|
CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| What is it?
This is actually only a fix to an issue that came with the 2 second
attack delay after going up or down ladders, rope spots etc. This was
introduced to protect monsters, but it also protects players. Therefore,
you can now attack players also within the first 2 seconds, but only
with single directed attacks, so no area runes, field runes, area
spells, burst arrows etc. (pretty much like black skulls too).
What should be tested?
- Does it work correctly?
- Are there ways to abuse this?
- Does it break anything else in the game? ________________ |
27.08.2010 12:58:47 | |
Alecto MiscInhabitant of Danubia Profession: Knight Level: 17
Posts: 2198
|
Don'Tribioni (233MS) and Retri~(45MS) tested the stair hopping.
No delay on the attacks when changing levels.
Then Don became the "pk'r" and Retri was stairhopping to try to escape.
Don commented that he felt he would be able to kill the lower level now that the delay is gone.
So it going to work as intended for 1 on 1.
----
Additional test done in a hunting spot (bear cave) and the 2 second block on area spells works like intended.
Single attacks just fine, no area damage.
|
27.08.2010 23:05:11 Edited by Alecto Misc on 27.08.2010 23:18:16 | |
CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| Looks like this one is clean, any objections? ________________ |
28.08.2010 13:45:02 | |
AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| It
won't be clean until we won't be able to sort players/mobs in battle
list like we want, given that in a crowed room just aim-botters will be
able to aim their targets with no delay.
Also, something should be done to fix 'jumping' knights, given that they are the only vocation with weak distance attacks.
But well, one can't obtain all at once.
Aleppe ________________ |
28.08.2010 16:18:50 | |
Alecto MiscInhabitant of Danubia Profession: Knight Level: 17
Posts: 2198
|
Originally posted by Aleppe on 28.08.2010 16:18:50:
> It won't be clean until we won't be able to sort
> players/mobs in battle list like we want, given that
> in a crowed room just aim-botters will be able to aim
> their targets with no delay.
>
> Also, something should be done to fix 'jumping'
> knights, given that they are the only vocation with
> weak distance attacks.
>
> But well, one can't obtain all at once.
>
>
> Aleppe
Aleppe makes a good point about the sorting on the battle box.
Regretfully that has not been part of the discussion, nor part of this
solution.
|
28.08.2010 16:45:14 | |
CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| It
is however already being considered in the development of the flash
client, so let us all hope that my collegues come up with a good
solution to this problem. ________________ |
28.08.2010 16:48:21 | |
AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Well,
there is another issue here: I've tried to staihop stacking below a NPC
in Yal magician quarter (08:46 Ortheus: What's your business here with
the magicians, Aleppe?) 1x hero spawn: I could use avalanche with no
delay.
Can somebody check it too? ________________ |
29.08.2010 08:52:53 Edited by Aleppe on 29.08.2010 08:58:26 | |
AzrielInhabitant of Shivera Profession: Master Sorcerer Level: 109
Posts: 2328
| It's fine as long as the fighters do not cheat. Aim-botters (target lock) will have a big advantage over non-cheaters.
Yours,
Azzy ________________
Proud Tutor since 27/05/07 to 27/05/10 and since 13/08/10 to ...
17:31 Exorz [206]: why gonna help him xd
17:31 Azriel [83]: Cuz I'm Azriel, haha |
|
29.08.2010 10:38:10 | |
| Well hopefully the autodetection system does its job then.. :d ________________
I'm just a playa, and I'm playin' my part. So step to the side, cause your blockin' my shine.
|
|
29.08.2010 10:43:55 | |
AzrielInhabitant of Shivera Profession: Master Sorcerer Level: 109
Posts: 2328
| Originally posted by Aleppe on 29.08.2010 08:52:53:
> Well, there is another issue here: I've tried to
> staihop stacking below a NPC in Yal magician quarter
> (08:46 Ortheus: What's your business here with the
> magicians, Aleppe?) 1x hero spawn: I could use
> avalanche with no delay.
>
> Can somebody check it too?
Nothing like that happened to me. I've tested it at same place and with same runes as you.
Yours,
Azzy ________________
Proud Tutor since 27/05/07 to 27/05/10 and since 13/08/10 to ...
17:31 Exorz [206]: why gonna help him xd
17:31 Azriel [83]: Cuz I'm Azriel, haha |
|
29.08.2010 11:13:58 | |
AleppeInhabitant of Nerana Profession: Elder Druid Level: 147
Posts: 5847
| Originally posted by Azriel on 29.08.2010 11:13:58:
> Originally posted by Aleppe on 29.08.2010
> 08:52:53:
> > Well, there is another issue here: I've tried to
> > staihop stacking below a NPC in Yal magician
> quarter
> > (08:46 Ortheus: What's your business here with the
> > magicians, Aleppe?) 1x hero spawn: I could use
> > avalanche with no delay.
> >
> > Can somebody check it too?
>
> Nothing like that happened to me. I've tested it at
> same place and with same runes as you.
>
> Yours,
> Azzy
Hmm, so I have to thank my lags once more...
Thx to have checked it!
Aleppe ________________ |
29.08.2010 12:23:22 | |
CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| So, apart from older problems, this feature in itself seems to not require any more tuning in this test. ________________ |
30.08.2010 16:58:09 | |
| Hi
Yes this features seems to work exactly like intended. ________________ |
30.08.2010 17:11:28 | |
CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| Public feedback can start here in a few minutes. ________________ |
10.09.2010 18:31:39 | |
Eddie SaribanInhabitant of Elysia Profession: Elite Knight Level: 192
Posts: 534
|
Works perfectly and was highly demanded, a great step taken!
|
10.09.2010 20:44:57 | |
La KidaInhabitant of Premia Profession: Royal Paladin Level: 56
Posts: 278
|
even
with this rule removed its impossible to kill someone that jumps up and
down strais as long as they have potions or mana to heal with why not
just make all attacks works like before but put a 2 secounds exhastion
on walking up and down things as long as your not in a pz zone (you
should be able to move freely in your own house)
that would eliminate the way people jumped up and shot area of effect
spells on monsters and then jumped down to be safe, if your trapped up
there for 2 secounds it will give the monsters equal chance to attack
the player as it is now but also the chance for players to attack back,
it makes no sense that you would allow monsters to hit you for 2 seconds and maybe even die without attacking back
where it makes more sense that you would be exhasted from walking up stairs, or climb a rope/ladder.
|
11.09.2010 02:28:17 | |
AissyInhabitant of Elysia Profession: Elite Knight Level: 239
Salvation of the Cruoris
Posts: 561
|
This change sounds good so far.
It would be even better, as someone suggested, that if your target
switches floor your attack on him will still hold for 1 (or maybe more)
seconds (this seems to happen sometimes already but it does not happen
all the time).
So if your target switch floor and you go after him you dont need to retake attack on him after every floor change.
This should limit the effectiveness of escaping by jumping in stairs etc
|
11.09.2010 18:33:23 | |
SlashmasterInhabitant of Amera Profession: Elite Knight Level: 220
Posts: 4611
| Has
anyone proposed making all skulled players on your screen appear at the
top of the battle window above all non skulled players? This could help
with having to scroll through the mob of players in your battle window
to find the skulled people. ________________
| Often Imitated. Never Duplicated |
|
12.09.2010 11:46:56 Edited by Slashmaster on 12.09.2010 11:47:11 | |
CrabanProduct Manager Inhabitant of Arcania Profession: None Level: 4
Posts: 4103
| It
seems that people are ok with this change as such. The only feedback
here concerns additional problems with chasing someone across stairs,
but it seems, the fix itself receives no criticism at all, so no reason
to work on this fix either.
Additional topics concerning aiming, battle list etc are worked on with the flash client, but will not be relevant here. ________________ |
13.09.2010 12:12:04 | |
Deathrider MotInhabitant of Amera Profession: Paladin Level: 20
Posts: 389
| It's a step in the right direction however I must say:
1. it was better completely untouched (before spell/level change delay)
2. This new change doesn't make much difference; instead of being hit
with a wand 1 time you get hit with an SD one time. Unless you can kill
the person in 1 single hit (unlikely), then they can still stair hop and
heal for as long as they want.
Stairhopping will not be solved until we see a stairway usage exhaustion
feature which functions similar to the "anti spam" feature, IE, hopping
up and down a stairway 10 times in rapid succession would cause a delay
of several seconds the next time you want to use it. ________________
| One or more of your posts have been reported. |
|
13.09.2010 19:45:11 | |