Craban
Product Manager
Inhabitant of Arcania
Profession: None
Level: 4
Posts: 4103
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What is it?
All it means is that if you paralyze someone or just help trapping
someone who then dies, you will also be listed as killer but you will
not suffer any repercussions for it. This kill you will see marked as
"assisted" in a neutral colour in your kills list.
What should be tested?
Since we will not have a website at the beginning, there is really
nothing much you can test at the beginning. I will check whether
assisted kills are correctly entered into the database, you just test
the rest.
Bugs:
- On Optional PvP, non-war characters can get an assisted kill by
standing beside a victim. Non-war assisted kills will therefore be
removed and if a war character acts only as assist, we will list that as
war related kill.
Proposals:
- Separate the killers and the assisters in the death list on the website.
Fixes Tue, 12:30 CEST:
- We will extend this check to also include those into the calculation
of "assisting killers" for the kill list and the FFRs that have shot an
mwall / wild growth that also blocked the victim upon death.
Fixes Fri 9.10. 18:00 CEST:
- If you help trapping yourself with a magic wall or similar, you will now not be counted as assisted killer anymore.
Fixes Tue 9.14. 13:30 CEST:
- Assisted kills are now displayed on the website in the character
deaths list in a seperate line so they can be distinguished from
killers.
- On Optional PvP, assisted kills will be listed as war related because
they can only be produced by people who are in the same war.
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27.08.2010 12:44:50
Edited by Craban
on 14.09.2010 13:42:46 |
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Aleppe
Inhabitant of Nerana
Profession: Elder Druid
Level: 147
Posts: 5847
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you will not suffer any repercussions for it
Is that statement untouchable?
Aleppe
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28.08.2010 17:29:53 |
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Craban,
what if I am with my friend, both trapped next to eachother... if I die
in the trap, will my friend be listed as assisting? I mean... that
would be bad...
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28.08.2010 17:38:11 |
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Craban
Product Manager
Inhabitant of Arcania
Profession: None
Level: 4
Posts: 4103
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Originally posted by Borr Henceforth on 28.08.2010 17:38:11:
> Craban, what if I am with my friend, both trapped
> next to eachother... if I die in the trap, will my
> friend be listed as assisting? I mean... that would
> be bad...
Yes he would, simply because we cannot teach the server to really know
who is friend and who is enemy, and after all, if you were trapped, you
both were indeed also part of the trap for the other, meaning you did
indeed hinder each others movements.
@ Aleppe: Nothing is untouchable but as you remember we discussed a lot
about all the abuses that can come from repercussions for just standing
somewhere that it is unlikely you will find an argument to bring the
older ideas of punishments back. But go ahead, have a try.
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28.08.2010 18:11:16 |
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Aleppe
Inhabitant of Nerana
Profession: Elder Druid
Level: 147
Posts: 5847
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That it is unlikely you will find an argument to bring the older ideas of punishments back
I use my SDs when people think that I'm out of supplies, not before  .
Yes he would, simply because we cannot teach the server to really
know who is friend and who is enemy, and after all, if you were trapped,
you both were indeed also part of the trap for the other, meaning you
did indeed hinder each others movements
Yes, one can be trapped to trap, but not performing any offensive
action, with the amazing swap feature, he will be able to find his way
in few seconds without troubles: if not, either the whole swap feature
is senseless or that player is particulary dumb, hence he deserves an
assisted skull.
if you paralyze someone or just help trapping someone who then dies,
you will also be listed as killer but you will not suffer any
repercussions for it.
I totally agree. Which is the difference between to paralize, to trap or to step on somebody else rune field? All are active actions which bring drawbacks to the passive player, but while the 1st 2 affect passive player's conditions quite marginally, the 3rd marks him.
We need more assisted skulls attributions!
If somebody steps on an unmarked char rune field, and the resulting
skulled char would be killed, there is no reason on the Earth for which
he shouldn't get at least an assisted skull. Equally, if an unmarked
character receives an indirect damage (= area) by another
unmarked one, and the resulted skulled char gets fragged, that initially
damaged char should receive an assisted skull aswell.
Not only: who said that just the ones who dealt damages in the last 60
seconds contributed to the frag? What's about all those supplies wasted
by the victim to heal and fight back those chars attacking him before
those famous 60 seconds? Within a same marking (White - yellow) event,
all pvp damage dealers should count for assisted skull attribution.
Resuming: paralizing, trapping, stepping on unmarked char field rune,
receiving area damage being unmarked from unmarked, dealing pvp damage
in the same pvp skull-marking event should result in an assisted skull.
Now you're waiting for something like: 'n' assisted skulls = 1 unjust, don't you?
Nope. Here you are: 1 frag = (20 - 'assisted skulls') unjusts - Min 2
which, translated in words, would mean : more pvp skills = less unjusts x frag (impossible to kill HL without team-up)
setting:
2 assisted skulls within 24 hours or 4 assisted skulls within a week or ...
taken on the same victim = REVENGE SKULL
Aleppe
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28.08.2010 19:27:30
Edited by Aleppe
on 28.08.2010 19:33:31 |
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Alecto Misc
Inhabitant of Danubia
Profession: Knight
Level: 17
Posts: 2198
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Originally posted by Aleppe on 28.08.2010 19:27:30:
>
> 2 assisted skulls within 24 hours or 4 assisted
> skulls within a week or ...
> taken on the same victim = REVENGE SKULL
>
interesting idea. I would be open to further discussions about this if others are also open to discussing it.
At this late stage it might have to be something for "phase 2".
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28.08.2010 21:39:53 |
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Somehow I have the feeling that the skull system can only develop in one direction: the complicated one.
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29.08.2010 00:02:09 |
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Aleppe
Inhabitant of Nerana
Profession: Elder Druid
Level: 147
Posts: 5847
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Complicated? Hmm, MANUAL I'd say.
@ Alecto:
Phase 2? Let me repeat it: if we won't be able to take away from players' mouths the "20 unjusts affair" we'll fail.
Nevertheless, yes, in phase 2 we'll need to talk deeper about revenge/assisted skulls VS the right to call to war.
Aleppe
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29.08.2010 08:10:32
Edited by Aleppe
on 29.08.2010 08:13:27 |
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Craban
Product Manager
Inhabitant of Arcania
Profession: None
Level: 4
Posts: 4103
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Originally posted by Aleppe on 28.08.2010 19:27:30:
> setting:
>
> 2 assisted skulls within 24 hours or 4 assisted
> skulls within a week or ...
> taken on the same victim = REVENGE SKULL
>
>
> Aleppe
Ok, now I got the direction in which you want to touch this. That
is something that I am generally open for. In order to keep things
reasonably simple this time, I would like to consider this for the war
discussion since on the one hand, this would be interesting to attribute
somehow to the war system (as benefit) and it would also let us be
quicker with this first step if we do not do too big changes this late.
We'll come back to this.
Apart from that: We will probably add a website to the test tomorrow, so
we can a) also check the assisted kills and b) try things out with the
war system too.
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30.08.2010 16:56:56 |
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Craban
Product Manager
Inhabitant of Arcania
Profession: None
Level: 4
Posts: 4103
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I forgot: We have one upcoming improvement here, see first post for details.
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30.08.2010 17:18:29 |
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Aleppe
Inhabitant of Nerana
Profession: Elder Druid
Level: 147
Posts: 5847
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We
will extend this check to also include those into the calculation of
"assisting killers" for the kill list and the FFRs that have shot an
mwall / wild growth that also blocked the victim upon death
Fair enough!
In order to keep things reasonably simple this time, I would like to
consider this for the war discussion since on the one hand, this would
be interesting to attribute somehow to the war system (as benefit) and
it would also let us be quicker with this first step if we do not do too
big changes this late.
Agreed: Assisted Skulls should count even for the right to call to war
your enemy, not forgetting that without making them related even to
Revenge Skulls in future, people would start to use guildless chars to
avoid the war-system drawback.
We will probably add a website to the test tomorrow, so we can a)
also check the assisted kills and b) try things out with the war system
too.
We are ready!
Aleppe
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31.08.2010 07:38:16 |
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Craban
Product Manager
Inhabitant of Arcania
Profession: None
Level: 4
Posts: 4103
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Some fixed done.
Public feedback can start here in a few minutes.
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10.09.2010 18:33:03 |
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Clubster
Inhabitant of Antica
Profession: Elite Knight
Level: 211
Circle of Light of the Nightmare Knights (Beast)
Posts: 268
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ok
this has happen twice today where i got an assisted kill on one of my
friends it shows up as an assisted kill under my name but if you look
him up it show i was in on the kill just because i was close to him when
he died i dont like this idea
Sep 11 2010, 02:43:36 CEST Slain at Level 154 by Clubster, Dram Twen,
Grelath, Looprevil Drarreg, Mokyn, Rulle glad and Stan lvah.
Sep 11 2010, 00:15:01 CEST Slain at Level 154 by Clubster, Faerie Lord, Gan'si, Kalendell, Royall Wizard and Snuffer Moon.
Sep 11 2010, 00:15:01 CEST Killed Sir slaughter at Level 154 assisted
Sep 11 2010, 02:43:36 CEST Killed Sir slaughter at Level 154 assisted
now if i was an assisted why am i showing up at part of the killers under his name?
________________
| mess with the best die like the rest! |
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11.09.2010 03:52:53
Edited by Clubster
on 11.09.2010 03:58:13 |
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Aleppe
Inhabitant of Nerana
Profession: Elder Druid
Level: 147
Posts: 5847
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I've checked different solutions, and the bug about double killer + assisted for single pvp event appears to be fixed. \o/
@ Clubster:
next time do not trap your friend and you won't receive an assisted skull.
Aleppe
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11.09.2010 08:28:34
Edited by Aleppe
on 11.09.2010 08:29:31 |
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While
I like the idea, there is something wrong with it.. I have a nice
amount of assisted kills just for walking by the person who was running
away from the killers. Yet I'm listed in his death list just the same as
the attackers. It might get people in trouble. It would be better if
the death list showed: Killed at level XX by Player A, Player B, Player C
with assistance of Player D and Player E.
Liyn
EDIT: Ah, and when I was trapping a person in 1 sqm wide passage while
she was being attacked, I didn't get "You are interfering with a battle"
message. Is it supposed to work this way?
________________
18:27 Liyn [50]: ive just got beggar outfit
18:27 Liyn [50]: and i will marry Simon the Beggar!
18:28 Reeve [74]: level? |
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11.09.2010 13:03:30
Edited by Liyn
on 11.09.2010 13:10:12 |
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Craban
Product Manager
Inhabitant of Arcania
Profession: None
Level: 4
Posts: 4103
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Originally posted by Liyn on 11.09.2010 13:03:30:
> While I like the idea, there is something wrong with
> it.. I have a nice amount of assisted kills just for
> walking by the person who was running away from the
> killers. Yet I'm listed in his death list just the
> same as the attackers. It might get people in
> trouble. It would be better if the death list showed:
> Killed at level XX by Player A, Player B, Player C
> with assistance of Player D and Player E.
I like that proposal. I'll see if this can be added next week.
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11.09.2010 14:28:17 |
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Clubster
Inhabitant of Antica
Profession: Elite Knight
Level: 211
Circle of Light of the Nightmare Knights (Beast)
Posts: 268
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well
i dont mind my name on his death list but like lyin sayed maybe it
should show up on his death list as assisited kill or maybe change the
color of the name from dark back to a different color on his death list
showing it was a assisted kill.
plus i was in a party with him at the time maybe there a way to fix it
so when the people are in a party there is no assisted just some
thoughts.
________________
| mess with the best die like the rest! |
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11.09.2010 15:06:01 |
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Aissy
Inhabitant of Elysia
Profession: Elite Knight
Level: 239
Salvation of the Cruoris
Posts: 561
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First
off i have to say i strongly agrees that there has to be a way to
differ between the killers and the assisted killers in the character
deaths list.
Secondly, before i can tell my opinion about many different scenarios i
have some questions on how you become an assisted killer. Since some of
them are very hard to test out myself i would be happy if anyone that
knows could answer.
Assuming like it has been stated, an assisted killer which also is a killer will only be counted/listed as a killer.
-If you have been dealing damage to a victim the last 60 seconds before
he dies, but you happens to not be included in the 20 players that get a
frag on him because there is more than 20 players killing him, will you
then be counted as one of the assisted killers?
-Is there a limit on the amount of players that will be counted as assisted killers?
I am assuming that you are counted as an assisted killer if you are
standing next to a completely surrounded victim when he dies.
-Is there any other cases of blocking where you also are counted as an assisted killer?
(different examples follows)
-Are you counted as an assisted killer if you are beside a victim that dies but isnt completely surrounded?
-If you are helping in making a victim completely surrounded before he
dies (within 60 seconds before), but at the time of his death you are
not surrounding him, will you still be counted as an assisted killer?
-If you have been beside a victim at any time shortly (within 60
seconds) before he dies, will you be counted as assisted killer?
-If you shoot a magic wall which helps to completely surrounds a victim who dies, will you be counted as assisted killer?
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11.09.2010 18:27:39 |
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Alecto Misc
Inhabitant of Danubia
Profession: Knight
Level: 17
Posts: 2198
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Originally posted by Aissy on 11.09.2010 18:27:39:
> First off i have to say i strongly agrees that there
> has to be a way to differ between the killers and the
> assisted killers in the character deaths list.
AGREED!
After looking at a few death lists, by it not being separated you don't know who you would have the orange skull against.
And the way it is now, it makes peaceful people that get caught in the
"wrong place" appear to be aggressive and part of the actual killers.
IMHO, it would be best to say "killed by: x, y, & z. Assistants: a, b & c"
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11.09.2010 18:56:45 |
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Morindal
Inhabitant of Nebula
Profession: Royal Paladin
Level: 179
Vice Leader of the Victum Omnis
Posts: 323
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I
have been standing next to my friend, Nathelix, when he was getting
attacked, healing him for over 5 minutes with all the spirit potions I
had.
When he finally died (black skull helps the things pretty good) I
noticed I'm on his death page and my "kill" page shows I assisted in the
death.
Imo there should be some way of distinguishing whether the person near
victim is helping in the killing process or helping the player. The way
we've got it now will lead to, for example, team of players standing in a
pack getting assisted kills on their friends for just standing by them
when they die. And I'm sure that's not how the thing was supposed to
work...
________________
| He who fights with monsters should look to it that he himself does not become a monster. |
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11.09.2010 20:37:00
Edited by Morindal
on 11.09.2010 20:43:10 |
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