> last.

And your point is? Still only the first 8 who came to the stack are able to attack anyone from that 1024 making your point void.

> You're giving us the possibility of creating
> stack traps with controlled number of players waiting
> for the enemy that will be unable to shoot anyone
> when they enter.

>
> Stacks have been always there.
> The difference is that before there were possible
> stack canons of 'n' players; then just the player on
> top of the stack was able to deal damages and to
> suffer direct pvp damages (out of area spells).
> Now the 1st 8 players can deal pvp damage, all
> players can suffer direct pvp damages and all can
> deal pvm damage.

Just as I said.

> Noone will be able to enter a well built stack
> 'coz that will result in an instant death or it's
> possibility with NO CHANCE to fight back - after all,
> you just forbid it. All players will be seen but
> noone new coming will be able to attack.

>
> Ye you'll do it 1 time and the 8 players on top of
> the stack will take an unjust. Then I'll run back
> there within the next 15 minutes, and I'll start to
> attack my killers. Either you leave the stack or
> you'll kill me taking another unjust. I'll run back
> another time doing the same, and this time you'll get
> a red skull. Cost for me: pvp blessing and few
> exp/skill due to ffr.
> Now think not just about me but about me + 3-4
> players: I'll turn your whole stacked nooobish team
> into a red skulled one in few minutes.

Assuming I'm not in warmode, I will go there and die 1st time. I go there a second time, notice I still cannot attack them because I'm still not under the first 8, they kill me again. I come back a 3rd time hoping to get them redskulled, they just don't attack anymore, both me and them wait. After 15 minutes they logout.

> Gratz @ your pvp skills guys

Your explanation above was just r*tarded and wrong and has nothing to do with pvp.

> I'll repeat it once more: the pvp environment
> resulting from this 1st pvp patch will require high
> pvp skills: if you think to be able to keep your
> NOOBISH behaviours like you're used to do, you'll
> be pwned very hard
, at least if you'll have to
> deal with skilled players (and skills can't be coded
> into an illegal script).

Read up, you can't do anything against it, even with your great pvp skills.

> Aleppe
>
> [edit]
>
> A side-note: for those in the stack who will decide
> to run away to not result red-skulled: don't worry,
> I'll have 7 days to find you Revenge skulled

Revenge skull helps indeed but noone needs to run away from the stack.
12.09.2010 10:57:53
Quote Post #28451728

 
Aleppe

Inhabitant of Nerana
Profession: Elder Druid
Level: 147

Posts: 5847


Let's try to understand each other:

"Ok". I'll now say 1 word and see your reaction: war.
What's your solution? Keep on running there and dying not gaining anything?


Wars aren't in discussion in this test server: war system changes will come with the 2nd PVP patch, not with this one, and yes, after the 2nd patch war system will be awesome for all servers' kinds.


Assuming I'm not in warmode, I will go there and die 1st time. I go there a second time, notice I still cannot attack them because I'm still not under the first 8, they kill me again. I come back a 3rd time hoping to get them redskulled, they just don't attack anymore, both me and them wait. After 15 minutes they logout.

This would happen jjust if you wouldn't be able to swap from the stack to another sqm, and that's right why I've posted the previous post about to do not count as "free sqm" for swap purposes stairs and ladders. Yes, there are still few rare 1x sqms spots in which one could organize such a stack, and I'll report them 1 by 1. Being able to swap-out from the stack, I'd be free to soulfire the marked char hiding below the stack.

You could ask me: how the hell you want to swap-out if nobody will attack you?

Answer: before to join the stack I'll shoot a ff below me, then I'll join the stack. At the 1st fire damage I'll be able to swap although no stacked player is attacking me.


Read up, you can't do anything against it, even with your great pvp skills.

Like I've just showed, your brilliant stacking strategy will make either your whole team red-skulled and me able to kill my target or I'll see you all run away like multicolor skulls deers ( ) after having finally understood what's going on there.


Do not take it personal, guys: we are fighting to find the best way to have fun in this game, nothing else.


Aleppe
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12.09.2010 11:45:08
Edited by Aleppe
on 12.09.2010 11:47:25
Quote Post #28451917

 
Morindal

Inhabitant of Nebula
Profession: Royal Paladin
Level: 179

Vice Leader of the Victum Omnis

Posts: 323


One more thing you mentioned that I forgot.

Originally posted by Aleppe on 12.09.2010 07:43:46:
> Ye you'll do it 1 time and the 8 players on top of
> the stack will take an unjust. Then I'll run back
> there within the next 15 minutes, and I'll start to
> attack my killers. Either you leave the stack or
> you'll kill me taking another unjust. I'll run back
> another time doing the same, and this time you'll get
> a red skull.

The thing is the moment you attack your oppressor you get yellow skulled on them which means they have the possibility of killing you without getting any unjusts.

If I understood your last post well we can switch with a person on the stack that's able to attack - does this make me take his place on the "list"? I mean if he was able to attack am I able to do that now instead of him?
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12.09.2010 12:03:08
Edited by Morindal
on 12.09.2010 12:03:45
Quote Post #28451986

 
Tannylouise

Inhabitant of Mythera
Profession: Elite Knight
Level: 148

Ruby Dragon of the Bound by Blood (Devil Woman)

Posts: 2636


Originally posted by Morindal on 12.09.2010 12:03:08:
> One more thing you mentioned that I forgot.
>
> Originally posted by Aleppe on 12.09.2010 07:43:46:
> > Ye you'll do it 1 time and the 8 players on top of
> > the stack will take an unjust. Then I'll run back
> > there within the next 15 minutes, and I'll start
> to
> > attack my killers. Either you leave the stack or
> > you'll kill me taking another unjust. I'll run
> back
> > another time doing the same, and this time you'll
> get
> > a red skull.
>
> The thing is the moment you attack your oppressor you
> get yellow skulled on them which means they have the
> possibility of killing you without getting any
> unjusts.
>
For 15 minutes after your death, you are able to attack the players who pkd' you without taking a yellow skull and with the ability to go into pz. If they attack you, they get an unjust if they kill you again. That's what Aleppe and Alecto have been referring to quite a bit on the test server board.

In the past, you wouldn't go after the pkers because you either had to rebuy blessings, get an aol or didn't know about the 15 minute rule. It is a known feature but by the time you run about the server getting blessings, the 15 mins are gone. Now with the pvp blessings, it's just a case of Hi, blessings, bye and go after your pkers if you want.

> If I understood your last post well we can switch
> with a person on the stack that's able to attack -
> does this make me take his place on the "list"? I
> mean if he was able to attack am I able to do that
> now instead of him?

You'll have to wait for Aleppe's answer for that one. I haven't been able to spend much time on the test server to test this.

Tanny
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12.09.2010 12:07:44
Edited by Tannylouise
on 12.09.2010 12:10:07
Quote Post #28452015

 
Aleppe

Inhabitant of Nerana
Profession: Elder Druid
Level: 147

Posts: 5847


The thing is the moment you attack your oppressor you get yellow skulled on them which means they have the possibility of killing you without getting any unjusts

Tanny explained it to you already: within the 15 mins after your pvp death you're able to attack your killer without resulting yellow skulled and, in case he will kill you again, he will take another unjust. It will work so even with the revenge skull: until the white skull of your kilelr won't be gone, you'll be able to attack him not resulting yellow skulled and being able to run in pz.


If I understood your last post well we can switch with a person on the stack that's able to attack - does this make me take his place on the "list"? I mean if he was able to attack am I able to do that now instead of him?

It works so:

if you're trapped, receiving pvp damage and you have a stack near you, you are able to swap that stack (if there won't be a non-puchable creature on top of it nor a npc): doing so you'll be at the bottom of the stack, while the player on top of the stack will switch to your original position.

Viceversa, everybody within a trapped stack will be able to swap (receiving pvp damage) and the swapped character will result at the bottom of the stack, while you'll be free to attack everybody in the stack.

This brings me to another issue: one can force even the 1st 8 chars of a stack to go below the 9th position: it's just about to swap 8 times with the stack, and those 8 players will result at the bottom of the stack, not able to deal damages.


Aleppe

[edit]

I know that these are great changes and that it requires time to understand what will going on after the 1st pvp patch: swaps are mostly an aggressive feature, and if you have enough pvp skills before or after you'll agree with me .
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12.09.2010 12:21:34
Edited by Aleppe
on 12.09.2010 12:28:59
Quote Post #28452084

 
Morindal

Inhabitant of Nebula
Profession: Royal Paladin
Level: 179

Vice Leader of the Victum Omnis

Posts: 323


Thanks for clearing this up.
Must've missed that part of revenge-skull that said about the 15min rule.
And after all the explanation I must say it's more well-thought than I thought :p

[edit] Yes, I already noticed they're a great aggressive option. Just a bit of skills required = old tibia's back
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12.09.2010 12:27:24
Edited by Morindal
on 12.09.2010 12:28:38
Quote Post #28452110

 
Aleppe

Inhabitant of Nerana
Profession: Elder Druid
Level: 147

Posts: 5847


Originally posted by Morindal on 12.09.2010 12:27:24:
> And after all the explanation I must say it's more
> well-thought than I thought



> [edit] Yes, I already noticed they're a great
> aggressive option. Just a bit of skills required =
> old tibia's back


\0/


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12.09.2010 12:33:03
Quote Post #28452134

 
Aissy

Inhabitant of Elysia
Profession: Elite Knight
Level: 239

Salvation of the Cruoris

Posts: 561


Having it this way is good but not enough.

As said, if there is a stack on a place with no sqrs around the stack for players to go to so they later can switch with the 8 players on top of the stack. Then this will be worse than it already is.

There are actually quite many of those places. Many cities got a stair/ramp leading up to a platform with 1 free sqr and a door to a house next to it. Some hunting grounds got a single ramp leading to a single ramp. And there is probably also more places where this can be abused.

This needs to be fixed, either as Aleppe said by content changes or by a technical change (for example if there is a stack on such a place, you should be able to swap place with the 8 top players if you are lower in the stack)
12.09.2010 15:41:15
Quote Post #28453137

 
Qoxo

Inhabitant of Lunara
Profession: Elite Knight
Level: 211

Caesarion of the Agony (Manipulation of doom)

Posts: 2447


Can I ask you, after I tested this you can still stack at for example water elementals, without someone being able to do anything if you're not one of the 8 first players in the stack. Can you just tell me the reason WHY? WHY can't you just have it as it was before, show everyone in the stack and make everyone be able to attack everyone. I seriously don't see the problem.
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12.09.2010 15:58:48
Quote Post #28453248

 
Aissy

Inhabitant of Elysia
Profession: Elite Knight
Level: 239

Salvation of the Cruoris

Posts: 561


Originally posted by Qoxo on 12.09.2010 15:58:48:
> Can I ask you, after I tested this you can still
> stack at for example water elementals, without
> someone being able to do anything if you're not one
> of the 8 first players in the stack. Can you just
> tell me the reason WHY? WHY can't you just have it as
> it was before, show everyone in the stack and make
> everyone be able to attack everyone. I seriously
> don't see the problem.

This is a good example of a place which needs to be changed by a content change if the stacking rules currently on the testserver will be kept.



Originally posted by Aleppe on 12.09.2010 12:21:34:
> The thing is the moment you attack your oppressor
> you get yellow skulled on them which means they have
> the possibility of killing you without getting any
> unjusts

>
> Tanny explained it to you already: within the 15 mins
> after your pvp death you're able to attack your
> killer without resulting yellow skulled and, in case
> he will kill you again, he will take another unjust.
> It will work so even with the revenge skull: until
> the white skull of your kilelr won't be gone, you'll
> be able to attack him not resulting yellow skulled
> and being able to run in pz.

Tannys and yours explanations are correct but not complete. There are cases where if you attack your killer it will result in you having a yellow skull and he can kill you every time you go back and attack him. Which makes Morindals point valid.
12.09.2010 16:10:35
Edited by Aissy
on 12.09.2010 16:12:39
Quote Post #28453321

 
Camer Palisha

Inhabitant of Morgana
Profession: Druid
Level: 32

Posts: 52


Originally posted by Aleppe on 12.09.2010 11:45:08:
> Assuming I'm not in warmode, I will go there and
> die 1st time. I go there a second time, notice I
> still cannot attack them because I'm still not under
> the first 8, they kill me again. I come back a 3rd
> time hoping to get them redskulled, they just don't
> attack anymore, both me and them wait. After 15
> minutes they logout.

>
> This would happen jjust if you wouldn't be
> able to swap from the stack to another sqm, and
> that's right why I've posted the previous post about
> to do not count as "free sqm" for swap purposes
> stairs and ladders. Yes, there are still few rare 1x
> sqms spots in which one could organize such a stack,
> and I'll report them 1 by 1. Being able to swap-out
> from the stack, I'd be free to soulfire the marked
> char hiding below the stack.

To clear this one up: Yes, I was talking about 1 sqm stack places like water elementals, wyrms, edron houses and many more. I understand that the swapping-system takes effect in places where you are able to be on a sqm next to the stack (yalahar ramps for example). Yet there is ALOT of those mentioned 1sqm places and they are heavily abused in normal pk or in warmodes, that's why I don't see it as a problem just for warmoders.

> You could ask me: how the hell you want to swap-out
> if nobody will attack you?
>
> Answer: before to join the stack I'll shoot a ff
> below me, then I'll join the stack. At the 1st fire
> damage I'll be able to swap although no stacked
> player is attacking me.
>
>
> Read up, you can't do anything against it, even
> with your great pvp skills.

>
> Like I've just showed, your brilliant stacking
> strategy will make either your whole team red-skulled
> and me able to kill my target or I'll see you all run
> away like multicolor skulls deers ( ) after having
> finally understood what's going on there.

No, you told me things that I already knew because of the misunderstanding between us.

> Do not take it personal, guys: we are fighting to
> find the best way to have fun in this game, nothing
> else.
>
>
> Aleppe

Same, that's why you ultimately have to compare stack-bombs with pz on demand. Which is the bigger problem, which is abused more often? You have to live with one and I'd rather live with stack-bombs than with pz on demand.
12.09.2010 16:18:49
Quote Post #28453378

 
Magus Firefly

Inhabitant of Refugia
Profession: Master Sorcerer
Level: 225

Smilodon of the Sixth Extinction

Posts: 5151


Hi

Serious problem:

Pz on demand still possible in several areas:

1. Requirements: Ladder/Stairs position
2. Stack of 9+ players standing at that position
3. The position where the players stack, is impossible to reach with swapping.
4. The only other way(s) to reach that ladder/stair position is via an other ladder.. where people can stack, so you can not even attack that player at all.

This is possible at all areas where the ladder/stairs leads to an edge of a room, where all tiles near that stack have also the ladder/stair position to go to, so no swapping possible! (Same for all other ways to that area of course)

There are several areas in Tibia where you can do such a Pz on demand!
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13.09.2010 10:02:43
Quote Post #28459571

 
Craban
Product Manager

Inhabitant of Arcania
Profession: None
Level: 4

Posts: 4103


Ok, so the whole point of this was to remove PZ on demand cases once and for all.

During the test, we decided to try this limitation below creature 8 because of the fear of bringing stack canons back to the game.

Now it seems that this fix causes a few PZ on demand cases to remain in the game. The general tendency here seems to be to rather live with stack canons than with any remaining PZ on demand cases.

Personally, I agree with this, especially since the FFRs and the PvP Blessing reduce the effect of stack canons strongly. Yes, they are deadly, but the penalty goes down with bigger canons and also a canon of 8 good shooters is already pretty deadly anyways.

Therefore, we will take this limitation out again to see how that rolls, so we will let all in the stack shoot again.
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13.09.2010 12:27:23
Quote Post #28460058

 
Magus Firefly

Inhabitant of Refugia
Profession: Master Sorcerer
Level: 225

Smilodon of the Sixth Extinction

Posts: 5151


Hi

Originally posted by Craban on 13.09.2010 12:27:23:
> Ok, so the whole point of this was to remove PZ on
> demand cases once and for all.
>
> During the test, we decided to try this limitation
> below creature 8 because of the fear of bringing
> stack canons back to the game.
>
> Now it seems that this fix causes a few PZ on demand
> cases to remain in the game. The general tendency
> here seems to be to rather live with stack canons
> than with any remaining PZ on demand cases.
>
> Personally, I agree with this, especially since the
> FFRs and the PvP Blessing reduce the effect of stack
> canons strongly. Yes, they are deadly, but the
> penalty goes down with bigger canons and also a canon
> of 8 good shooters is already pretty deadly anyways.
>
> Therefore, we will take this limitation out again to
> see how that rolls, so we will let all in the stack
> shoot again.

The other possibility would be to allow swaps with ladder holes or stair "holes" near you, so count such positions as "taken".

Then it would be possible to get into such areas, swap away from the stack and attack the player deep into the stack.

The only exceptions would be those with just 2 stairs and 2 spaces where you move to when you go up.

Or in other words: Only those areas where only stacking positions excist.

But of course this wont help much, because even with lets say 2 or 3 free spaces to swap to its exactly impossible to kill a high level char, which means its in practice a pz on demand.

Summary:

I fear you are right its only possible to choose between stack cannons and pz on demand.
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13.09.2010 12:40:05
Quote Post #28460109

 
Aleppe

Inhabitant of Nerana
Profession: Elder Druid
Level: 147

Posts: 5847


@ Sanada:

Stacks are back. Aleppe/Yalahar. Thx


Aleppe
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13.09.2010 13:49:42
Quote Post #28460421

 

Página 3:

Pegon Poxalis

Inhabitant of Dolera
Profession: Master Sorcerer
Level: 98

Loony of the Dancy Time (Loco)

Posts: 273


Reconsider implmenting the tuesday fix but for PVP-E servers only. Stack Cannons on PvP-E are not only devastating, but since there is no kill limit, unstoppable. They have no problems holding combo on battle screen and killing anything, including level 8's, that walk on the screen.
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13.09.2010 14:51:35
Quote Post #28460817

 
Ilizo

Inhabitant of Azura
Profession: Elite Knight
Level: 237

Swedish Hunter of the Head Hunters

Posts: 341


Originally posted by Craban on 13.09.2010 12:27:23:
> Therefore, we will take this limitation out again to
> see how that rolls, so we will let all in the stack
> shoot again.

FINALLY I've been waiting for this for a LONG time, I honestly couldn't see why you weren't able to attack with everyone on the stack.

I'm very happy you finally took this limitation out, and I hope it will stay like this.

Regards,
Ilizo
13.09.2010 14:58:05
Quote Post #28460852

 
Qoxo

Inhabitant of Lunara
Profession: Elite Knight
Level: 211

Caesarion of the Agony (Manipulation of doom)

Posts: 2447


Originally posted by Craban on 13.09.2010 12:27:23:
> Ok, so the whole point of this was to remove PZ on
> demand cases once and for all.
>
> During the test, we decided to try this limitation
> below creature 8 because of the fear of bringing
> stack canons back to the game.
>
> Now it seems that this fix causes a few PZ on demand
> cases to remain in the game. The general tendency
> here seems to be to rather live with stack canons
> than with any remaining PZ on demand cases.
>
> Personally, I agree with this, especially since the
> FFRs and the PvP Blessing reduce the effect of stack
> canons strongly. Yes, they are deadly, but the
> penalty goes down with bigger canons and also a canon
> of 8 good shooters is already pretty deadly anyways.
>
> Therefore, we will take this limitation out again to
> see how that rolls, so we will let all in the stack
> shoot again.

Thank god for that. It is abused way more for defences than the "stack canons" you are talking about. I mean people don't have to go near those stacks if they don't want to. But thanks for repairing some damage atleast
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13.09.2010 17:47:34
Quote Post #28462022

 
Magus Firefly

Inhabitant of Refugia
Profession: Master Sorcerer
Level: 225

Smilodon of the Sixth Extinction

Posts: 5151


Hi
Originally posted by Qoxo on 13.09.2010 17:47:34:

> Thank god for that. It is abused way more for
> defences than the "stack canons" you are talking
> about. I mean people don't have to go near those
> stacks if they don't want to
. But thanks for
> repairing some damage atleast

That part is wrong. You cant avoid all stairs, ladders, ropespots, roofs of houses and all other positions where you can "jump" down/up, entrances of houses, teleport positions...

Absolutely impossible. Nevertheless I think the stack cannons are less bad then those pz on demand problems we have now in open pvp, but those stack cannons will be by far more then a small problem which can easily be avoided.

The only reason why this wont end in full chaos are the fair fight rules and the reduced pvp blessings.
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13.09.2010 19:12:49
Quote Post #28462746

 
Foggy dew

Inhabitant of Samera
Profession: Elder Druid
Level: 94

Master of Puppets of the Damage Incorporated (Defroster)

Posts: 401


bring stack canons back, its really annoying if you are in a stack and you can't attack, and like you said at first, they cant move anyway so you can still walk away from them and if your enemy wants to win they'll have to leave the stack anyway

furthermore, its not like stack canons are god mode or anything, they can get relatively easy killed
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13.09.2010 21:36:46
Quote Post #28464067

 
Memphiz

Inhabitant of Valoria
Profession: Royal Paladin
Level: 162

One of the Renegade

Posts: 1322


Exactly, these stack defenses are a way more pain in the butt than stack cannons + what stack cannons can do to you, you can do to them aswell (talking about gfb'ing a stack with 20 people :P)

This is a good change!

//Memphiz
13.09.2010 21:51:10
Quote Post #28464182

 
Qoxo

Inhabitant of Lunara
Profession: Elite Knight
Level: 211

Caesarion of the Agony (Manipulation of doom)

Posts: 2447


Originally posted by Magus Firefly on 13.09.2010 19:12:49:
> Hi
> Originally posted by Qoxo on 13.09.2010
> 17:47:34
:
>
> > Thank god for that. It is abused way more for
> > defences than the "stack canons" you are talking
> > about. I mean people don't have to go near
> those
> > stacks if they don't want to
. But thanks for
> > repairing some damage atleast
>
> That part is wrong. You cant avoid all stairs,
> ladders, ropespots, roofs of houses and all other
> positions where you can "jump" down/up, entrances of
> houses, teleport positions...
>
> Absolutely impossible. Nevertheless I think the stack
> cannons are less bad then those pz on demand problems
> we have now in open pvp, but those stack cannons will
> be by far more then a small problem which can easily
> be avoided.
>
> The only reason why this wont end in full chaos are
> the fair fight rules and the reduced pvp blessings.

If you have to go somewhere, sure, but I was talking more about battles etc. Take for example the water elemental stack, how many would stack there just to use the "stack canon" compared to a defence where no one can attack you? It's not always so great to have your whole team stacked at one place but since you play non pvp I'm not sure you understand why (no offence)
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13.09.2010 22:11:12
Quote Post #28464340

 
Craban
Product Manager

Inhabitant of Arcania
Profession: None
Level: 4

Posts: 4103


Fixes online.
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A very good approach on how to play Tibia WITH others rather than AGAINST!
14.09.2010 13:40:57
Quote Post #28468269

 
Pegon Poxalis

Inhabitant of Dolera
Profession: Master Sorcerer
Level: 98

Loony of the Dancy Time (Loco)

Posts: 273


Craban, I want you to experience the pain of a stack cannon with unlimited supplies on a PvP-E server yourself, and everyon who would allow this through on these servers. Getting 1 shot, is. not. fun. There's no frag limits they'll kill you even if you're level 8, you can't fight back with gfbs, they'll just gfb back and they can stack way more people than you can attack with.
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16.09.2010 06:07:37
Quote Post #28482240

 
Sharp Dressed Man

Inhabitant of Dolera
Profession: Elder Druid
Level: 126

Funky of the Dancy Time (Beast Mode)

Posts: 871


Originally posted by Pegon Poxalis on 16.09.2010 06:07:37:
> Craban, I want you to experience the pain of a stack
> cannon with unlimited supplies on a PvP-E server
> yourself, and everyon who would allow this through on
> these servers. Getting 1 shot, is. not. fun. There's
> no frag limits they'll kill you even if you're level
> 8, you can't fight back with gfbs, they'll just gfb
> back and they can stack way more people than you can
> attack with.

This could be fixed simply by allowing players ON the stack to attack each other, but not allowing more than 8 players to combo a player who is off the stack. All in all I think that this feature is an improvement, only now we will have to wait patiently on improvement of the auto-detection system to put an end to combo botters, from stacks, or otherwise.
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16.09.2010 06:51:44
Quote Post #28482472

 
Elven Jaris

Inhabitant of Solera
Profession: Elder Druid
Level: 221

One of the Prophecy

Posts: 211


simple solution. only the top X amount of people on a stack can attack but all can be seen, maybe even let everyone still do other stuff like heal others and what not but not allowed to attack.... seems easy to me
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17.09.2010 00:17:32
Quote Post #28488789

 
Will Phirin

Inhabitant of Dolera
Profession: Druid
Level: 72

Posts: 18
Thumbs down 

its funny how u consider this a "stack cannon" when in reality all it is is "combo bot"


i like what sharp mentioned about only being able to attack within the stack therefor u dont have 40 people in a stack with combo bot on and not have to worry about coming onscreen and getting headshot even when your 150+


notice im free account stop screwing up the pvp aspects of the game then maybe ill renew my premium

and also u def need to work on ur auto detection system maybe try something like have it detect 50sd shots on 1 character at the same time or something because ur not gonna detect crap when people are using magebot safemode or the new neobot

im jus sayin

and dont b tryin to ban me now for talking about bots on here cuz anyone with half a brain knows about these tools so step ya game up cip u guys are slacking!!
17.09.2010 00:18:22
Quote Post #28488795

 
Guardakan

Inhabitant of Dolera
Profession: Master Sorcerer
Level: 103

Legend of the Deadly

Posts: 544


Originally posted by Sharp Dressed Man on 16.09.2010 06:51:44:
> Originally posted by Pegon Poxalis on 16.09.2010
> 06:07:37
:
> > Craban, I want you to experience the pain of a
> stack
> > cannon with unlimited supplies on a PvP-E server
> > yourself, and everyon who would allow this through
> on
> > these servers. Getting 1 shot, is. not. fun.
> There's
> > no frag limits they'll kill you even if you're
> level
> > 8, you can't fight back with gfbs, they'll just
> gfb
> > back and they can stack way more people than you
> can
> > attack with.
>
> This could be fixed simply by allowing players ON the
> stack to attack each other, but not allowing more
> than 8 players to combo a player who is off the
> stack. All in all I think that this feature is an
> improvement, only now we will have to wait patiently
> on improvement of the auto-detection system to
> put an end to combo botters, from stacks, or
> otherwise.

signed.

@ craban, you gotta realise that a problem leads to another :

bots make some game weaknesses to be abused, and instead of doing improvements of the auto-detection system, you guys rather "improve" (i dont think you improve it but anyways) the gameplay of the game. it is unfair for fair players who do not cheat... its way harder for us, fair players, to adapt these changes than it is for the cheaters, who than find some things to put in their bot that advantages them even more. <like you guys added the stack limitation to improve combo cannons instead of simply put a new policy for example "from now on cip is allowed to see every program that is being ran on your computer, dont like it : dont play". would fix bots problems instantly lol>


anyways... either way you remove or not the stacking it will be abused (unless you do what sharp dressed man said to do
17.09.2010 03:16:24
Quote Post #28489875

 
Drowjs

Inhabitant of Danera
Profession: Master Sorcerer
Level: 115

Greed of the Seven Deadly Sinz

Posts: 86


retired thx
17.09.2010 03:35:49
Quote Post #28489954

 
Aleppe

Inhabitant of Nerana
Profession: Elder Druid
Level: 147

Posts: 5847


We have an issue involving stacked war system chars in Optional pvp: all can be damaged but just the character on top of the stack can deal pvp damage.
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17.09.2010 13:13:49
Quote Post #28492122

 
Magus Firefly

Inhabitant of Refugia
Profession: Master Sorcerer
Level: 225

Smilodon of the Sixth Extinction

Posts: 5151


Hi

Originally posted by Aleppe on 17.09.2010 13:13:49:
> We have an issue involving stacked war system chars
> in Optional pvp: all can be damaged but just the
> character on top of the stack can deal pvp damage.

Not really a new problem if you speak about area effect damages.

But it should be possible to do aimed attacks unless you are "very deep" in the stack.
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17.09.2010 13:22:26
Quote Post #28492166

 
Aleppe

Inhabitant of Nerana
Profession: Elder Druid
Level: 147

Posts: 5847


No PVP damage can be dealt by anybody in a stack out the character on top of it, even talking just about aimed attacks. I've tried even being stacked below just 1 character both war system / 3rd part, and I wasn't able to deal any pvp damage.

Btw Magus, I need a serious 3rd part.. mind to log and come to Thais? I'm begging help but it appears that players aren't interested in testing...

better: there is You see Instynkt on Harmonia (Level 8). She is a knight. who helped me, but we need to check some things even with high powered mobs...

[edit]

Another thing: I'm testing best part of the features multiclienteling another my character in the enemy side.

IT'S A SHAME THAT IN A TS OPEN TO ALL TIBIA PLAYERS I NEED TO MULTICLIENT 2 MY CHARACTERS BECAUSE PEOPLE DO NOT CARE

=> Try to come to me in future pretending to say something, and you'll learn the meaning of 'spectacular rant'.
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17.09.2010 13:30:22
Edited by Aleppe
on 17.09.2010 13:33:57
Quote Post #28492215

 
Elhakema

Inhabitant of Antica
Profession: Master Sorcerer
Level: 133

Posts: 110


You never mentioned Sir Alpha's name, hahaha






-
Elhakema.
17.09.2010 13:43:32
Quote Post #28492297

 
Cathbad

Inhabitant of Nerana
Profession: Master Sorcerer
Level: 103

Posts: 132


So, Stacks in Optional PVP war system work so:
  • All chars in the stack can be damaged PVP
  • Just the 1st character on top of the stack can deal pvp damage in and outside the stack
  • All characters stacked below the 1st character can't deal ANY pvp damage (area, or aimed)
  • All characters in a stack can aim pvm attacks (no area damages)
  • If a char in war system is stacked below a 3rd part character he willr eceive eventual pvp damages but he won't be able to fight back

Cathbad

[edit]
Indeed: Sir Alpha helped a lot like Aleppes slaves leader. Just few players to test whole Optional pvp features war-system related
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Ancients may be gone, but their magic is not.
Time ago I dreamed magic for the moon, and she still dances for me now as she did then. Cathbad is my name, and I'm still dreaming.
17.09.2010 13:45:29
Edited by Cathbad
on 17.09.2010 13:47:37
Quote Post #28492309

 
Camer Palisha

Inhabitant of Morgana
Profession: Druid
Level: 32

Posts: 52


So, please Craban. Check if the "everyone from stack can attack everyone from stack but only 8 characters from a stack can attack someone outside the stack" is technically possible and if not, leave it like said on open-pvp (everyone can attack everyone without any limits) and don't change anything on pvp-enforced (only top 8 are able to attack).
17.09.2010 14:06:28
Quote Post #28492392

 

Página 4:

Uber dragon

Inhabitant of Dolera
Profession: Druid
Level: 43

Posts: 1106


Originally posted by Aleppe on 17.09.2010 13:30:22:
> No PVP damage can be dealt by anybody in a stack out
> the character on top of it, even talking just about
> aimed attacks. I've tried even being stacked below
> just 1 character both war system / 3rd part, and I
> wasn't able to deal any pvp damage.
>
> Btw Magus, I need a serious 3rd part.. mind to log
> and come to Thais? I'm begging help but it appears
> that players aren't interested in testing...
>
> better: there is You see Instynkt on Harmonia (Level
> 8). She is a knight. who helped me, but we need to
> check some things even with high powered mobs...
>
> [edit]
>
> Another thing: I'm testing best part of the features
> multiclienteling another my character in the enemy
> side.
>
> IT'S A SHAME THAT IN A TS OPEN TO ALL TIBIA
> PLAYERS I NEED TO MULTICLIENT 2 MY CHARACTERS BECAUSE
> PEOPLE DO NOT CARE

>
> => Try to come to me in future pretending to say
> something, and you'll learn the meaning of
> 'spectacular rant'.

prob has something to do with the fact that a lot of people hate you :/

just sayin
20.09.2010 18:10:46
Quote Post #28515540

 
Aleppe

Inhabitant of Nerana
Profession: Elder Druid
Level: 147

Posts: 5847


Originally posted by Uber dragon on 20.09.2010 18:10:46:
>> prob has something to do with the fact that a lot of
> people hate you :/
>
> just sayin

No snowflake in an avalanche ever feels responsible.
(Voltaire)


Aleppe
________________
INFLICTING PAIN ON GRIEFERS
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20.09.2010 18:27:41
Quote Post #28515820

 
Uber dragon

Inhabitant of Dolera
Profession: Druid
Level: 43

Posts: 1106


Originally posted by Aleppe on 20.09.2010 18:27:41:
> Originally posted by Uber dragon on 20.09.2010
> 18:10:46
:
> >> prob has something to do with the fact that a lot
> of
> > people hate you :/
> >
> > just sayin
>
> No snowflake in an avalanche ever feels responsible.
>
> (Voltaire)
>
>
> Aleppe

I can provide barely relevant quotes as a response too

My god, I'm a tomato!

(Adam West)

see
21.09.2010 07:17:29
Quote Post #28522243

 
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