Hello everyone. I will just quickly summarize what you have brought up. I
will leave out additional proposals here like the purple skull etc.
Those proposals are also noted, will not be done with the first step but
we will not forget them in the future.
Now to the feedback: Generally speaking the introduction of some kind of
a war mode has the support of most people posting here. The exception
are those who see their single aim in war in creating the following
effects for their opponents:
- Get them permanently hunted
- Make them bankrupt
- Hinder them from hunting, leveling, experiencing
- Personally destroying their playing experience
I will say this once more: This kind of motivation is something that we
will never systematically support. Therefore, complaints that the war
system will not enable people to continue doing that will be ignored. We
know some people play like that, but we do not want people to play like
that.
Now, to the more constructive feedback. The main points that were raised
are:
- Leaving and joining war guilds at any time will
be abused.
Valid point. We will keep the leaving at any time but we'll think of
some restriction concerning joining and rejoining.
- Hacked characters or spies, traitors etc can make a guild lose
the war by suiciding.
Valid point. We will think of some restriction to stop that from
happening. We'll think of a good maximum of war frags one character can
cause in one day.
- Neutral characters can abuse trapping and blocking, especially
on non-PvP.
Valid point. We will think of a good way to stop that from happening.
- Neutral characters can interfere for example by healing war
fighters, especially on non-PvP.
Valid point. We will find a way to stop that from happening too.
- On non-PvP, guilds can declare war to be able to train their
skills with each other.
Valid point. We will also make that impossible.
- Generally speaking, changing the definition of the current
server types is a bad idea. This comes for the most part from non-PvP
players.
We understand your concern. However, we have already decided that we
have to rethink the definition of all server types in general and
realign them in such a way that each of the three types makes sense and
that each is a valid option to chose. We will make sure however that the
most basic part of the non-PvP definition will remain untouched: You
will never have to fight PvP if you do not want to, you can always say
you do not want to fight, you can fully protect this on this server
type, however it will be called in the future.
- Do not underestimate the "social pressure" that can force
people on former non-PvP worlds into PvP.
Your arguments are noted. From what has been presented as means to do
this however, we see that in order to do this, people have to abuse one
of the other problems like blocking, trapping etc. We want to adress
those problems individually. We are convinced that once these problems
are under control, the "pressuring" will vanish alongside.
We are already working on the details to solutions to the points listed
above. You can now still comment on whether we may have overlooked a
critical point.
We will keep an eye on your comments. We will post again once we have
worked out the mentioned details.
Greets
Crab |