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Feature: PvP-Blessing

Craban - 27.08.2010 12:55:03

What is it?

This is an additional blessing. All it does is if someone gets killed in PvP (received at least 50% PvP damage prior to the death) who has this blessing, he will not lose his regular blessings and his AOL.

It can be bought at any temple NPC and costs the same as one regular blessing. You can only buy it though if you already have at least one regular blessing.

If you die having the PvP-blessing but no regular blessings or AOL, you will not lose the PvP blessing either because it was of no use anyways.

If you have a red or black skull, this blessing will not work, but you will not lose it either.

What should be tested?

- Does it work correctly?
- Is the price ok for all level ranges?
- Are there ways to abuse this?
- Does it actually help the right people?
- Does it break anything else in the game?

Fixes Tue, 12:30 CEST:

- Ank temple NPC will sell PvP blessing.
- Add PvP blessing to ceremonial Ankh
- Allow buying the blessing also with no blessings but having an AOL in your inventory
- The 50% damage rule cannot be changed the way it was suggested, so what we will try is set it to at least 40% must be PvP damage and all damage is only counted from the last 60 seconds (moster damamge used to be counted with no time limit).

Fixes Wed, 20:00 CEST:

- Let trapped players also swap with monsters / summons. It is likely that we will only let them swap with monsters that can be pushed too which applies to all summonable monsters as far as I know.
- Summons damage will now count fully to the 40% rule, only if the summon dies before the victim, this cannot be done.

Fixes Fri 9.10. 18:00 CEST:

- AOL should now also be protected by the blessing if you do not have any other blessings.

Fixes Wed 9.15. 16:45 CEST:

- Farmine temple NPC now also has the PvP blessing

Suggested Improvements

"No Can Do"

- Count damage from summons fully as PvP doesn't work because it would break when the summons are killed before the victim, so we prefer avoiding that kind of confusion.
- Extend the 50% damage rule due to kills during hunts (proposal: add an OR rule for 30% PvP damage within 10 seconds and final blow is by a player / summon) - this also doesn't really work because the server does not really save when exactly damage was done, so the 10 seconds can actually currently not be calculated.
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